About: Fortress of Solitude: Power Core   Sponge Permalink

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The Power Core instance is undoubtedly and by far the most difficult of the three Fortress of Solitude raids. Despite the combat rating requirement of 50/53, it is practically impossible to complete this raid without much higher stats. A full team of players with at least 65 CR is recommended, and a couple of tier 5 (CR 84+) players would help greatly. To avoid casualities along the path, tanks must draw several mobs to themselves at a time and avoid being swarmed by the whole crowd at once at all costs.

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  • Fortress of Solitude: Power Core
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  • The Power Core instance is undoubtedly and by far the most difficult of the three Fortress of Solitude raids. Despite the combat rating requirement of 50/53, it is practically impossible to complete this raid without much higher stats. A full team of players with at least 65 CR is recommended, and a couple of tier 5 (CR 84+) players would help greatly. To avoid casualities along the path, tanks must draw several mobs to themselves at a time and avoid being swarmed by the whole crowd at once at all costs.
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  • The Power Core instance is undoubtedly and by far the most difficult of the three Fortress of Solitude raids. Despite the combat rating requirement of 50/53, it is practically impossible to complete this raid without much higher stats. A full team of players with at least 65 CR is recommended, and a couple of tier 5 (CR 84+) players would help greatly. To avoid casualities along the path, tanks must draw several mobs to themselves at a time and avoid being swarmed by the whole crowd at once at all costs. In the earlier parts of the raid sunstone fortifiers will be found floating above the mobs. They have the ability to render some of the mobs almost invulnerable so interrupt and destroy them quickly. The sunstone assassins are the most dangerous mobs in this raid. They attack with beams that deal around 1000 damage and are often found in clusters. Controllers must focus on keeping them disabled. The first boss is either Bizarro, Supergirl or Power Girl. They are fairly easy to defeat. Bizarro and Power Girl's special attack involves using unleashing their flame breath or Freezing Breath respectively to deal heavy damage around themselves. Supergirl spins on the spot to draw players in. After defeating the kryptonian, there is a narrow corridor which is much, much more difficult that it looks as it is packed with many sunstone assassins, which could kill a full team in the matter of seconds. Beyond the corridor is the Phantom Zone chamber. Lex Luthor opens a portal to free General Zod, who will aid against the upcoming fights. The Prime Assassin appears. It is not too difficult but once in a while it would summon several pillars of immunity, affliction or restoration along with several sunstone assassins. Quickly destroy the pillars then the assassins, and continue attacking the boss. The Prime Assassin may also do a special attack by charging straight in a direction dealing heavy damage and knockback.
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