In Heroes of Might and Magic II, the Orc is the second-tier creature associated with the Barbarian faction. It can be upgraded into an orc chief. Like in Heroes 1, the orc is almost as strong as the archer, lacking 2 attack points, 4 shots, having 1 extra point in defense and being cheaper by 10 gold than its human equivalent. The orc is a good shooter to begin with, but if trolls are available, one single such unit is better than 5 orcs due to its ability to regenerate and its high Attack skill. If ogres are in the Barbarian's end game army, orcs can be in it too, since they are just as slow as the ogres.
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| - In Heroes of Might and Magic II, the Orc is the second-tier creature associated with the Barbarian faction. It can be upgraded into an orc chief. Like in Heroes 1, the orc is almost as strong as the archer, lacking 2 attack points, 4 shots, having 1 extra point in defense and being cheaper by 10 gold than its human equivalent. The orc is a good shooter to begin with, but if trolls are available, one single such unit is better than 5 orcs due to its ability to regenerate and its high Attack skill. If ogres are in the Barbarian's end game army, orcs can be in it too, since they are just as slow as the ogres.
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| - In Heroes of Might and Magic II, the Orc is the second-tier creature associated with the Barbarian faction. It can be upgraded into an orc chief. Like in Heroes 1, the orc is almost as strong as the archer, lacking 2 attack points, 4 shots, having 1 extra point in defense and being cheaper by 10 gold than its human equivalent. The orc is a good shooter to begin with, but if trolls are available, one single such unit is better than 5 orcs due to its ability to regenerate and its high Attack skill. If ogres are in the Barbarian's end game army, orcs can be in it too, since they are just as slow as the ogres.
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