About: Canifis Agility Course   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Canifis Rooftop Agility Course is available to players with an Agility level of 40 or above. It can be started by climbing the Tall Tree just north of the bank and is finished by jumping off the north side of the bank. Players get 240 experience from completing the course, including 175 experience upon completion of the course. The Canifis Rooftop Course is the best rooftop course to get Marks of Grace, as it is the quickest to get between each individual obstacle, for how many gaps there are. Above level 60 (20 levels above the course requirement) players receive 80% fewer Marks of Grace.

AttributesValues
rdfs:label
  • Canifis Agility Course
rdfs:comment
  • The Canifis Rooftop Agility Course is available to players with an Agility level of 40 or above. It can be started by climbing the Tall Tree just north of the bank and is finished by jumping off the north side of the bank. Players get 240 experience from completing the course, including 175 experience upon completion of the course. The Canifis Rooftop Course is the best rooftop course to get Marks of Grace, as it is the quickest to get between each individual obstacle, for how many gaps there are. Above level 60 (20 levels above the course requirement) players receive 80% fewer Marks of Grace.
dcterms:subject
dbkwik:oldschoolru...iPageUsesTemplate
East
  • Haunted Woods
West
  • Canifis
North
  • Mausoleum
South
  • Mort Myre Swamp
Location
  • Agility course
abstract
  • The Canifis Rooftop Agility Course is available to players with an Agility level of 40 or above. It can be started by climbing the Tall Tree just north of the bank and is finished by jumping off the north side of the bank. Players get 240 experience from completing the course, including 175 experience upon completion of the course. The Canifis Rooftop Course is the best rooftop course to get Marks of Grace, as it is the quickest to get between each individual obstacle, for how many gaps there are. Above level 60 (20 levels above the course requirement) players receive 80% fewer Marks of Grace. It is recommended to change your NPC 'Attack' option priority to "Hidden" to avoid a misclick, as Eduard tends to hang in the corner of the bank; with one's camera panned down, it is quite easy to click on him rather than the tree. If you would like to keep your attack option priority the same, you can equip Wolfbane so that if you misclick, you are fine. Alternatively wielding a bow (except crystal bows) without ammo will prevent accidentally attacking NPCs as well. With an average time of 44 seconds per lap, it is possible to get around 19.5k Agility experience per hour from this course. (Although an average of 14.5k xp/h is normal when levelling from 40-50, as failing obstacles is not uncommon). Additionally, due to the short distance between obstacles, it is possible to completely fill one's run energy while maneuvering the course. There are 2 fail-able obstacles in this agility course. The first is the jump between the tanner and the general store (Jump Gap 3) and the second is the jump from the inn to the bank (Jump Gap 5). Failing an obstacle will inflict up to 8 points of damage. It is recommended to have some food stored in the bank here in case you repeatedly fail obstacles. It's possible to fail either jump repeatedly even at 59 agility.
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software