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| - Defense reduces the amount of Damage that the Enemy can do to your character. Some Leaders & characters when triggering their Adrenaline Rush, will provide a defense Bonus for a certain amount of turns.
- Defense is a Stat in the Breath of Fire series. It affect the damage diminished when struck with a physical attack.
- Defense is one of three defensive stat of a character, alongside Speed and Resistance. It lowers the damage of physical attacks and can, if it is high enough, even nullify it. As such its corresponding offensive stat would be Attack. Most melee units have good to very high Defense stats, making them good physical tanks.
- Defense is a character's (Main Character or Mercenary) ability to defend against physical attacks. Magic Defense is the ability to defend against Magic skill attacks.
- Defense is a skill that can be trained using the defensive attack style on a weapon. The higher your defense level is, the better armor you can wear.
- Defense is an environmental aura in Tropico 2 which forms part of the happiness values for pirates on the island. Captives are not affected by Defense, so buildings and decor which emanate Defense may be placed safely anywhere in the island, though placing them in captive-only areas (unless an Overseer or Guard is present) is generally wasteful.
- Defense temporarily increases Amistr and its master's VIT. On iRO, this skill is localized as Amistr Bulwark.
- The main objective of the defense role is to guard locations, create choke points, and establish a front. They may have long range weapons or the ability to create turrets, and excel at area denial.
- Defense is a stat determining how much damage a unit takes. The higher it is, the less damage a unit takes. There are three variants:
* The unit stat, specifically in Game Boy Wars 3
* The defense boost, provided by terrain and level ups, but in Game Boy Wars 3 can be taken away by flanking
* The CO stat
- This unit property gives the chance in 6 of hitting on defense.
- Defense (Reflexes, Agility) Defense is the skill of those characters who know how to get out the way effectively. It is considered a Bugei Skill.
- Grants resistance against arrows and melee attacks.
- Also known as U.S. Department of Defense
- Defense is a stat in the Mother series. It determines how much damage you take when struck by a physical attack; the higher a character's defense, the less damage they take. Defense does not affect damage from PSI. Image:SlimyLittlePile.gifThis article is a . You can help My English Wiki by expanding it.
- Defense is a skill available in Resident Evil 6.
- The higher the defense the lesser the chance to loose a fight, a high defense also let's you buy better defensive equipment. Une bonne défense diminue les chances de se faire battre en baston, elle permet aussi d'acheter de meilleures armes défensives
- Increases how quickly Roland's shields recharge.
- This stat combines with a player's agility
- There are thirty different levels of defense in Exodus3000. Each level is represented by a unique or upgraded version of the previous defense system. Defense comes into play when either a player's homestead or settlements is attacked by another player.
- Defense is a special ability that all characters have.The amount of defense varies for each chatracter. What defense does is reduce the damage done to you. Defense works like this, If you have the max level of 10 it will take an attack that does 11 damage to you to do 1 point of damage. Defense can go in the negatives meaning you will take more damage. The way you increase defense is special items or powers. This is the only ability that can't be increased in battle.
- Holding the backward button before your opponent attacks, will activate your Standing Guard. Standing Guards block high and mid attacks, but cannot block low attacks.
- Defense is one of your stats. It directly effects how much damage you take.
- Every 5 waves players will receive an option to either leave the mission and receive a displayed reward or to continue against progressively harder enemies for an additional 5 waves. The mission is considered completed when the team accepts the offer to claim a reward and exit, and fails if the objective is destroyed or the entire team dies.
- Defense is a built-in damage reduction in Mechs. It is not the same like armor. Defense and armor do not stack but reduce the damage one after another. There are four normal types of damage like melee, fire, ion and bullet and thus there are four types of defense. Against Antimatter there is no defense (and no armor).
- Defense is your character's ability to withstand physical damage (as opposed to Chi Kung damage). The higher a character's defense is, the less damage that character will take when they are hit.
- Defense is a combat skill on RuneScape Classic. This skill, when raised to higher levels, will decrease the chance of an attack inflicting damage on the player. Defense does NOT decrease the amount of damage a player takes from attacks. To increase pure damage survivability, one should instead raise their Hits level.
- The Defense (or DEF for short) statistic of a character affects the damage taken by that character from an enemy (or enemies). Higher Defense means less damage taken from attacks. Defense, along with the Attack and Bravery statistics, can be viewed in the Item Screen. Defense appears as a white number which represents the Base Defense statistic for a character, followed by either a light blue plus sign and number showing increase to Defense, or a red minus sign and number showing decrease to Defense.
- Or, alternatively:
* Complete the quest "Go to School". Or, alternatively:
* Complete the quest "Save My Sheep".
- In the Star Wars Miniatures game, the term Defense is the character's ability to avoid being hit in combat. If the result of an attack roll equals or exceeds the defender’s Defense, the attack hits and deals damage that reduces the defender’s Hit Points.
- The player that initiates combat is the attacker, the other the defender. The defender may invoke Tactics and exert Abilities, Items, Units and his Avatar, depending on certain conditions, for their to increase his total defense. See also: Combat
- Marvin White and Wendy Harris acted as the defense in the mock trial known as Raven v. Superman.
- A higher skill in Defense reduces the amount of damage taken from enemy attacks while defending (holding down the D key). The Hero can defend either with a weapon or a shield, but he will prioritize the shield, if equipped with both.
- Defense (File:Icon-defense.gif) is used when you are attacked in a fight. Defense does not play a role when you attack someone. You need adequate defense in order to:
* repel more attacks
* reduce damage received in attacks
- Based value used when a monster is physically attacked , or is hit by a physical ability like Multi-Slash.When a monster defends, the damage is halved.
- Affects the damage you recieve from your opponent in battle.
- Every player has a strength. Strength defines how hard an attack hits an opponent and therefore how much damage it does. Forest monsters, masters and the Red Dragon do not have defense.
- Defense/Armor is a stat for your heroes that indicates how hard it is to land a solid, damaging physical attack on them. The higher this number is, the more protection the hero possesses. Generally, however, it does little in the way of avoiding spells until Diablo III.
- "In Hellgate, there are basically two types of defenses against attacks, armour and shields. " - Bill Roper Whether or not your character emphasizes shields or armor will be determined by your faction.
* " It really depends, the Hunters are kind of leaning more towards shields, while the Cabalists kind of have a mix between armour and shields and the Templars tend to skew more towards just armour. " - Bill Roper
* Despite this, any character will be allowed to find items that offer bonuses to both armour and shields. This simply offers characters another opportunity to customize their characters, differentiating them from others.
- Defense reduces the damage that the hero's creatures will take in combat. It is the opposite of attack, which increases the damage that the hero's creatures do. Some skills, like armorer in Heroes III and defense in Heroes V, also decreases the damage that creatures take.
- Defense is a result of a mathematical calculation based on Armor, , and other modifiers levied against the player's Health total. In other words, it determines the difference between how much a source of damage will deal, versus how much damage the recipient will take.
- Defense, abbreviated as DEF is a recurring statistic in the Disgaea series. It represents how much damage a character is able to mitigate. The higher it is, the less damage the character takes from physical attacks. Armor and equipment with the Sentry Specialist raise this stat.
- Defense to an attack makes it less likely to hit its target(s) but does not reduce its potency. If the power does not hit, then none of its effects apply. In most games, this is referred to as evasion.
- In some games Defense is a unit attribute, describing its ability to defend from attacks. In other games there is just a single Strength figure. Defense is also a scenario in Civilization IV.
- Defense skills consist of three attributes: Agility, Contravention, and Durability. These can be increased by leveling up the Defense stat.
- Defense (or DF) is a statistic in Stick Ranger that determines the damage reduction of a character. For every Defense point the character has, one less point of damage will be taken each hit. Defense cannot reduce damage taken below 1. This stat is not explicitly shown (i.e. the player is unable to tell the defense of a character at a glance). All characters have 0 defense, and this value cannot be permanently increased due to the fact that only one compo item and a ranged statistic can affect it.
- Defense is a stat in Xenoblade Chronicles X. Defense represents the damage reduction of getting hit by an attack. 1 point in defense will reduce damage by 1 point. This article about Xenoblade Chronicles X is a . You can help the My English Wiki by expanding it.
- Defense is one of five stats that helps determine the outcomes of a battle. The other stats are Attack, Armor, Damage, and HP. Defense increases your ability to block (or evade) an incoming attack and take no damage from it. A player with high defense will require an attacking player (or entity) to have a high Attack to damage them. A player's Defense can be raised by the Buff Protection Field.
- A Defense is a non moving structure which can attack enemy units.
* Allied defenses
* Soviet defenses Some defenses require power to operate, and will not attack if there is not enough energy or if they are powered off. Defenses are built by construction yards. Defenses can be sold. Selling grants the player some of the money that was spent on buying a building. A sold defense instantly disappears.
- Defense is a character's resistance to physical attacks in Chrono Trigger.
- Each point of +Defense skill adds 0.04% to the chance to be Missed, to Block, to Dodge and to Parry for players. This means +25 Defense will grant you an extra 1% Miss, Parry, Dodge, and Block. The formula is constant across all classes. It further decreases the chance of receiving critical hits from any level attacker by 0.04% per point that the target's Defense skill exceeds the attacker's Weapon Skill. Please note that a decrease in your chance to be hit (like the tooltip says) actually increases your chance to be missed. However, all of these chances are based on an opponent of equal level. The rating difference between the attacker's weapon skill and the defender's defense factors into the true chance for miss, parry, dodge, block, crushing blow, glancing blow, and critical hit.
- Defense (abbreviated as "DFP") is a stat that determines how much damage a player takes from enemy attacks. The higher the defence level, the less damage taken from a successful hit. Defense is a vital skill for any character's survival and should not be neglected.
- Each point of +Defense skill adds 0.04% to the player's chance to be Missed, to Dodge, and to Parry, before diminishing returns are taken into account, and adds 0.04% to the player's chance to Block with no diminishing returns. This means +25 Defense will grant you an extra 1% Miss, Parry, Dodge, and Block. The formula is constant across all classes. It further decreases the chance of receiving critical hits from any level attacker by 0.04% per point that the target's Defense skill exceeds the attacker's Weapon Skill. Please note that a decrease in your chance to be hit (like the tooltip says) actually increases your chance to be missed. However, all of these chances are based on an opponent of equal level. The rating difference between the attacker's weapon skill and the defender's defens
- Defense is quite a bit different from attack because defenders from different villages, and even different tribes, can band together as one. When a village is attacked, all the troops currently in the village will act as defenders (excluding troops caught in trappers of course), automatically fighting off the attackers, regardless of who owns the troops. When defending a village, there are also several important buildings involved:
- Your defenses are your ability to protect yourself against various types of attacks, such as goblin swinging a sword at you or a wizard casting fireball. Different defenses will protect you from different attacks. Each of your defense scores follow the following formula: 10 + (half your level) + (armor or shield bonuses if applicable) + ( modifiers) + (feat, race, untyped, etc bonuses) There are 4 defenses: When an attacker makes an attack roll, it must equal or beat the targeted defense to qualify as a hit. Some powers take effect on a miss too, though with limited potency.
- The defense industry covers a gamut of products and services related to military service. Products of the defense industry are most identifiable to the public, such as military vehicles, guided ordnance, electronic detection, communications and encryption. While not as recognizable as many of the defense-related products, but just as great in importance, are the services of defense contractors. Typical services in the defense industry include technicians to support advanced military technologies in the field, construction labor and logistical personnel such as mechanics, truck drivers, and caterers.
- Defense is the statistic that affects how much damage an Adept or Monster takes in Battle from physical blows (as opposed to resistance, which determines how much damage is taken from element-based assaults). A higher Defense rating means less damage will be taken. The highest possible defense rating is 999.
- 0: Venoc Vipers. 1: Arrow Gruts, Ashigaru Spearmen, Roman Archers, Ashigaru Riflemen, Mohican River Tribe, Gorillinators. 2: Marrden Nagrubs, Blade Gruts, Fyorlag Spiders, Marro Drudge, Roman Legionnaires, Sacred Band, Blastatrons, 4th Massachusetts Line, Aubrien Archers, 10th Regiment of Foot, MacDirk Warriors, Elite Onyx Vipers, Airborne Elite. 4: Deathreavers, Tarn Viking Warriors, Knights of Weston, Anubian Wolves, Shades of Bleakewoode, Sentinels of Jandar. 5: Izumi Samurai, Marrden Hounds, Deathstalkers, Obsidian Guards, Granite Guardians, Tagawa Samurai. 6: Minions of Utgar.
- You will need a suitable defense to fend off Rorn's attacks, and in most playthroughs he will go after one of your colonies well before you have the ability to attack him. You can defend each of your worlds with up to three ground bases to repel invasion. During combat you use them to destroy incoming missiles, hopefully before any hit one of your bases. Heavily damaged bases flash red. Should all of your bases be destroyed, or none were installed to begin with, you lose the battle for that planet. They become a colony for the enemy and you give up any craft on, docked, or in orbit of them. In short to retain a world you simply have to survive.
- Defense is a type of Beyblade that focuses on not being knocked out of the stadium. Defense wheels tend to be heavy and round, with a slight slope. Good Defense wheels include Basalt, Earth, Duo, Diablo, Death, Libra (Pre-HWS Wheel), and other similar wheels. The aim of Defense types is to counter Attack types without losing Stamina or getting knocked out.
- The Defense stat affects the amount of damage sustained from attacks and in turn determines how much damage is taken away from the character's HP bar. Choosing the Dream Shield in the opening events of the first and second game will increase the character's overall defense. Defense can be raised using the Defense Boost (or Defense Up) item, equipping certain accessories and as the character progresses up the level table.
- The defense industry covers a gamut of products and services related to military service. Products of the defense industry are most identifiable to the public, such as military vehicles, guided ordnance, electronic detection, communications and encryption. While not as recognizible as many of the defense-related products, but just as great in importance, are the services of defense contractors. Typical services in the defense industry include technicians to support advanced military technologies in the field, construction labor and logistical personnel such as mechanics, truck drivers, and caterers.
- The Defense in Attorney Online are hired by or for the defendant to help prove their innocence in a court of law. This is accomplished by cross examining witness testimonies, finding contradictions with evidence and providing theories as to the true nature of the crime. In the country of Japanifornia, it's guilty until proven innocent, therefore the Defense always have a disadvantage. The Lead Defense takes charge of the defense, being the main figure to ask questions during cross examinations, point out contradictions and provide evidence and theories as to why there is a contradiction.
- Health = 100 + 3(Level - 1) + 28(Defense - 1) The highest defense bonus equipment combination is currently an Evil Sword and the Snailburt animal orb yielding +12 to defense at a cost of −5 agility. Without any additional pets or weapons, the max amount of health a character can have is 1066 HP (66 points higher than the Evil Wizard has each stage).
- Defense is one of the basic stats determining the damage taken from attacks directed at an actor. Depending on the system and game, Defense can factor into this in various ways:
* #1: Defense being checked against the Attack of an incoming attack to modify its Damage.
* #2: Defense only being checked against the Attack (or surrogate stat) if the target Defends itself. If it does not defend itself, the Attack will check only against Armor. It will also check against Armor AFTER it checked against Defense. This is true for settings which have the Armor stat independant of Defense. If there is no Armor stat in the setting, Case #1 is used.
* Later versions use a variety of stats to determine defense, chance at defending, and its very nature, usually splitting it up into several skil
- Defense represents the components used by ships and starbases to protect against weapons. There are three main types of defensive capabilities. 1.
* armor 2.
* shields 3.
* point defense Each type of defense is strongest against a particular class of weapons. Armor is strong against mass drivers. Shields are strong against Lasers. Point defense is strong against missiles. Defense operates at the full rated strength when defending against the weapons they are designed to defend. Defense operates at the square root of strength against weapons of other classes. This property encourages civilizations to develop weapons that their enemies do not have defenses for, and defenses against the weapons that their enemies typically employ.
- Defense reduces the chance to be hit. It acts in direct opposition to the attacker's "attack" stat. Armor is what reduces damage taken, and it acts in direct opposition to the attacker's armor penetration. That said, one must be aware that the following common enemy abilities will prove extremely dangerous for a high-defense/low-armor character: , , , , , , . A fuller discussion of risks pure defense builds take can be found here.
- You can find three main types of defense: turrets, missiles, and shield domes. Turrets provide cannons or projectiles to shoot the invaders' ships. They usually have a low armour and shielding. However, shield domes provide a great endurance to attacks, so they can absorb much more damage and give extra time to turrets and defensive fleets to shoot. Missiles can be used to attack players' defenses, but they can also be used to defend from oncoming missiles. The interplanetary missiles fired at your planet can be blocked with anti-ballistic missiles. .
- Defense is a unit property indicated by a row of File:Icon Defense.png near the top of a unit's details window. It signifies the unit's ability to block incoming Physical Damage, such as caused by most Melee Attacks, Ranged Attacks, and a variety of offensive spells. A unit's File:Icon Defense.png scores may be different against different types of attack. For example, some units have a higher defense score against Ranged Attacks than they do against Melee Attacks.
- Barracks(#367RntN) This is the barracks area where the Autobot troops spend the time between operations. Recharge tables line the walls and in one corner is a training area for combat duels and such. A gun rack lies in another corner, and along the far wall is a holoviewer. Assorted Autobots are here joking with each other, practicing, or just simply resting. Along the back part of the wall is a long bar, stocked with various types of energon, and even a few human drinks stored on the shelves behind it. The build looks distinctly Junkion, cobbled together from spare parts here and there but overall quite sturdy. A truly oversized jukebox has been installed in one corner.
- Defense reduces damage from non-player enemies. The higher your level, the more defense is required.To reduce incoming NPC damage by 1% requires 15 Defense at Level 1 and 71 Defense at Level 30.Ice and Atomic Tanks increase Defense by 90% after a power is used.Defense is an important stat for Tanks in PVE content.The Iconic power Nanoweave Armor increases Defense by 200.600 Defense is available in Weapon trees. Other visible stats:
* Dominance
* Health
* Might
* Precision
* Power
* Restoration
* Toughness
* Vitalization Hidden Stats:
- Defense (守備 Shubi lit. Guard) is the character stat which reduces damage taken from physical weapons. A higher amount of Strength is needed to overcome a high Defense. Knights and Generals are known to have high Defense, whereas classes such as Mages, Sages and Monks usually have lower defense. A Dracoshield is an item available in most Fire Emblem games that permanently raises a character's defense stat. This article is a stub. You can help Fire Emblem Wikia by expanding it.
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