The Control Room is the main room on the Observatory in both versions of MySims Galaxy.
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- Control Room
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| - The Control Room is the main room on the Observatory in both versions of MySims Galaxy.
- This is the first large track!
- The Control Room was a room inside the Visitor Center. The room was seen very much throughout the main course of the film. You first see the room during the original tour of the park, and you see it last when Ellie Sattler, Alan Grant, and Tim and Lex Murphy escape from The Big One after turning on the system. The room was next to the Laboratory/Cold Storage Room, where the eggs were hatched and the embryos were kept. There are two doors: one that goes to the here the eggs Laboratory/Cold Storage Room, where many of the Jurassic Park scientists work, and another to the Emergency Bunker, which is used by John Hammond, Ian Malcolm, Ellie Sattler, Robert Muldoon, and Alan Grant near the end of the film.
- The Control Room functions as your information center for the World Map screen. Minions will occupy a control room and relay information regarding the world map, such as heat levels, region incomes and the status of minions during Acts of Infamy. If there are no functional control panels or no working staff within a control room, then certain information on the world map may no longer be visible. Some regions may need larger quantities of working minions or control panels in order to view information relating to the region.
- The Control Room is the principal command center for Arus's military, as well as for the Lion Force. Located in the center spire section of the Castle of Lions, it is usually manned by Coran, and his staff, with Nanny often assisting Coran when possible. Dominated by a large main screen, the Control Room also has several smaller monitor screens, allowing Coran and his staff to monitor nearly any situation on Arus and out in space. Under the main command dais is located a tower that holds five dedicated pilot chutes. To access the chutes, the dais rises up from the floor in the control room, revealing the entry portal to the launch chutes and the Launch Room.
- thumb|400px Control Room – mapa z modyfikacji Little Fighter 2.5. Jest to dość dziwna mapa ze względu na jej wygląd. W tle obraca się wielkie koło, a podłoże wygląda jak pomost między częściami jakiegoś budynku lub wielkiego pojazdu. Prawdopodobnie lokacja ta znajduje się w jakimś statku kosmicznym, co by tłumaczyło skąd wzięło się potężne koło w tle.
- The Control Room(管制室Kansei-shitsu) is an area of the Military base.
- Malon export vessels had a control room where the ship's toxic waste systems were monitored by a waste controller. In 2375, one such vessel was discovered by the USS Voyager to be leaking dangerous theta radiation. An away team managed to beam aboard the ship, head to the control room, and seal the ruptured waste tanks before the ship exploded. (VOY: "Juggernaut")
- Interprete Lanzamiento Apariciones Duración Álbum Anterior soundtrack Siguiente soundtrack Control Room es un soundtrack de Resident Evil 1.5 y era parte del album original de Resident Evil 2, pero no fue utilizado en la versión final del juego. Categoría:Soundtrack Categoría:Resident Evil 1.5 OST Categoría:Resident Evil 1.5 Categoría:Contenido eliminado
- The control room was the location of the self-destruct device for the Antarctic Base. The authorization code for the detonation sequence is "Veronica".
- The main console was found, behind a set of doors with connecting corridors. The large, dome shaped room features a massive hologram of Halo, and the Threshold system in its center. Suspended in the air is a large circular catwalk around the planet. There are no other control stations save for the main control console.
- Inside the control room are several interesting items. First, a Code Machine with the ability to alter the game's state by entering numerical codes found throughout the game world. Second, a map of the four kingdoms hanging on the wall. Third, a strange hatch in the ground. Fourth, a control panel along one of the walls containing three monitors tuned into each of the Team Sleuth's offices. Finally, a ridiculously complex puzzle is constructed along the back wall. #c6c6c6" cellspacing=0 cellpadding=2
- A Control Room is required for the placement of any Base's main Control-producing Base Items as well as any Control Auxillary Base Items that require a connection to a main Control-producing Base Item. Control is required to operate many Base Items such as Defensive, Transportation, and Workshop types. The Death Trap defense room can also act as a control room. The Oversight Center is a control room that also acts as an Energy Room All control rooms allow 1 storage item and 1 anchor as well as unlimited decorative items. Rooms that allow defensive items allow unlimited defensive auxillary items.
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| - Inside the control room are several interesting items. First, a Code Machine with the ability to alter the game's state by entering numerical codes found throughout the game world. Second, a map of the four kingdoms hanging on the wall. Third, a strange hatch in the ground. Fourth, a control panel along one of the walls containing three monitors tuned into each of the Team Sleuth's offices. Finally, a ridiculously complex puzzle is constructed along the back wall. The control room was destroyed however when Pickle Inspector placed two windows inside one another and activated the hatch. The resulting pressure was enough to fill the Fractal Prospectus and cause a large explosion, killing both Pickle Inspector and the Honeybee Professor. #c6c6c6" cellspacing=0 cellpadding=2
- The Control Room is the main room on the Observatory in both versions of MySims Galaxy.
- This is the first large track!
- The Control Room was a room inside the Visitor Center. The room was seen very much throughout the main course of the film. You first see the room during the original tour of the park, and you see it last when Ellie Sattler, Alan Grant, and Tim and Lex Murphy escape from The Big One after turning on the system. The room was next to the Laboratory/Cold Storage Room, where the eggs were hatched and the embryos were kept. There are two doors: one that goes to the here the eggs Laboratory/Cold Storage Room, where many of the Jurassic Park scientists work, and another to the Emergency Bunker, which is used by John Hammond, Ian Malcolm, Ellie Sattler, Robert Muldoon, and Alan Grant near the end of the film.
- The Control Room functions as your information center for the World Map screen. Minions will occupy a control room and relay information regarding the world map, such as heat levels, region incomes and the status of minions during Acts of Infamy. If there are no functional control panels or no working staff within a control room, then certain information on the world map may no longer be visible. Some regions may need larger quantities of working minions or control panels in order to view information relating to the region.
- The Control Room is the principal command center for Arus's military, as well as for the Lion Force. Located in the center spire section of the Castle of Lions, it is usually manned by Coran, and his staff, with Nanny often assisting Coran when possible. Dominated by a large main screen, the Control Room also has several smaller monitor screens, allowing Coran and his staff to monitor nearly any situation on Arus and out in space. Under the main command dais is located a tower that holds five dedicated pilot chutes. To access the chutes, the dais rises up from the floor in the control room, revealing the entry portal to the launch chutes and the Launch Room.
- thumb|400px Control Room – mapa z modyfikacji Little Fighter 2.5. Jest to dość dziwna mapa ze względu na jej wygląd. W tle obraca się wielkie koło, a podłoże wygląda jak pomost między częściami jakiegoś budynku lub wielkiego pojazdu. Prawdopodobnie lokacja ta znajduje się w jakimś statku kosmicznym, co by tłumaczyło skąd wzięło się potężne koło w tle.
- A Control Room is required for the placement of any Base's main Control-producing Base Items as well as any Control Auxillary Base Items that require a connection to a main Control-producing Base Item. Control is required to operate many Base Items such as Defensive, Transportation, and Workshop types. The Death Trap defense room can also act as a control room. The Oversight Center is a control room that also acts as an Energy Room All control rooms allow 1 storage item and 1 anchor as well as unlimited decorative items. Rooms that allow defensive items allow unlimited defensive auxillary items. Since control items have a max of 9 aux connections it is unclear why it would be necessary for a control room to support more than 18 aux items. Also, bases are limited to a maximum of 6 batteries which is something to keep in mind when considering how many batteries a control room can hold.
- The Control Room(管制室Kansei-shitsu) is an area of the Military base.
- Malon export vessels had a control room where the ship's toxic waste systems were monitored by a waste controller. In 2375, one such vessel was discovered by the USS Voyager to be leaking dangerous theta radiation. An away team managed to beam aboard the ship, head to the control room, and seal the ruptured waste tanks before the ship exploded. (VOY: "Juggernaut")
- Interprete Lanzamiento Apariciones Duración Álbum Anterior soundtrack Siguiente soundtrack Control Room es un soundtrack de Resident Evil 1.5 y era parte del album original de Resident Evil 2, pero no fue utilizado en la versión final del juego. Categoría:Soundtrack Categoría:Resident Evil 1.5 OST Categoría:Resident Evil 1.5 Categoría:Contenido eliminado
- The control room was the location of the self-destruct device for the Antarctic Base. The authorization code for the detonation sequence is "Veronica".
- The main console was found, behind a set of doors with connecting corridors. The large, dome shaped room features a massive hologram of Halo, and the Threshold system in its center. Suspended in the air is a large circular catwalk around the planet. There are no other control stations save for the main control console. John-117, reached the main console and inserted Cortana, who sent him to stop Captain Keyes from unleashing the Flood. He returned to the control room to insert the Index as prompted by 343 Guilty Spark, but was stopped by Cortana. 343 Guilty Spark then sent Sentinels to stop John. After John destroyed the Sentinels, he took Cortana and left.
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