About: Nydus canal   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

The canal needs two anchoring points, entrance and exit nodes, but once both have been set down, the zerg forces can travel both ways. Only one zerg ground unit can be transported at a time, but the process is quick and a large force can travel through in a matter of seconds. The nydus canal also has the interesting ability of being able to place its exit node on the creep of any zerg colony, friendly or not, which can allow a player to secretly start building a nydus canal in an enemy base. If successful this player can mass his units at will into the opposing player's base. If one node of a Nydus Canal is destroyed, the connecting Nydus Canal is automatically destroyed as well.

AttributesValues
rdfs:label
  • Nydus canal
rdfs:comment
  • The canal needs two anchoring points, entrance and exit nodes, but once both have been set down, the zerg forces can travel both ways. Only one zerg ground unit can be transported at a time, but the process is quick and a large force can travel through in a matter of seconds. The nydus canal also has the interesting ability of being able to place its exit node on the creep of any zerg colony, friendly or not, which can allow a player to secretly start building a nydus canal in an enemy base. If successful this player can mass his units at will into the opposing player's base. If one node of a Nydus Canal is destroyed, the connecting Nydus Canal is automatically destroyed as well.
dcterms:subject
req
dbkwik:starcraft/p...iPageUsesTemplate
Armor
  • 1(xsd:integer)
Role
  • Instantaneous fixed transport
Produce
  • Nydus canal
Name
  • Nydus Canal
costmin
  • 150(xsd:integer)
Structure
  • yes
fgcolor
  • black
evolvesfrom
  • Drone, nydus canal
HP
  • 250(xsd:integer)
Time
  • 40(xsd:integer)
Race
  • Zerg
abstract
  • The canal needs two anchoring points, entrance and exit nodes, but once both have been set down, the zerg forces can travel both ways. Only one zerg ground unit can be transported at a time, but the process is quick and a large force can travel through in a matter of seconds. The nydus canal also has the interesting ability of being able to place its exit node on the creep of any zerg colony, friendly or not, which can allow a player to secretly start building a nydus canal in an enemy base. If successful this player can mass his units at will into the opposing player's base. If one node of a Nydus Canal is destroyed, the connecting Nydus Canal is automatically destroyed as well.
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