rdfs:comment
| - An imprint is the personality package that an active receives before each assignment. The Dollhouse has a wide variety of imprints available, including memories of dead people (Eleanor Penn, for instance), allowing the actives to become whichever personality is needed for the desired assignment. A memory wipe then erases everything the active knows about the mission, and therefore also the imprint.
- An imprint is
- From Old French empreinte (noun), empreinter (verb), from the past participle of empreindre, from Latin imprimere.
- An Imprint is a strong mental bond formed between two people.An imprint can be formed between humans and vampyres, vampyres and vampyres, vampyres and fledglings, and fledglings and humans.
- Imprint, to opowiadanie napisane przez Christie Golden w 2009 roku. Ilustracje do opowiadania stworzył Ian Keltie.
- OGame is an imprint / brand name belonging to Gameforge GmbH The imprint button on the Menu is also a quick way of displaying the ogame.org login page, in a new window. This is particularly useful if you have an account in more than one universe, as you do not need to log out of the current universe.
- "Imprint" is a seven-page short story written by Christie Golden set a few years before, and tying into, the Fate of the Jedi series. The story, for which the cover was drawn by Ian Keltie, was included in the 2009 Star Wars Hyperspace membership kit. "Imprint" details how Sith Tyro Vestara Khai obtains Tikk, the uvak she uses for transportation in the second novel of the Fate of the Jedi series, Omen.
- An imprint is a brand-within-a-brand, usually consisting of a publisher who hires another publisher to take care of logistics such as printing, shipping, and so forth. Sometims an independent design house will imprint with an established publisher for this purpose.
- Imprinting is one of the many abilities conferred by the Player Pin. It allows Players to insert memes into people's thoughts in the Realground. These people usually react to imprinting as a burst of inspiration, which will generally influence them to do what the Player wanted in order to clear a mission. In the game, imprinting can only be done when one person starts to think about something related to solving the mission, and the Player has at least one meme to hand. This may not always be the correct meme, as the Player can encounter several, but when it is, it will advance the plot.
- This page gives you the opportunity to redirect to the wiki covering this topic or stay on the Crossgen Comics Database. Clicking on the link below will redirect you to the Imprint Wikipedia article. Take me to the Wikipedia Imprint article. Click here to return to the Crossgen Comics Database main page or just hit your browsers back button to return to your previous page. These Redirect pages can be eliminated in either of two ways.
* #1 Create a article of our own for this page.
* #2 On every page a Imprint link exists make a direct link to the original Wikipedia article.
- Through placing their hands in the target's forehead, the user is able to place an invisible seal inscribed with the user's chakra. This chakra is stored in a separate pocket plane, whilst still connected to the neural signals of the target, and thus it is incapable of being detected by any means. The seal can be triggered from anywhere at anytime. Once it has done so, the seal casts a subtle illusion that encompasses the user's thoughts, actions, mental faculties, even the emotions. By being in synch with the user's mentality, it tugs the strings of their psyche, slowly leading them into a particular action, whilst making it seem as though it was of their own will. The user can control the target at whim without them even knowing it. The seal can be remotely activated and deactivated at w
|