About: Cure Disease   Sponge Permalink

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With a Cure Disease spell, the priest is able to heal almost any disease.

AttributesValues
rdf:type
rdfs:label
  • Cure Disease
rdfs:comment
  • With a Cure Disease spell, the priest is able to heal almost any disease.
  • The Cure Disease ritual wipes away a single disease afflicting the subject, whether the disease is active or still incubating. The subject is completely cured and loses any negative side effects and symptoms of the disease.This ritual is physically taxing to the recipient; if used on an injured character, it can even kill him or her. If you know that your subject is suffering from multiple diseases, you must choose which one this ritual will cure. Otherwise, the ritual affects whichever single disease you knew about.
  • Cure Disease is a priest spell that removes one disease from a friendly target.
  • This Force power was a variant of Force healing that could cure diseases afflicting living things. The power typically required extended concentration by the user, normally lasting an hour or more. It was not completely unheard of for a user to spend as many as 20 hours focusing with this ability to remove the most persistent of diseases. The power was limited to only removing the present and future effects of the diseases in one's system; past effects were not healed. Jedi Master Cilghal was known to use this power.
  • All Tier 2 religious units begin with this ability.
  • Characters with this talent may attempt to cure any disease. They can recognise common illnesses automatically and may be able to recognise rare diseases if a successful test is made against their Int. Once a disease is recognized, the gamesmaster can tell the character what must be done to administer a cure and any special requirements - herbs, potions, etc. - the cure involves. When administering a cure, the skilled character must make a successful Int test with a modifier equal to the patient's T. If this test is successful, the patient will suffer no more ill effects from the disease and recovery time will begin immediately; if the test is unsuccessful, the treatment will have had no effect, though another attempt may be made on the following day. Critical failures should have very dra
  • Cure Disease is a clerical healing spell in ADOM. It allows the caster to instantaneously remove sickness. Cure Disease is a somewhat useful spell. It can be a life-saver in the early game, but somewhat loses desirability later in the game, when PC is unlikely to get sick — all monsters with sickness-inducing (possibly with the exception in werewolf kings) are weak for well-equipped characters.
Level
  • 3(xsd:integer)
  • 6(xsd:integer)
dcterms:subject
Spellbook
  • Priest
Cast Time
  • Instant
Casting Time
  • 1(xsd:integer)
spell code
  • SPPR317.spl
saving throw
  • None
ITEM
  • N/A
area of effect
  • 1(xsd:integer)
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Category
  • restoration
Range
  • 40(xsd:integer)
  • Touch
  • N/A
Extra
  • At level 6 Paladins receive their first class power that allows them to cure sickness every 1000 turns, provided their piety is high enough. Healers start to receive spell knowledge in Cure Disease on each level-up once they reach level 25. Sickness can also be removed using a prayer or simply sacrificing at an altar once very close piety level is reached.
Name
  • Cure Disease
Type
  • Healing
  • Utility
usable by
priest sphere
  • Necromantic
aggro friendly npcs
  • No
break invisibility
  • No if cast on self
affect playable/friendly/hostile
  • All
bypass magic resistance
  • Yes
  • NoBGTotSC
Appears In
  • All Bhaalspawn saga games
Components
  • 150(xsd:integer)
Price
  • 360(xsd:integer)
flavor
  • Even the most horrid affliction disappears in response to your healing touch.
Duration
  • Permanent
  • instantaneous
Skill
Class
ranks
  • 1(xsd:integer)
Description
  • Cure Disease is a clerical healing spell in ADOM. It allows the caster to instantaneously remove sickness. Cure Disease is a somewhat useful spell. It can be a life-saver in the early game, but somewhat loses desirability later in the game, when PC is unlikely to get sick — all monsters with sickness-inducing are weak for well-equipped characters. Nevertheless, the spell can be still useful for casual sickness removal, as the other available items that cure the PC include unreliable potions of healing and potions of extra healing/potions of ultra healing which are best used for their primary function. The spell also allows easy sickness training or eating specific corpses for attribute increases.
  • Removes 1 disease from the friendly target.
Cost
  • 8(xsd:integer)
  • 12(xsd:integer)
Stats
  • Cure Disease doesn't depend on any attribute due to its fixed effect. Spell proficiency likewise doesn't improve anything except base cost.
School
  • Holy
  • Abjuration
  • Clerical
Target
  • Friendly
Time
  • 600.0
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improvement
abstract
  • With a Cure Disease spell, the priest is able to heal almost any disease.
  • The Cure Disease ritual wipes away a single disease afflicting the subject, whether the disease is active or still incubating. The subject is completely cured and loses any negative side effects and symptoms of the disease.This ritual is physically taxing to the recipient; if used on an injured character, it can even kill him or her. If you know that your subject is suffering from multiple diseases, you must choose which one this ritual will cure. Otherwise, the ritual affects whichever single disease you knew about.
  • Cure Disease is a priest spell that removes one disease from a friendly target.
  • This Force power was a variant of Force healing that could cure diseases afflicting living things. The power typically required extended concentration by the user, normally lasting an hour or more. It was not completely unheard of for a user to spend as many as 20 hours focusing with this ability to remove the most persistent of diseases. The power was limited to only removing the present and future effects of the diseases in one's system; past effects were not healed. Jedi Master Cilghal was known to use this power.
  • All Tier 2 religious units begin with this ability.
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