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Cost: 5m per Essence dot of the Child This allows the summoning and banishment of beings made by Spawn the Wind Child. It functions as Summon Demon of the First Circle and may only be learned via Adorjan Intiation or Standard Intiation. This spell grants no power over the summoned being.

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rdfs:label
  • Sorcery
  • Sorcery
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  • Cost: 5m per Essence dot of the Child This allows the summoning and banishment of beings made by Spawn the Wind Child. It functions as Summon Demon of the First Circle and may only be learned via Adorjan Intiation or Standard Intiation. This spell grants no power over the summoned being.
  • Magic that involves spells and knowlege * It is derived from the Law Rune * The other runes are considered the permanent and indestructible laws of the universe. * Sorcery is logical and works by imposing the caster’s will upon the material world. Source: HeroQuest: Glorantha
  • Sorcery is the magic of fire, forced out of the powers of the imprisoned Pyros, Titan of Fire. Sorcery is practiced by the sorcerers of Daemon's Crag, a rock island in a lava lake. Sorcery almost exclusively deals with destruction and better ways to kill your foe. The Tongue of Flames is essential for the sorcerers, as it imprisons Pyros, preventing him from destroying the sorcerers in his rage.
  • Despite the teaching of Ceridwen, the power of sorcery is available to any who would claim it. It isn't just the force of our oppression, but the tool of our liberation.--Kylorin, Archmage of the 7th Circle
  • Specializing in Healing abilities, Sorcery is a Power Set available for a character during Character Creation. __TOC__
  • Champions Online Official Link - [1]
  • Sorcery is one of the powers of the Shianti.
  • Sorcery is a series of mobile game adaptions of Steve Jackson's gamebook, Sorcery. Each part of the game costs £2.99 or your regional equivalent on the iOS Store.
  • Sorcery in the world of Eärwa is the use of language to forcibly influence reality. Or put another way, it is the practice of making the world conform to language, as opposed to philosophy, the practice of making language conform to the world.
  • The Sorcery Realm is one of the six Magical Realms in Master of Magic. Sorcery is themed around creating illusions and manipulating ephemeral features of the environment, such as air, magicka, and the passage of time. Meant for waging a cold war against other Wizards and their forces, Sorcery spells focus on opportunistic shutdown and defense. The mark of the realm is a File:Icon Sorcery.png that appears on the bindings of Sorcery Spellbooks in-game, and denotes Sorcery "Spellbook Ranks" on this wiki. __TOC__
  • Sorcery is a secondary skill in Heroes of Might and Magic III, Heroes of Might and Magic IV, and Heroes of Might and Magic V.
  • Sorcery is a common superhero trait. Many reader characters practice some form of magic, and sorcery is one of them. Characters with this trait include Lifter of the Veil.
  • Sorcery is a branch of magic where the magic user will summon spirits and bind them to their will. Sorcery is a very unstable branch of magic and very unpredictable. However, if done correctly, sorcery would allow the magic practitioner to become more powerful due to the use of the spirit, however if performed incorrectly, or the practitioner is not powerful enough, the spirit may end up possessing the body, becoming a Shade. While on his second visit to Ellesméra, Eragon asked Oromis if he could learn how to summon spirits. Oromis said he would stay true to his word but pleaded with Eragon to choose another branch of magic as sorcery was too perilous and would not serve the Riders' cause.
  • Sorcery is a suffix that can appear on Magic and Rare Items. It provides a moderate bonus to Energy. It can start spawning on items at Item Level 21, but will not be able to spawn on all items until level 31.
  • Ability text: Sorcery X: After making an attack roll, this monster may convert up to X range to File:Heart.png, or up to X File:Heart.png to range.
  • "Affect Mind". One of the three disciplines of magic using. It has been outlawed for many years because of its dangerous powers. A sorcerer is able to control the minds of others and make them perform actions against their will.
  • __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Sorcery File:Nav bar right.png File:Quest City Icon.png Sorcery is a that is part of the Dust in Your Hands storyline. File:World Epic Battle.jpg
  • Sorcery is a boss in Bomberman Portable faced in Desert World. It is a large centipede mecha.
  • "Sorcery" (en español llamado "Hechicería") es un número musical escrito y compuesto por el compositor canadiense, Christophe Beck, para la película de animación de Disney de 2013, Frozen. Se reproduce inmediatamente después de que Elsa le dijo a Anna "No puedes casarte con un hombre que acabas de conocer". Anna y Elsa intercambiaron palabras, lo que produce que Anna le diga a Elsa "¿Por que rechazas a todo el mundo?!, ¿Por que te da tanto miedo?!". Elsa perdió el control ante estas palabras y expuso sus poderes a todo el reino. La canción termina cuando Elsa huyó de Arendelle, pero sin saberlo congeló todo el reino en el proceso. Categoría:Frozen Categoría:2013 Categoría:Música Instrumental
  • Sorcery is the magical science of the power of raw amorphia subjected to the manipulation of a the mind through the Orb. In its most basic form, it consists of the drawing of energy from the Orb then forming it according to one's desire and directing it at the object of one's desire. Sorcery should therefore have two defining elements: amorphia and necrophia (the term is possibly interchangable with trellanstone in this context; necrophia is found in trellanstone which the Orb is crafted from and is the element which responds to the direction of sentience). Sorcery is considered Dragaeran magic, and the art of using it requires precision.
  • Sorcery is the magic of dealing with the beings from Hell, such as Demons and Imps, Grimalkins and Dragons. High hit points is a common trait to familiars under Sorcery, thus it opposes Alchemy and its fragile familiars with fairly much ease. However, those of the Sorcery magic are strictly physical, and thus deal no damage towards the astral familiars derived from Necromancy. The following is inscribed inside the ancient grimoire : Sorcery grimoires include Hell Gate, Chaos Nest, and Gehenna .
  • Sorcery(魔術Majutsu) is the art used by all sorcerers(魔術師majutsushi) and exorcists. Originally founded in ancient times as a way to combat creatures outside of the logic, it was the foundation for Ars Magus and its foundations. It costs seithr to use, and can be used only by people with inborn ability to control seithr. The ability to use sorcery is inherited in a manner similar to genes, although how the sorcery can be accessed tends to vary. Sorcerers are typically able to cast spells by incantations or motions, while exorcists require talismans, charms and the like.
  • Sorcery! is a gamebook series that is a spinoff of Fighting Fantasy, comprising four volumes. * The Shamutanti Hills * Khare -- Cityport of Traps * The Seven Serpents * The Crown of Kings You had the option of playing as a wizard or a warrior; wizards were given lower initial stats than warriors but could use the spell system, which consisted of three-letter codes the player had to memorise and various items involved in the casting of spells. The series was designed chiefly to be played as one epic, but each volume can be played separately. It was written by Steve Jackson (the British one).
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Length
  • 201.0
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Storyline Number
  • III
Next Quest Type
  • Sworn Sword
DEX
  • 5(xsd:integer)
str
  • 5(xsd:integer)
Previous Quest Type
  • Boss
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