About: Vampirism (Skyrim)   Sponge Permalink

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Vampirism is a syndrome that is acquired after the disease Sanguinare Vampiris has infected the body longer than three days. Harmed by sunlight, stigmatized by mortals, and infamous for their thirst for blood, vampires go to extreme lengths to hide their ailment or entire presence from mortals. In Skyrim, Vampires acquire special magical spells as their level of infection increases. To offset this advantage, vulnerabilities to fire and sunlight are also acquired. Vampirism can be contracted and cured an unlimited number of times. If the infection has rooted before three days have passed, a Potion of Cure Disease can be ingested to cure Sanguinare Vampiris, which, as previously mentioned, is the disease that eventually leads to Vampirism. Alternatively, praying at a shrine cures it. After t

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  • Vampirism (Skyrim)
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  • Vampirism is a syndrome that is acquired after the disease Sanguinare Vampiris has infected the body longer than three days. Harmed by sunlight, stigmatized by mortals, and infamous for their thirst for blood, vampires go to extreme lengths to hide their ailment or entire presence from mortals. In Skyrim, Vampires acquire special magical spells as their level of infection increases. To offset this advantage, vulnerabilities to fire and sunlight are also acquired. Vampirism can be contracted and cured an unlimited number of times. If the infection has rooted before three days have passed, a Potion of Cure Disease can be ingested to cure Sanguinare Vampiris, which, as previously mentioned, is the disease that eventually leads to Vampirism. Alternatively, praying at a shrine cures it. After t
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abstract
  • Vampirism is a syndrome that is acquired after the disease Sanguinare Vampiris has infected the body longer than three days. Harmed by sunlight, stigmatized by mortals, and infamous for their thirst for blood, vampires go to extreme lengths to hide their ailment or entire presence from mortals. In Skyrim, Vampires acquire special magical spells as their level of infection increases. To offset this advantage, vulnerabilities to fire and sunlight are also acquired. Vampirism can be contracted and cured an unlimited number of times. If the infection has rooted before three days have passed, a Potion of Cure Disease can be ingested to cure Sanguinare Vampiris, which, as previously mentioned, is the disease that eventually leads to Vampirism. Alternatively, praying at a shrine cures it. After that, the only method for removing the disease is to speak to Falion, the thaumaturge of Morthal. He requires a filled Black Soul Gem to cure vampirism. Vampirism comes in four stages of severity. The severity of the infection increases the longer the vampire goes without drinking blood. Sleeping humans can be fed on to keep the curse at bay. Spectators of a feeding become hostile and report the crime to Hold Guards. Feeding accrues a bounty of 40 File:GoldIcon.png in the corresponding Hold. The crime cannot be paid off with File:GoldIcon.png or jail time. Upon reaching stage four of vampirism, mortals can detect the vampire more easily, attacking or fleeing almost upon sight. The Dawnguard plug-in adds a Vampire Lord ability with eleven perks to unlock through leveling up. The Dragonborn opens up the skill tree by siding with Lord Harkon and the Volkihar Clan to help actuate the Tyranny of the Sun prophecy foretold in the Elder Scrolls. Unlocking all eleven perks garners players an achievement. In addition, characters no longer turn hostile when the Dragonborn is at stage four vampirism, but they will if they are in Vampire Lord form.
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