About: Reactor Core Entrance   Sponge Permalink

An Entity of Type : dbkwik:resource/Ezf2JHFpfyRwN-pAcJj5Bw==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

Reactor Core Entrance (or Reactor Access in the Tallon Overworld) is a room in Metroid Prime on the Frigate Orpheon. It contains two Auto Defense Turrets that are easily dispatched with Missiles or charged shots, and a panel can be scanned to activate a Morph Ball hologram on the floor, which is used as in the previous room to open the next door. To the left, another door leads to a Save Station. The corpses of Space Pirates can be found lying around the room.

AttributesValues
rdf:type
rdfs:label
  • Reactor Core Entrance
rdfs:comment
  • Reactor Core Entrance (or Reactor Access in the Tallon Overworld) is a room in Metroid Prime on the Frigate Orpheon. It contains two Auto Defense Turrets that are easily dispatched with Missiles or charged shots, and a panel can be scanned to activate a Morph Ball hologram on the floor, which is used as in the previous room to open the next door. To the left, another door leads to a Save Station. The corpses of Space Pirates can be found lying around the room.
dcterms:subject
enemies/wildlife
  • Before crash: Auto Defense Turrets After crash: none
planet/ship
dbkwik:metroid/pro...iPageUsesTemplate
Significance
  • Before crash: Access to Save Station and the Reactor Core, "tractor beam" tutorial After crash: Access to Save Station and Cargo Freight Lift to Deck Gamma
Game
  • Metroid Prime
Name
  • Reactor Core Entrance/Reactor Access
Caption
  • Reactor Core Entrance
Area
Notable features
  • Before crash: Large door with spheric lock, dead Space Pirates After crash: Water, De-energized Door
abstract
  • Reactor Core Entrance (or Reactor Access in the Tallon Overworld) is a room in Metroid Prime on the Frigate Orpheon. It contains two Auto Defense Turrets that are easily dispatched with Missiles or charged shots, and a panel can be scanned to activate a Morph Ball hologram on the floor, which is used as in the previous room to open the next door. To the left, another door leads to a Save Station. The corpses of Space Pirates can be found lying around the room. After the crash, the room becomes flooded. The door leading to the Freight Lift becomes De-energized and two Power Conduits must be shot with the Wave Beam to reactivate it.
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