About: Radio Silence   Sponge Permalink

An Entity of Type : dbkwik:resource/CSWtdGc2zGCVt5LrCxHbIQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Radio Silence is the second mission in the single-player campaign of Battlefield 2: Modern Combat. This mission takes place in the Almaty Region during a snowstorm at night, following In and Out. The player's objective is to drive to three locations and protect a technician who will be carried about in a UH-60 Black Hawk. The technician's job is to upload a virus to the Chinese battle net to cripple their communication lines. The player must protect him by holding out from People's Liberation Army (PLA) soldiers trying to take him out. The player starts as a NATO soldier in the turret of an HMMWV with the Assault Kit They have five allies: two Engineers, and three Assault soldiers that they may hot-swap between.

AttributesValues
rdf:type
rdfs:label
  • Radio Silence
  • Radio silence
rdfs:comment
  • Radio Silence is the second mission in the single-player campaign of Battlefield 2: Modern Combat. This mission takes place in the Almaty Region during a snowstorm at night, following In and Out. The player's objective is to drive to three locations and protect a technician who will be carried about in a UH-60 Black Hawk. The technician's job is to upload a virus to the Chinese battle net to cripple their communication lines. The player must protect him by holding out from People's Liberation Army (PLA) soldiers trying to take him out. The player starts as a NATO soldier in the turret of an HMMWV with the Assault Kit They have five allies: two Engineers, and three Assault soldiers that they may hot-swap between.
  • Name: Radio Silence Run Time: 1:16 Year: 1998
  • Radio Silence is the 49th mission in the Japanese version of Ace Combat 3: Electrosphere. It is the second mission along the Neucom (II) story arc.
  • Radio silence was a state under which a transmitting station may not send outgoing messages, not even to acknowledge incoming transmissions. It was usually ordered to avoid detection. The Stoneship was accomplishing its mission to save a squadron of cruisers from a neutronic storm under radio silence as Brianna Reiss' first mission as a member of the Sable Order. (Star Trek: The Stoneship Files: "Dilithium Dance")
  • Radio silence was an operating protocol for starships that were either in combat or operating in a combat zone. When radio silence was invoked, the ship sent absolutely no outgoing communications – not even to acknowledge incoming transmissions. A detail omitted from the movie was that each transmission would be preceded by three coded bleeps. [1] In 2155, Hoshi Sato refused to break radio silence by allowing Nathan Samuels to contact Admiral Gardner. (ENT: "Terra Prime") The USS Bellerophon was put under radio silence when it traveled to Romulus in 2375. (DS9: "Inter Arma Enim Silent Leges")
  • Basically, not actively transmitting on your radio for a certain period of time or in a certain area unless you have a very good reason. There are three basic reasons for this: 1. * The enemy might be listening. 2. * The enemy might not know what you're saying, but they can locate where you are from Radio Direction Finding (RDF) kit. 3. * The enemy might know that you're there and can make a broad guess from the frequencies, lengths and volume of traffic as to what is going on. See also Loose Lips. Examples of Radio Silence include:
  • In telecommunications, radio silence is a status in which all fixed or mobile radio stations in an area stop transmitting. The radio stations include anything capable of transmitting a radio signal. Radio silence generally applies to the military, where any radio transmission may reveal troop positions, either audibly from the sound of talking, or by its use as a homing signal. Radio silence can also be maintained for other purposes, such as for highly sensitive radio astronomy, or in marine communications to allow faint distress calls to be heard.
sameAs
dcterms:subject
playerchar
dbkwik:acecombat/p...iPageUsesTemplate
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
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Previous
Faction
  • NATO
Team
Game
Name
  • Radio Silence
dbkwik:yes/property/wikiPageUsesTemplate
dbkwik:bic/property/wikiPageUsesTemplate
Vehicles
Title
  • Radio Silence
Weapons
  • M4 Carbine with M203 , SPAS-12, M92F, SMAW, Blowtorch , Anti-tank mine
Enemies
Setting
  • Snowy Villiage
Mission
PREV
Place
Focus
  • Air-to-Air
NEXT
Objective
  • Destroy the UI-4053 Sphyrna.
  • *Defend Upload Site 1: The Street **Defend Area Until Upload Complete *Defend Upload Site 2: The Cul De Sac **Defend Area Until Upload Complete *Defend Upload Site 3: The Crossroads **Defend Area Until Upload Complete *Go To Evacuation Point
vid
  • 250(xsd:integer)
u1objective
  • Destroy the cover fighters.
enemyweapons
  • Type 95 with Type 91, QSZ-92, RMB-93, PF-98
u1focus
  • Air-to-Air
u2focus
  • Air-to-Air
u2objective
  • Shoot down Cynthia Bridgitte Fitzgerald.
abstract
  • Radio Silence is the second mission in the single-player campaign of Battlefield 2: Modern Combat. This mission takes place in the Almaty Region during a snowstorm at night, following In and Out. The player's objective is to drive to three locations and protect a technician who will be carried about in a UH-60 Black Hawk. The technician's job is to upload a virus to the Chinese battle net to cripple their communication lines. The player must protect him by holding out from People's Liberation Army (PLA) soldiers trying to take him out. The player starts as a NATO soldier in the turret of an HMMWV with the Assault Kit They have five allies: two Engineers, and three Assault soldiers that they may hot-swap between.
  • Name: Radio Silence Run Time: 1:16 Year: 1998
  • Basically, not actively transmitting on your radio for a certain period of time or in a certain area unless you have a very good reason. There are three basic reasons for this: 1. * The enemy might be listening. 2. * The enemy might not know what you're saying, but they can locate where you are from Radio Direction Finding (RDF) kit. 3. * The enemy might know that you're there and can make a broad guess from the frequencies, lengths and volume of traffic as to what is going on. This also applies to the broader aspects of radar transmissions and also applies to similar fantasy devices. See also Loose Lips. Examples of Radio Silence include:
  • Radio silence was an operating protocol for starships that were either in combat or operating in a combat zone. When radio silence was invoked, the ship sent absolutely no outgoing communications – not even to acknowledge incoming transmissions. In 1986, while on a mission to obtain humpback whales to save Earth of the future, James T. Kirk had his crew divided into three teams. The teams were given their assignments and each individual was given a phaser and a communicator. Kirk instructed his crew that, save for emergencies, that they were to maintain radio silence. (Star Trek IV: The Voyage Home) A detail omitted from the movie was that each transmission would be preceded by three coded bleeps. [1] In 2155, Hoshi Sato refused to break radio silence by allowing Nathan Samuels to contact Admiral Gardner. (ENT: "Terra Prime") In 2267, after Spock had commandeered the USS Enterprise with forged Starfleet orders, he ordered Lieutenant Nyota Uhura to maintain radio silence, when the ship was hailed by Starbase 11. (TOS: "The Menagerie, Part I" ) Radio silence was used by the USS Enterprise (NCC-1701) and the Romulan Bird-of-Prey during the battle in the Romulan Neutral Zone. (Balance of Terror) In 2268, when the Enterprise received a priority 1 distress call, subspace silence was maintained until the ship reached Deep Space Station K-7, upon which James T. Kirk, seeing that all was apparently peaceful, broke silence to ask the nature of the emergency. (TOS: "The Trouble with Tribbles" ) In 2368, when the long-term memories of the crew of the USS Enterprise-D were temporarily erased by the imposter Kieran MacDuff, the false orders from Starfleet placed in the ship's computer stated that they were to maintain radio silence. This was part of the ruse, as any contact with Starfleet would have revealed that the supposed orders to destroy the Lysian Central Command were false. (TNG: "Conundrum" ) In 2372, Michael Eddington told Reese to maintain radio silence so the theft of the Class 4 industrial replicators would not be discovered. (DS9: "For the Cause") While it was stranded behind enemy lines in early 2374, the USS Valiant observed strict radio silence to avoid detection by the Jem'Hadar. This had the unfortunate side effect of leaving Starfleet Command unaware of the fact that the Valiant was being operated solely by the surviving cadet members of Red Squad. (DS9: "Valiant") A Federation troop convoy was instructed to maintain radio silence while they passed through the Badlands later that year. (DS9: "Waltz") The USS Bellerophon was put under radio silence when it traveled to Romulus in 2375. (DS9: "Inter Arma Enim Silent Leges")
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