About: Uncanny Dodge   Sponge Permalink

An Entity of Type : dbkwik:resource/asLqmERGYDA4_IbNn2LFjQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic

AttributesValues
rdf:type
rdfs:label
  • Uncanny Dodge
  • Uncanny dodge
rdfs:comment
  • The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic
  • Uncanny Dodge is a paragon tier feat available to characters level 11 or above, with a Wisdom score of 15 or higher. Prerequisite: Wis 15, level 11+ Benefit: Enemies do not gain the normal +2 bonus to attack rolls against you when they have combat advantage. Any other benefits derived from combat advantage still apply.
  • Uncanny Dodge' was a Kolat Assassin Goju Stalker, Kitsuki Investigator, and Vigilant technique which taught how to react to danger before her senses would normally allow the assassin to do so.
  • The character retains his DEX bonus to AC, even if caught Flat Footed or attacked by a hidden or invisible creature.
  • Specifics: There are six versions of this feat, with cumulative (but not stacking) benefits. (Assassins and shadowdancers only qualify for the first three versions.) The sixth version includes benefits extending into epic class levels. I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. II: This feat grants a +1 bonus on reflex saving throws made to avoid traps. III: This feat grants a +2 bonus on reflex saving throws made to avoid traps. IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps.
dcterms:subject
Specifics
  • The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
prereq
  • Barbarian 2, Air 1, Rogue 4, Assassin 2, Dwarven defender 2, Shadowdancer 2, Shadow Thief of Amn 2, Sacred Fist 6
  • barbarian 2 ; rogue 3 ; shadowdancer 2 ; assassin 2
req
FeatID
  • 195(xsd:integer)
Cooldown
  • n/a
dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:nwn2/proper...iPageUsesTemplate
Type
  • Class
  • Scout
  • class
DESC
  • There are six versions of this feat, with cumulative benefits. The sixth version includes benefits extending into epic class levels. I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. II: This feat grants a +1 bonus on reflex saving throws made to avoid traps. III: This feat grants a +2 bonus on reflex saving throws made to avoid traps. IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps. V: This feat grants a +4 bonus on reflex saving throws made to avoid traps. VI+: This feat grants a +5 bonus on reflex saving throws made to avoid traps.
  • Epic progression: The uncanny dodge bonus improves by +1 every three levels.
dbkwik:thedepths/p...iPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
Use
  • Automatic
  • automatic
Icon
  • ife_uncdodge.gif
Class
  • assassin
  • rogue
  • barbarian
  • shadowdancer
abstract
  • The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic
  • Uncanny Dodge is a paragon tier feat available to characters level 11 or above, with a Wisdom score of 15 or higher. Prerequisite: Wis 15, level 11+ Benefit: Enemies do not gain the normal +2 bonus to attack rolls against you when they have combat advantage. Any other benefits derived from combat advantage still apply.
  • Specifics: There are six versions of this feat, with cumulative (but not stacking) benefits. (Assassins and shadowdancers only qualify for the first three versions.) The sixth version includes benefits extending into epic class levels. I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. II: This feat grants a +1 bonus on reflex saving throws made to avoid traps. III: This feat grants a +2 bonus on reflex saving throws made to avoid traps. IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps. V: This feat grants a +4 bonus on reflex saving throws made to avoid traps. VI+: This feat grants a +5 bonus on reflex saving throws made to avoid traps. Epic progression: The uncanny dodge bonus improves by +1 every three levels. Use: automatic
  • Uncanny Dodge' was a Kolat Assassin Goju Stalker, Kitsuki Investigator, and Vigilant technique which taught how to react to danger before her senses would normally allow the assassin to do so.
  • The character retains his DEX bonus to AC, even if caught Flat Footed or attacked by a hidden or invisible creature.
is feats of
is bonusfeat of
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