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This document codifies the connection states of a client to the server. In doing so, we will try to reduce code complexity in places like stdinhand.c States: * Unconnected (0) * Connected to Nothing (1) * Connected as Player X (2) * Connected as Player Y (3) * Connected as Observer to Player X (4) * Connected as Observer to Player Y (5) N.B. States 2,3 and 4,5 are considered different states, since we must perform actions in changing from Player X to Player Y. Definitions: Commands: * /take * /detach * /observe

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  • Connection States
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  • This document codifies the connection states of a client to the server. In doing so, we will try to reduce code complexity in places like stdinhand.c States: * Unconnected (0) * Connected to Nothing (1) * Connected as Player X (2) * Connected as Player Y (3) * Connected as Observer to Player X (4) * Connected as Observer to Player Y (5) N.B. States 2,3 and 4,5 are considered different states, since we must perform actions in changing from Player X to Player Y. Definitions: Commands: * /take * /detach * /observe
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abstract
  • This document codifies the connection states of a client to the server. In doing so, we will try to reduce code complexity in places like stdinhand.c States: * Unconnected (0) * Connected to Nothing (1) * Connected as Player X (2) * Connected as Player Y (3) * Connected as Observer to Player X (4) * Connected as Observer to Player Y (5) N.B. States 2,3 and 4,5 are considered different states, since we must perform actions in changing from Player X to Player Y. Definitions: * controlling: a connection that can issue commands for a player, chat in the name of that player, etc * observing: a connection that receives updates from the server for a player, but cannot issue commands. * detached: a connection that is neither controlling or observing. Commands: * /take * /detach * /observe
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