This document codifies the connection states of a client to the server. In doing so, we will try to reduce code complexity in places like stdinhand.c States: * Unconnected (0) * Connected to Nothing (1) * Connected as Player X (2) * Connected as Player Y (3) * Connected as Observer to Player X (4) * Connected as Observer to Player Y (5) N.B. States 2,3 and 4,5 are considered different states, since we must perform actions in changing from Player X to Player Y. Definitions: Commands: * /take * /detach * /observe
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