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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

If a skill is aborted by the player or because of a lack of target, the recharge will not begin and the skill will be available again for immediate use.

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  • Cooldown
  • Cooldown
  • Cooldown
  • Cooldown
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  • Cooldown
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  • If a skill is aborted by the player or because of a lack of target, the recharge will not begin and the skill will be available again for immediate use.
  • A cooldown is a gameplay mechanic which sets a timer on an ability or other interaction, limiting the rate at which it can be activated. __TOC__
  • Cooldown is the fourth episode of Cherry Hill: Generation Me. Nathan has some cooldown time following his fallout with Will, receiving some advice from Naomi. Meanwhile, Will admits he doesn't want Stacey to leave, but she refuses to stay unless he invites Nathan back. Elsewhere, Daisy faces some animosity from Nathan after he begins to believe Stacey about not trusting her.
  • The cooldown is the time required to re-charge the action skill of each playable character. * Borderlands: Scorpio Turret, Phasewalk, Berserk and Bloodwing. * Borderlands 2: Sabre Turret, Phaselock, Gunzerking, Decepti0n, Deathtrap and Buzz Axe Rampage. * Borderlands: The Pre-Sequel: Kinetic Aspis, Wolf and Saint, Showdown and VaultHunter.EXE
  • Named for his ability to calm almost any cybertronian down CoolDown was a decepticon scientist directly responsible for an assassination attempt on megatron (which failed horribly) upon which he betrayed his people and eventually became an autobot. He is mainly a scientist but he has medical training. He will be the main character in Transformers:G 5,000.
  • A cooldown is the amount of time between when something, such as a spell or potion, is used, and when it can be used again. Cooldowns typically serve to prevent spamming certain highly effective actions or items, so that they cannot be used so often, as to gain an unfair advantage.
  • Cooldown is a period where an ability or use of a weapon is not available or its capabilities are reduced. Cooldown takes various forms depending on its use, but in general is a time limit.
  • Cooldown is one of the most fundamental concepts of Footmen Frenzy and Warcraft III in general. Cooldown is a term applied to spells and items. Cooldown is a delay that prevents heroes or units from repeatedly casting a spell or buying an item. Cooldown exists for balance purposes
  • Cooldown, best known as Rate of Fire in other games, is how fast your weapon could attack again. The lower your cooldown on a weapon, the faster it shoots, such as the Minigun. On the other hand, higher cooldown tends to make guns shoot slower, like the Shotgun.
  • A cooldown of one, for example, would mean that one turn must pass before the spell can be cast again by that player. At higher spell levels, or with pieces from Class Sets, certain spells cooldowns may decrease.
  • Cooldown is a measurement of time between a unit's attacks.
  • Il cooldown di uno, ad esempio, indica che bisogna aspettare un turno per rilanciare quell'incantesimo. Ai livelli alti degli incantesimi, o con alcuni pezzi dei Set di classe, il cooldown di alcuni incantesimi si riduce.
  • A skill's cooldown time is the amount of time before it can be used again. Only certain active skills have such a cooldown time, inlcuding all summon pet skills and most combat spells. The cooldown times for all skills can be reduced by equipping items with a -XX% Recharge modifier on them (like the Staff of the Magi).
  • Cooldowns are an extension of the exhaust system governing spell incantation. They were implemented in Update 8.7 and are part of CipSoft's ongoing efforts to balance Vocations.
  • Cooldown is the number of turns a character has to wait between using an Active Magic Skill.
  • Cooldown wird eine in das Spiel eingebaute Funktion genannt, die Items oder Skills für eine bestimmte Zeitspanne unbrauchbar macht. Der Sinn dieser Maßnahme liegt in der Erhaltung der Spannung und somit des Spielspaßes. Nahrung und Pillen weisen immer einen Cooldown auf (wobei dieser bei letzteren länger andauert), bei Skills ist dies nur manchmal der Fall. ======
  • Cooldown röviden CD. Az az idő mennyiség, amelynek el kell telnie ahhoz, hogy újra használható legyen a képesség.
  • Kategoria:Terminy Cooldown to okres czasu zanim ponownie można użyć czaru, umiejętności lub mocy przedmiotu. Często używany skrót od "cooldown" to "CD".
  • Der Cooldown bestimmt die Rundenanzahl, die man warten muss, um einen bestimmten Zauber erneut wirken zu können. Jeder Zauber hat eine festgesetzte Cooldownrate, die sich durch erhöhen der Stufe des Zauberspruchs oder dem Tragen von Klassensetteilen verringern kann. Kategorie:Spielinformation
  • Ο χρόνος σε sec που χρειάζεται να περάσει προκειμένου μια ability/skill/spell να ξαναγίνει ενεργή για νέα χρήση.
  • Cooldown, lyhennettynä CD, on kuluva aika, jonka aikana et voi käyttää ko. skilliä tai esim trinkettiä, joten sinun on odotettava sen loppuunkulumista käyttääksesi sitä uudelleen. Melkein jokaisella skillillä ja trinketillä on oma cooldown, joka lähtee kulumaan heti käytön jälkeen. Trinketeillä tämä tavallisesti on 2 minuuttia ja skilleillä se voi vaihdella noin parista sekunnista jopa tuntiin.
  • A Cooldown is an attribute some spells have, which is in essence a timer that is started when you cast the spell, and prevents the spell from being cast again until it has run out. Most cooldowns are around two seconds in length, but some spells have much, much longer cooldowns (such as the Elementor spell Avalanche, which has a cooldown of roughly 15 seconds). Examples of cooldowns: * All food items * The Mage spell Blinkpool * The Elementor spells Burningfield and Poison Cloud * The Acrobat spell Dark Illusion
  • The term cooldown is defined as a period of wait time before a spell, ability, or item power can be used after a prior spell, ability, or item power. Sometimes referred to by the pseudo-acronym "CD". For example: The term cooldown can also refer to an ability with a long cooldown; for example, Save your cooldowns for boss fights.
  • The term cooldown is defined as a period of wait time before a spell, ability, or item power can be used after a prior spell, ability, or item power. Sometimes referred to by the pseudo-acronym "CD". For example: The term cooldown can also refer to an ability with a long cooldown; for example, Save your cooldowns for boss fights.
  • Cooldown is a statistic that was introduced in Diablo II, although it was referred to as Cast Rate. A skill that makes a drastic effect on the battlefield, such as Werewolf or Werebear, in addition to the costs normally present, needs a minor time allotment to cool down. This was set in place to prevent heroes from completely dominating the battleground. For the skills affected by this change, they were allowed buffs to their effects, justifying this minor time cooldown.
  • The term cooldown is defined as a period of wait time before a skill, or item power can be used after a prior skill or item power. Sometimes referred to by the pseudo-acronym "CD". For example: * The time it takes to recharge after a spell has been cast or an ability or item power has started being used. You will not be allowed to cast another spell for the duration of the cooldown period. This is not the cast time, and usually the cast time of a spell or ability is longer than the animation, which means you can begin your next spell immediately after the cast is finished. * Potions have a 10 second cooldown.
  • Cooldown is the interval of time between attacks. Factors affecting cooldown include the power and range of an attack. As a general rule, the more powerful an attack the longer it takes to attack again. Melee units such as Zerglings are much faster than a ranged unit like Siege Tanks. Another example would be the Marine's gauss rifle firing much faster than a Dark Templar slashing with its Warp blade. Special abilities are not affected by cooldown limitations. However, they can affect the cooldown of other units such as the Queen's Ensnare spell.
  • If something proves effective in Real Life combat, it would be wise to do it again as quickly as possible. Most game characters don't have that option, however, and will be forced to wait for a fixed period of time or a certain number of turns before they can use that room-clearing move again. While it could be argued that said move was exhausting and that the character needed to recover before acting again, why is he or she able to use a different and more powerful move immediately? More importantly, why does that move also have a fixed recovery time? Why does the majority of the character's repertoire have such recovery times?
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abstract
  • If a skill is aborted by the player or because of a lack of target, the recharge will not begin and the skill will be available again for immediate use.
  • A cooldown is a gameplay mechanic which sets a timer on an ability or other interaction, limiting the rate at which it can be activated. __TOC__
  • Cooldown is the fourth episode of Cherry Hill: Generation Me. Nathan has some cooldown time following his fallout with Will, receiving some advice from Naomi. Meanwhile, Will admits he doesn't want Stacey to leave, but she refuses to stay unless he invites Nathan back. Elsewhere, Daisy faces some animosity from Nathan after he begins to believe Stacey about not trusting her.
  • The cooldown is the time required to re-charge the action skill of each playable character. * Borderlands: Scorpio Turret, Phasewalk, Berserk and Bloodwing. * Borderlands 2: Sabre Turret, Phaselock, Gunzerking, Decepti0n, Deathtrap and Buzz Axe Rampage. * Borderlands: The Pre-Sequel: Kinetic Aspis, Wolf and Saint, Showdown and VaultHunter.EXE
  • Named for his ability to calm almost any cybertronian down CoolDown was a decepticon scientist directly responsible for an assassination attempt on megatron (which failed horribly) upon which he betrayed his people and eventually became an autobot. He is mainly a scientist but he has medical training. He will be the main character in Transformers:G 5,000.
  • A cooldown is the amount of time between when something, such as a spell or potion, is used, and when it can be used again. Cooldowns typically serve to prevent spamming certain highly effective actions or items, so that they cannot be used so often, as to gain an unfair advantage.
  • Cooldown is a period where an ability or use of a weapon is not available or its capabilities are reduced. Cooldown takes various forms depending on its use, but in general is a time limit.
  • Cooldown is one of the most fundamental concepts of Footmen Frenzy and Warcraft III in general. Cooldown is a term applied to spells and items. Cooldown is a delay that prevents heroes or units from repeatedly casting a spell or buying an item. Cooldown exists for balance purposes
  • Cooldown, best known as Rate of Fire in other games, is how fast your weapon could attack again. The lower your cooldown on a weapon, the faster it shoots, such as the Minigun. On the other hand, higher cooldown tends to make guns shoot slower, like the Shotgun.
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