rdfs:comment
| - Blink dogs are fairly rare monsters in ADOM. They are commonly hunted because their corpse is the only one in the game that gives intrinsic teleport control. They have the ability to summon more blink dogs to assist them when attacked. Also, they can randomly teleport around the level.
- Hit Points 22 (4d8+4) Speed 40ft STR 12(+1), DEX 17(+3), CON 12(+1), INT 10(+0), WIS 13(+1), CHA 11(+0) Skills Perception +3, Stealth +5 Senses passive Perception 13 Languages Blink Dog, understands Sylvan but can't speak it Challenge 1/4 (50xp) Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- The blink dog is a fictional intelligent dog, a magical beast from the Dungeons & Dragons role-playing game that has a limited teleportation ability known as Blinking.
- Race: magical beast Alignment: lawful good Armor class: 16 Hit points: 22 Attack bonus: +4 Damage: 1d6+2 slashing damage; 20/x2 critical hits Hit dice (level): 4 Challenge rating: 3 Size: medium Trained skills:(‡) move silently (11), listen (9), spot (9) Feats: darkvision, iron will, weapon proficiency (creature), weapon specialization (creature) Blueprint:(‡) nw_blinkdog Craft drop: leather hide
- Blink dogs are intelligent canines with a limited teleportation ability.
- A blink dog was a mysterious, intelligent canine creature. Most blink dogs had yellow-brown fur and large ears. They were well known for their ability to blink—a supernatural teleportation ability.
- Blink dogs are large, intelligent canine creatures, found in Aspodel. They serve as noble allies and guard dogs to the Ipotanes. They tend to be larger than dogs, wolves, and bears. They are not hostile, due to their intelligence.
- Hit Dice: 4d10 (22 hp) Initiative: +3 Speed: 40 ft. (8 squares) Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +4/+4 Attack: Bite +4 melee (1d6) Full Attack: Bite +4 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Blink, darkvision 60 ft., dimension door, low-light vision, scent Saves: Fort +4, Ref +7, Will +4 Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11 Skills: Hide +3, Listen +5, Sense Motive +3, Spot +5, Survival +4 Feats: Iron Will, Run, Track B Environment: Temperate plains Organization: Solitary, pair, or pack (7–16)
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