Reactor Core Entrance (or Reactor Access in the Tallon Overworld) is a room in Metroid Prime on the Frigate Orpheon. It contains two Auto Defense Turrets that are easily dispatched with Missiles or charged shots, and a panel can be scanned to activate a Morph Ball hologram on the floor, which is used as in the previous room to open the next door. To the left, another door leads to a Save Station. The corpses of Space Pirates can be found lying around the room.
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| - Reactor Core Entrance (or Reactor Access in the Tallon Overworld) is a room in Metroid Prime on the Frigate Orpheon. It contains two Auto Defense Turrets that are easily dispatched with Missiles or charged shots, and a panel can be scanned to activate a Morph Ball hologram on the floor, which is used as in the previous room to open the next door. To the left, another door leads to a Save Station. The corpses of Space Pirates can be found lying around the room.
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enemies/wildlife
| - Before crash: Auto Defense Turrets
After crash: none
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Significance
| - Before crash: Access to Save Station and the Reactor Core, "tractor beam" tutorial
After crash: Access to Save Station and Cargo Freight Lift to Deck Gamma
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Game
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Name
| - Reactor Core Entrance/Reactor Access
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Area
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Notable features
| - Before crash: Large door with spheric lock, dead Space Pirates
After crash: Water, De-energized Door
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abstract
| - Reactor Core Entrance (or Reactor Access in the Tallon Overworld) is a room in Metroid Prime on the Frigate Orpheon. It contains two Auto Defense Turrets that are easily dispatched with Missiles or charged shots, and a panel can be scanned to activate a Morph Ball hologram on the floor, which is used as in the previous room to open the next door. To the left, another door leads to a Save Station. The corpses of Space Pirates can be found lying around the room. After the crash, the room becomes flooded. The door leading to the Freight Lift becomes De-energized and two Power Conduits must be shot with the Wave Beam to reactivate it.
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