Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. Aura : Strong transmutation Caster Level : CL 12th Prerequisites : Craft Magic Arms and Armor, Animate Objects Price: +2 bonus.
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| - Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. Aura : Strong transmutation Caster Level : CL 12th Prerequisites : Craft Magic Arms and Armor, Animate Objects Price: +2 bonus.
- Animated's Original Founder, Ïzumi, and her Co-Founder, Aaron Auranymph, run this guild still today after there long break during the year of 2011-2012. The guild was originally reopened back on March 28, 2013 to the general public, as we were working out the new systems of ranking, recruiting, etc.. As Animated is home to many great players, we also have those more Adult-Figures in the Animated guild, showing others we can be a Family-Like guild in One. The Guild was first founded in Summer of 2011.
- Animate is an ability that causes an unit to have 50% chance for returning to staging area, with initial ready the same as initla ready starting from the turn the card is removed from play. A T7 Phoenix getting animated by being killed by enemy will reappear at the start of enemy's turn (The ready value is even number), while being devoured will cause it to reappear in own player's turn. A few odd-numbered animated units will inverse the order, like appearing in player's turn if it is killed at enemy's turn.
- The Animated are a "race" of beings that appear in zOMG. Once, inanimate objects, or simple parts of the natural world like sand and water. But by some unknown means, they were infused with G'hi Energy, the very essence of life force, and came to life. Animated are often hostile, and one thing is for sure: they want the Naturals dead. Each Animated is unique and has different properties, fighting styles, and spawning areas. Some have a large family like species chain, like the family; others are one of a kind.
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| - Ami Requiem fighting herself on Animated
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| - Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. Aura : Strong transmutation Caster Level : CL 12th Prerequisites : Craft Magic Arms and Armor, Animate Objects Price: +2 bonus.
- The Animated are a "race" of beings that appear in zOMG. Once, inanimate objects, or simple parts of the natural world like sand and water. But by some unknown means, they were infused with G'hi Energy, the very essence of life force, and came to life. Animated are often hostile, and one thing is for sure: they want the Naturals dead. Each Animated is unique and has different properties, fighting styles, and spawning areas. Some have a large family like species chain, like the family; others are one of a kind. There are theories that each Animated family owes its existence to a single infused inanimate object. For example, Kat's Kokeshi Doll, Zen Gardens, is considered the "mother" of the other Kokeshi Dolls, and the Mother Fluff, Bassken Lake, can even be seen reproducing Grass and Carrion Flower Fluffs. However, some Animated families appear to be all exactly alike with no known "parent".
- Animated's Original Founder, Ïzumi, and her Co-Founder, Aaron Auranymph, run this guild still today after there long break during the year of 2011-2012. The guild was originally reopened back on March 28, 2013 to the general public, as we were working out the new systems of ranking, recruiting, etc.. As Animated is home to many great players, we also have those more Adult-Figures in the Animated guild, showing others we can be a Family-Like guild in One. The Guild was first founded in Summer of 2011. The guild's recogonizition for any type of events would be wearing the guild colors, Orange and Blue, or be wearing the Guild Outfit the founders have designed for you (Birthday Party Hat, Wugachug Birthday T-Shirt, Dark Blue Bermuda Shorts, Orange Hightops [May wear Orange Tight sneakers for replacement], and Chatdy Backpack [If have one]).
- Animate is an ability that causes an unit to have 50% chance for returning to staging area, with initial ready the same as initla ready starting from the turn the card is removed from play. A T7 Phoenix getting animated by being killed by enemy will reappear at the start of enemy's turn (The ready value is even number), while being devoured will cause it to reappear in own player's turn. A few odd-numbered animated units will inverse the order, like appearing in player's turn if it is killed at enemy's turn. Animated units will have all status erased except disease, however it will slightly chance such that the card will have 1 health and 1 attack down from original value in play, but can be diseased again. If an unit is animated after the second disease caused by the mentioned method, the attack and health drop will not stack. Animated, though popular among cards, are worse compared to resurrect and reclaim, as the disease consequence does not happen in both cases and also animated units are prone to being ambushed.
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