Yellow Heat Ray is an extremely dangerous ranged attack that inflicts heavy damage with radiation. The risk of status change is high, with a %40 chance of causing paralysis, an %80 chance of inflicting a burn, a %60 chance of poisoning, a %70 chance of inducing sleep, and a %95 chance of causing confusion to add to the status change. The power of the move varies with the terrain, elevation, weather and the proximity to a settlement. Even if the attack misses, the opponent will still take 1/4 of the damage because of the high and low levels of ionizing radiation.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - Yellow Heat Ray is an extremely dangerous ranged attack that inflicts heavy damage with radiation. The risk of status change is high, with a %40 chance of causing paralysis, an %80 chance of inflicting a burn, a %60 chance of poisoning, a %70 chance of inducing sleep, and a %95 chance of causing confusion to add to the status change. The power of the move varies with the terrain, elevation, weather and the proximity to a settlement. Even if the attack misses, the opponent will still take 1/4 of the damage because of the high and low levels of ionizing radiation.
|
| dcterms:subject
| |
| kingsrock
| |
| touches
| |
| magiccoat
| |
| brightpowder
| |
| damagecategory
| |
| snatch
| |
| gameimage
| |
| protect
| |
| dbkwik:pokemon--fa...iPageUsesTemplate
| |
| dbkwik:pokemon-fan...iPageUsesTemplate
| |
| dbkwik:pokemonfano...iPageUsesTemplate
| |
| Power
| |
| Sound
| |
| Type
| |
| DESC
| - An extremely dangerous attack. The user draws in all of the radiation in the area and concentrates it. The radiation is then released in the form of a ray against the target. Can cause paralysis, burn, poisoning, sleep, or confusion. The power of the move varies with the terrain, elevation, weather and proximity to settlements.
|
| Accuracy
| |
| Target
| |
| Flag
| |
| abstract
| - Yellow Heat Ray is an extremely dangerous ranged attack that inflicts heavy damage with radiation. The risk of status change is high, with a %40 chance of causing paralysis, an %80 chance of inflicting a burn, a %60 chance of poisoning, a %70 chance of inducing sleep, and a %95 chance of causing confusion to add to the status change. The power of the move varies with the terrain, elevation, weather and the proximity to a settlement. Even if the attack misses, the opponent will still take 1/4 of the damage because of the high and low levels of ionizing radiation. This move cannot be learned through machines, experience, species, or type. It is an exclusive ability.
|