About: Create Campsite   Sponge Permalink

An Entity of Type : dbkwik:resource/SKawHi2g94z3CU-COAYyqg==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

[[Category:]] Create campsite was a conjuration spell that summoned many invisible servants to set up a comfortable campsite. The reverse of this spell, break camp, could pack and clean up a campsite, leaving no trace.

AttributesValues
rdf:type
rdfs:label
  • Create Campsite
  • Create campsite
rdfs:comment
  • [[Category:]] Create campsite was a conjuration spell that summoned many invisible servants to set up a comfortable campsite. The reverse of this spell, break camp, could pack and clean up a campsite, leaving no trace.
  • You summon hundreds of diminutive nature spirits to assemble a campsite in a 5-square radius around you. The spirits clear the area, set up tents, unroll bedrolls, gather water, and prepare a nourishing meal. They also conceal the campsite, with your Nature check result serving as the DC for Perception checks to notice the hidden camp. The spirits utilize your and your allies' gear to make the campsite. If you and your allies lack the appropriate gear, the spirits gather raw materials from the environment to make the campsite.
Level
  • 1(xsd:integer)
dcterms:subject
dbkwik:dnd4/proper...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Category
  • exploration
Name
  • Create Campsite
school2e
reversible2e
  • true
spheres2e
Components
  • 15(xsd:integer)
Price
  • 50(xsd:integer)
flavor
  • A crackling fire, a hot meal, and a warm bedroll await you after a long day of adventuring.
Duration
  • 28800.0
Skill
Time
  • 600.0
abstract
  • [[Category:]] Create campsite was a conjuration spell that summoned many invisible servants to set up a comfortable campsite. The reverse of this spell, break camp, could pack and clean up a campsite, leaving no trace.
  • You summon hundreds of diminutive nature spirits to assemble a campsite in a 5-square radius around you. The spirits clear the area, set up tents, unroll bedrolls, gather water, and prepare a nourishing meal. They also conceal the campsite, with your Nature check result serving as the DC for Perception checks to notice the hidden camp. The spirits utilize your and your allies' gear to make the campsite. If you and your allies lack the appropriate gear, the spirits gather raw materials from the environment to make the campsite. At the end of the ritual's duration, the spirits break down the campsite, pack up your gear, and restore the site to its original state, removing evidence that you and your allies camped there.
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