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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Healing
  • Healing
  • Healing
  • Healing
  • Healing
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  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Healing in Dragon's Gate is achieved by one of several means, First Aid, Channeling (only done by Heart Clerics and Sword Clerics) spells, Potions or Praying. Healing is an essential skill to have for Hunting or Combat.
  • The Healing Legacy, as its name suggests, allows the user to heal all living things of almost any wound or sickness. It is incapable of bringing back the dead, but it can heal someone on the brink of death. This Legacy requires physical contact to be activated.
  • Healing is a PSI ability in all three titles of the Mother video game series. It cures the ailments of a single character, or all characters, depending on the level. Healing is learned in EarthBound Beginnings by Ninten and Ana, in EarthBound by Ness and Poo, and in Mother 3 by Lucas and Kumatora.
  • This Charm allows the spirit to heal physical beings (such as Garou). Power Cost: 1 per Health Level, or 3 per Health Level if the damage is aggravated.
  • See also: Characteristic, Heals equipment, Healing weapons See Damage#Offensive for mechanics. Healing is an effect that restores HP. It is affected by intelligence and +heals bonuses.
  • The ability to heal others has been achieved by Kryptonian technology, kryptonite-infected metahumans and human technology.
  • Healing is an activated effect psych. The Player may activate it by pressing the pin. Neku will perform a drinking animation, and HP will be restored once this animation ends. Neku may also be cleared of a negative status if the pin is able to remove it. Since Cure Drink and Healing are distinct psychs, it is possible to have both a Cure Drink pin and a Healing pin in the same deck. All Healing pins are categorized under A class.
  • Healing is a cleric spell. The aiding of our brothers and sisters in times of sorrow, grief, and illness is the primary concern of the disciples from Northshire Abbey. This has required us to devise a way to ease the burdens of those about us, without causing another an equal burden. This has led us to using the spirit of humanity itself to heal all forms of injury or disease. The effect is that the pain and injury of the one afflicted is divided amongst all humanity, making the burden easier to bear (carrying the cross of another). (W1Man #?)
  • Healing Ocarina is a Japanese ocarina company featuring ocarinas made by Toshikazu Matsumoto.
  • Healing refers to reducing one's damage percentage. Very few characters are capable of doing this, and usually in only small amounts.
  • Healing magic is commonplace in the Nanoha universe, from the basic Physical Heal spell to the advanced healing facilities of the Long Arch. Shamal, the chief of the latter, is in particular famous for her extremely potent healing abilities. Healing magic efficiently cleanses or purifies harmed mages' bodies, making it a very useful supporting magic. Healing magic is not omnipotent, however. Even with magical healing, damage to internal organs or the Linker Core takes a long time to regenerate, and a lengthy rehabilitation afterwards is necessary for the wounded to regain physical fitness.
  • Healing is a medical ability that allow its user to heal injuries of teammates.
  • The following classes have this Innate Skill: * Scout * Emilia Giannino * Soho
  • Increases HP recovery.
  • Expert : Most Herbshops, but not all of them Master : Fawn, found in Quintarra.
  • Healing is any one-time action that restores Hit Points to an ally or to oneself. Aid Other, Healing Aura and Alkaloid are examples of Healing powers. Regeneration Aura, Triage Beacon and the Circle of Thorns' Crystals of Health are not examples of Healing effects, but of Regeneration. Any healing effect will wake an ally affected with the Sleep status effect, but will not free them from Disorient or Hold.
  • Healing is a magic spell which immediately closes open wounds. Visenna used it to heal Korin in the short story "Droga, z której się nie wraca". In the story, Visenna is described as simply running her hands over a gaping wound and leaving behind a red scar.
  • A basic healing spell which offers excellent HP:MP ratio. Highly recommended for anyone wishing to become a healer.
  • This is where an enemy or character can heal their teammates. They are referred to as teammates. Examples are:- * Dale * Denise * Dr Stevens * Glenn * Harlan * Maggie * Mirabelle * Olivia * & More
  • Healing is an alien power on WB sci-fi series Roswell.
  • Ability to relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health. This ability can be used both on oneself and on others (as opposed to regeneration).
  • Healing is a cleric spell. The aiding of our brothers and sisters in times of sorrow, grief, and illness is the primary concern of the disciples from Northshire Abbey. This has required us to devise a way to ease the burdens of those about us, without causing another an equal burden. This has led us to using the spirit of humanity itself to heal all forms of injury or disease. The effect is that the pain and injury of the one afflicted is divided amongst all humanity, making the burden easier to bear (carrying the cross of another).W1Man #?
  • Though they can heal a person if they are very close to death, and or having a wound or an injury and they cannot heal the dead. Paige Matthews being only half whitelighter, did not have the power to heal for several years, until she developed the power when she admitted her love for Henry during a bank robbery.
  • Healing is a Magic Skill. See Skills for more information. Disambiguation: See Heal for Atlantica Online Healing information. Heal your team by surrounding them with the power of life. * Class(es): Atlantian Battlemage, Bard, Mage * Range: File:5 plus.svg.png * Duration: 3 Turns * Cooldown: 2 Turns * Action Power Cost: 150 * Type: Active
  • If you have been getting damaged badly by enemies and are close to dying, walk up next to a wall. Your character will lean up against it in order to recover. With each breath your character takes, part of his bullet holes disappear until he is fully recovered. This may take a minute -- make sure that no enemies are attacking you.
  • Healing is a spirit ability which has been demonstrated largely by Lissa Dragomir. This is shown in the series as being her best skill as a spirit user. Adrian Ivashkov also displays this power, but in weaker quantities.
  • Healing is a Common Combat Instant belonging to the File:Icon Life.png realm. It may only be cast during combat, and must be targeted at a friendly unit that does not belong to the File:Icon Death.png. For File:Icon Mana.png the spell will heal the targeted unit by File:Icon Hits.png . If the target is only suffering from less than File:Icon Damage.png , the healing will simply return it to full health. Lost File:Icon Figure.png in a File:Icon MultiFigureUnit.png may be brought back from the dead thanks to Healing, but entire lost units may not.
  • User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
  • 0–9 • A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z
  • Healing is a skill that can be used by human characters. File:Healing.png
  • Healing is modification of the regenerative cycle, both on a physical and spiritual level with the mind. On some points it's closely related to biokinesis. Minor proficiency can be used to relieve aches, pains, and discomfort, whereas more advanced exercises can physically heal over a bleeding wound, banish a disease from a body, or save an individual at Death's doorstep.
  • Hit points of a building can be restored by ordering Citizens to repair it. Additionally, cities will automatically heal when they have not recently taken damage: Small Cities heal at a rate of 3.75 HP per second (1 HP every 4 frames), Large Cities heal at a rate of 7.5 HP per second (2 HP every 4 frames), and Major Cities heal at a rate of 11.25 HP per second (3 HP every 4 frames).
  • Linderman could heal any injury, but could not revive. He could also heal some mental afflictions, such as memory erasure, by healing the brain scarring caused by it. He usually used hand contact, but could also heal without this, using only proximity. He could heal humans, animals and plants. He didn't seem able to heal away infections, since he couldn't cure Molly Walker himself, and it can be assumed that he also couldn't heal whatever condition killed Ishi Nakamura Snr. He didn't seem able to heal himself, but this may have been only due to the speed of his death.
  • Healing refers to a variety of special techniques used throughout the Dragon Ball series. Presumably mystical in nature, it allows the user to heal another being's wounds and restore them to full strength. In general, it appears to have the same effectiveness and limitations as the more commonly-seen Senzu Beans.
  • Figures in this category can remove wound markers from friendly heroes, healing them so that they may return to the fight.
  • Healing was an Ee mental power, and part of the physical skills category. Ee skilled in this power could heal injuries in other Ee, as well as non-Ee. However, when the target to be healed was a non-Ee, it was harder for the Ee to heal them.
  • Healing is the use of the One Power for healing. The Yellow Ajah of the Aes Sedai specialize in this. Death is one of the few things that cannot be Healed. The normal Healing known to Aes Sedai uses Air, Spirit, and Water, but other forms using all of the Five Powers have recently been discovered.
  • Healing is recovery of lost hit points and is vital to your survival in NetHack.
  • Healing is a sub-skill of waterbending which involves healing wounds by redirecting energy paths, or chi, throughout the body, using water as a catalyst. It is effective on external, physical wounds, though knows its limits with internal injuries and illnesses. A waterbender can also employ this skill to heal their own wounds. On rare occasions, waterbenders may instinctively be able to perform this technique without any formal training.
  • The power to restore biotic organisms to their optimal health. Healing is an ability where the person is able to regenerate and repair cells in the body of a person who has been injured or ill. In the Heroes universe, this can happen at a greatly accelerated rate than normal healing.
  • Healing is one of the three disciplines in the Black Magician trilogy, specifically known only by Guild Magicians in the Allied Lands.
  • There are many Types of Healing items present in SS13, many of them will only repair one type of Damage.
  • Healing is a Novice level restoration spell in The Elder Scrolls V: Skyrim that heals the caster 10 points per second. All races begin the game with this spell. Dual-casting the spell causes the Dragonborn's health to restore more quickly.
  • Healing is an ability to restore an individual to full health or an object to pristine condition. The trigger for this power is love and conversely the trigger for the touch of death, its counterpart power is hate.
  • The Healing Fragment is an item required to complete the Shadow Play sidequest in Silent Hill: Downpour. It can be found at the intersection of Cook Street and Lansdale Avenue in Pearl Creek.
  • Healing is a Kai Discipline that recovers 1 Endurance Point per numbered section in which there is no combat. Lone Wolf cannot heal more than his maximum.
  • The healing keyword indicates powers that restore lost hit points. Typically, healing powers allow targets to spend a healing surge without using their second wind. Healing powers are associated with the leader role. This article is a . You can help My English Wiki by expanding it.
  • Healing is a White Magic Life spell. A target unit will recover health points, the higher the level, the more health will be recovered.
  • Healing is a fairy power that is used to treat a wide assortment of injuries. Blue sparks come out of the hands and go into the injury. Healing can also happen if a fairy is hurt and/or unconscious, for the healing power 'goes on automatic'. Healing can be used to reattach parts of a person, as shown by Commander Root using his and Holly's magic to reattach her trigger finger in The Arctic Incident. It can also be used to heal fatal injuries, demonstrated when Holly (unconsciously) saved Butler after his fight with the troll in the first book by repairing his lung, spine, neck and replacing the lost blood in his body. Healing sparks can also be used to burn things, such as when Holly escaped the plastic ties in the fifth book by grazing her wrists to make healing sparks and siphoned off so
  • Healing is the ability (literally, the act) of alleviating or ameliorating injury and wounds. The efficiency of it varies from healer to healer. This is a separate ability to healing factor or regeneration as it is one being able to heal another, not just themselves. Like resurrection, angels usually require the power of Heaven to heal though Grigori, Seraphim and archangels are able to use the power even while cut off.
  • Healing is the skill associated with recovering hit points. Successes are gained by successfully bandaging yourself, or another user. You cannot bandage pets. Although healing is not directly used to recover hit points, it is used as a passive skill for gradually regaining HP, much like meditation. This skill is one of the clerics primes. A cleric with a targetted opponent regains HP slower than any other class, even slower than a Fighter with Healing 1. Many clerics make use of this fact to assist in increasing their Healing skill by bandaging.
  • Healing ranks up to level 4 require using the healing spell many times, often thousands of times. The easiest and fastest way to fulfill this requirement is to find a Dark Knight and request that he or she sit beside a mana tunnel anywhere in Iria. During the day, the mana tunnel will keep any player's MP at maximum. While a Dark Knight's health begins to drain from extended transformation, a healer would have all the MP he would need to extensively train the healing spell on the Dark Knight. In early ranks, prior to Rank A, it may be difficult for a healer to keep up with a Dark Knight's rapidly draining health, but Rank A and higher healers can easily heal faster than a Dark Knight can drain HP, making this an excellent method of training for your master healers in training. Note, it is
  • Healers perform diagnostic spells to figure out what's wrong with someone. These spells are glossed, but they serve an analogous function to a visual and touch examination by a Muggle doctor. Healing serious physical injuries is a matter of ritual-type magic, which is to say specifics hung on a framework and details specific to the injuries. For instance, a broken bone always has the same kind of framework, but the specifics of the spell depend on the type, severity, and location of the fracture.
  • Prayer has the power to heal, as do the prayers of others in the sufferer's behalf. Prayers are said in every temple session for the sick and afflicted. These are not general prayers, but personal—the names of the sick are submitted to the temples by the concerned among the Saints. See also Priesthood Blessings.
  • Dirk is laying in the bed, the bed of the Emperor! Wow. Currently, as things stand, he's not doing anything. His entire face is a mesh of fresh bandages, similiar work done on his right arm, leg, and chest. No armor no more, seeing how it gets in the way of treatment. Vhramis opens the door to the bedroom, and with him he brings guests. Two, to be specific. A man holding then hand of a younger girl, probably no more than seven. "Master, are you awake?" Vhramis asks Dirk, looking over his form. "Heya." Dirk manages absently, pulling the satchel back to his chest.
  • Healing is a constitution based skill that increases the rate at which you passively recover HP. In addition to training by recovering lost health, healing may be improved by a special dream or by eating a troll corpse. It can also be trained while training spell levels, by over-casting just enough to hurt you a bit that you can heal together with your MP.
  • The act of resting to regain HP and MP. Triggered by the /heal command (or other means, depending on your method of game control input), this is the primary way to recover HP and MP between battles. Healing is also a term used synonymously to mean (the act of restoring HP to yourself or party members through the use of Healing Magic or other means). To avoid confusion, many players typically refer to the /heal style of healing simply as "resting"
  • Holy healing spell to recover the target's HP. The minimum HP recovered by this spell is 30% of the caster's M.Atk. Shop for soul stones that boost your Int and socket these in a 2H staff. Smart rings boost your Int as well. Int gives you a MaxMP boost but also a magic attack (M.Atk) boost. Higher M.Atk yields higher HP recovery per heal for any team mates you are healing.
  • Unlike most RPG's, there aren't many ways in Diablo series of directly healing other characters. While the Paladin, Monk, Crusader and Necromancer each have pretty effective ways of healing themselves and other party members, other classes will have to find other ways to heal themselves if these classes aren't available. In Diablo III, the Character Screen has a designated stat called Recovery, which shows how much Life and Toughness the character can potentially regain (in average) per second from all currently active sources.
  • Healing is the name for the art of healing physical and/or mental injuries through the use of the One Power. It is considered a Talent and it is not related to the Strength in the Power, for instance very strong channellers as Rand, Elayne and Egwene are unable to use this weaves proficiently, instead very weak channellers as some Kinswomen as Asra can be very good healers. Nynaeve and Flinn (again independently) also discovered a weave that can Heal even severing, something not thought possible even in the Age of Legends.
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Alignment
  • Good
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  • Healing
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