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An Entity of Type : dbkwik:resource/faj3nGrYAX9Vo9l_IWFJxA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Giant Bat
  • Giant bat
  • Giant bat
  • Giant Bat
  • Giant bat
  • Giant Bat
  • Giant Bat
rdfs:comment
  • |}
  • |- ! style="min-width:15px; max-width:15px; border-right: none;" class="unsortable" | ! style="border-left: none;"|Tavara ! Määrä ! Harvinaisuus ! GE Hinta |- |align=center|File:Bat bones.png |align=left|bat bones | |style=background:#AFEEEE; color:#000000;"| |title=" coins each"|– |- |}
  • The Giant Bat is an enemy encounter in Suikoden Tactics. It is found in Ruins of Collanbal.
  • Giant Bats are relatively low-level flying monsters found at a number of locations in Runescape. Despite them being generally weak monsters they may sometimes pose a threat to players due to their aggressiveness toward any players level 54 or lower. Giant bats can be used as a slightly higher-level alternative for regular Bats for Slayer assignments.
  • Giant bats are monsters commonly found within caves and dungeons. They drop bat bones, which provide slightly higher prayer experience when buried in comparison to regular bones, and are also used in a few quests.
  • The giant bat lived with other, normal-sized bats in Badcarl's Cavern.
  • Giant Bat on 27-tasoinen jättineekeri, joka pudottaa kuollessaan Bat bonesit. Lepakon luita tarvitsee Merlin's Crystal-tehtävässä. Giant Bat on yksi RuneScapen yleisimmistä hirviöistä, vaikka ne ovatkin vain P2p-pelaajille, sillä niitä on lähes jokaisessa luolastossa ja monissa paikoissa maan päälläkin. thumb|Jättilepakko täydessä koossaan.
  • These nocturnal creatures are not only very large, but are also ferocious predators, capable of attacking and killing an animal the size of a man. They are also cunning scavengers, feeding off the carcasses of larger creatures and found most commonly in the forests of the eastern Old World. The Old World Vampire has the ability to transform itself into a Giant Bat.
  • Giant Bat is a large monster, a nuisance to adventurers. It is found in several caverns in the Eastlands. They tend to grab a person, fly them away, and deposit them elsewhere, thoroughly lost.
  • Giant Bat is a recurring, somewhat low-leveled enemy in Shining Force: The Legacy of Great Intention and its remake Shining Force: Resurrection of the Dark Dragon. They can pose a serious threat to players early on, as they have massive movement due to their ability to fly over terrain, and their ability to send players to sleep. As would be expected, many fighters will struggle to land a solid blow against the flying fiends.
  • They stop becoming aggressive at combat level 89.
  • Giant bat is a type of monster in ADOM. They are quite weak creatures that appear early in the game. Since bats rely on echolocation to locate other beings, they are capable of 'seeing' the PC in darkness and/or if they are invisible (as of v. 1.2.0). As flying creatures, they can also cross water unhindered.
  • Giant Bat is a hostile flying enemy that can be found once the Wall of Flesh has been defeated in the Underworld and Hard Mode is activated. Giant Bats are found in cave systems, much like the normal Bat mob, but has substantially higher HP and defense. If a Giant Bat is located in deep Corruption or deep Hallow, it has a chance to drop the Soul of Night or the Soul of Light which can be used to craft substantially useful items, provided you gather enough souls. It may rarely spawn in water.
  • Giant Bats are found on all 4 levels of the Well Tunnels, as well as a few in the very bottom of the Abandoned Mine.
  • Normal bats become giant bats when they grow up. Players polymorphed into giant bats are permanently stunned.
  • A giant bat whose wingspan extends two meters wide. It spends the daylight hours inside caves and other dark places before flying off in search of food at night. It almost never attacks people, but waking it up in its living space can be extremely dangerous (And yes, it does feed off the blood of its prey.) __NOEDITSECTION__
  • Known Loot: Bat Wings, Gold, Raw Steaks Spotted: Ant Cave, Rat Cave, Spider Cave, Sewers, Mirith Crypt, Volcano, Skull Island Dungeon, Crausaar's Descent
  • In the Dungeons and Dragons fantasy role-playing game, giant bats are magical beasts. They are, quite simply, enormous versions of regular, real-life bats. Their appearance seems somewhat akin to a North American Cave Bat crossed with a Vampire Bat, although it is hard to give an exact comparison. The creatures themselves are about 10 feet long, and have a 20 foot wingspan. They are normally brown in color, although black ones also exist, as do albino ones. From here, their appearance is much akin to a normal bat, they are simply much larger. One might say that they are more imposing, and with a "certain countenance" about them, but that is about it. They dwell underground, and in deep forests.
side
  • CLOUDS
Level
  • 2(xsd:integer)
  • 16(xsd:integer)
  • 23(xsd:integer)
  • 27(xsd:integer)
  • 44(xsd:integer)
Blue
  • 0(xsd:integer)
Alignment
  • Neutral
Length
  • Unknown
Version
  • Normal
  • Brine Cavern
Attack
  • 1(xsd:integer)
  • 11(xsd:integer)
  • 12(xsd:integer)
  • 32(xsd:integer)
res fire
  • 0(xsd:integer)
res magic
  • 0(xsd:integer)
numberOfAttacks
  • 1(xsd:integer)
animationEffect
  • 0(xsd:integer)
attackVoc
  • Bat
strikes
  • 2(xsd:integer)
res physical
  • 0(xsd:integer)
imageNumber
  • 1(xsd:integer)
hitChance
  • 5(xsd:integer)
dmgPerStrike
  • 4(xsd:integer)
res energy
  • 0(xsd:integer)
res elec
  • 0(xsd:integer)
loopAnimation
  • 0(xsd:integer)
rangeAttack
  • 0(xsd:integer)
res poison
  • 0(xsd:integer)
specialAttack
  • 0(xsd:integer)
idleSound
  • 101(xsd:integer)
hatesClass
  • 16(xsd:integer)
res cold
  • 0(xsd:integer)
dcterms:subject
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