rdfs:comment
| - Released in October of 2010, Power Gig is a Rhythm Game from 745 Studios, sister company to First Act, a dedicated instrument manufacturer. It is poised to compete with both Guitar Hero and Rock Band by utilizing a real guitar for its controller; colored sections along the neck will dictate which frets the player needs to hold to play the song correctly. However, it also supports traditional guitar controllers for existing games. It also uses a unique drum controller which is comprised of a sensor which sits on the floor, while the player makes drumming motions with sticks over the sensors, in the hopes of making a quieter experience.
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abstract
| - Released in October of 2010, Power Gig is a Rhythm Game from 745 Studios, sister company to First Act, a dedicated instrument manufacturer. It is poised to compete with both Guitar Hero and Rock Band by utilizing a real guitar for its controller; colored sections along the neck will dictate which frets the player needs to hold to play the song correctly. However, it also supports traditional guitar controllers for existing games. It also uses a unique drum controller which is comprised of a sensor which sits on the floor, while the player makes drumming motions with sticks over the sensors, in the hopes of making a quieter experience. The gameplay itself is actually a musical RPG centered on a small band of rebels attempting to overthrow The Headliner. The story is full and engaging, in stark contrast to Warriors of Rock which was released the same year. Songs must be chosen carefully in order to maximize the impact on the NPC listeners. Although the game is markedly more difficult and more "realistic" than its competitors, the difficulty is toned down some by being able to select different musicians with different mojo powers that help the player in tough spots. Playing with a full band increases the power of each musician as mojo powers both compliment each other and stack. Despite these features and a not-too-shabby song list, Power Gig sold far below expectations. The guitar, one of Power Gig's selling points, fell victim to technological restrictions in making a stringed guitar work for a button-based video game, and faced stiff competition after Rock Band 3's pro modes were announced. The end result was a controller that was not easy to use and worked with mediocrity as a guitar. The game's other claim of "teaching to play guitar" has met with mixed reviews as well with some feeling it did not teach enough while others, including the members of Dave Mathews Band, feeling it was a good "entry point" for those wanting to learn. In addition, the downloadable content for the game simply doesn't work (since it tries to add update itself to a non-existent title), and the drum kit fails at its motion sensing, which was kind of its main gimmick.
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