About: Swim   Sponge Permalink

An Entity of Type : dbkwik:resource/CqOrKt76ptZ4CeQNEOpU-Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Treading water in the direction you desire. In Florida, you better be able to do this fast if you do it at all. In Wasteland, the Swim skill can be increased by swimming on the surface map in the river running from Sleeper Base down past Las Vegas, Needles, Quartz, and on down to Mine Shaft into the lake. The lake itself is too calm to raise your Swim skill. You can also raise Swim in the Las Vegas Sewer, around the island under the Temple of Blood in Needles and the swimming pool in the Stagecoach Inn, in Quartz. The skill naturally maxes out at level 6 given enough practice.

AttributesValues
rdf:type
rdfs:label
  • Swim
  • SWIM
  • Swim
rdfs:comment
  • Treading water in the direction you desire. In Florida, you better be able to do this fast if you do it at all. In Wasteland, the Swim skill can be increased by swimming on the surface map in the river running from Sleeper Base down past Las Vegas, Needles, Quartz, and on down to Mine Shaft into the lake. The lake itself is too calm to raise your Swim skill. You can also raise Swim in the Las Vegas Sewer, around the island under the Temple of Blood in Needles and the swimming pool in the Stagecoach Inn, in Quartz. The skill naturally maxes out at level 6 given enough practice.
  • Swim is a skill that allows the user to move through water or lava.
  • Swim is a action for Graham.
  • Swim is a green platypus character from Sanrio who is always smiling. He's very good at making everyone feel happy and he loves to store as much food as possible inside his rather large bill! Swim also enjoys swimming on sunny days and talking with his many friends. This article is a . You can help My English Wiki by expanding it.
  • What is this?? My cat certainly wouldn't stand for it. Well, especially since you can't stand on water. Hyuk. Ooh I got a stitch.
  • Swim is a Hunter skill used to stay afloat in water rooms and avoid damage or death due to drowning, with higher proficiency in this skill reducing the risk. Syntax: swim
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Swim is a ridable enemy from Super Bomberman 4. It comes from a biological Egg.
  • Characters like Ganondorf and Wolf can use the water to their advantage. Considering their Meteor smashes frequently can cause them to fall faster and difficult to recover from, they are somewhat used to cause early K.Os. pinning opponents to the water and repeatedly using their meteor smashes will eventually drown the opponent. Why this is useful is because the water mechanism is to lift all players to the surface, the heavier the slower, you can keep floating back upward so if you miss you can try again. Eventually you will push the opponent so far down they will be K.Oed. The key is to keep the opponent at sea, hence the term "Soaking".
  • SWIM byggjer på teoretikaren Carol Kuhlthau. Swim består av eit rollespel, der brukaren blir stilt overfor ulike problemstillingar undervegs, og fem konkrete informasjonsmodular. Informasjonsmodulane blir brukt av UBB i prosjektet Gode informasjonssøk til oppgaveskriving.
  • Swim is an ambiguous term. It can refer to: * Swim (SRD skill) * swim (movement mode)
  • Characters who can swim do so at 2/3 of the Cautious Movement allowance and gain a +20% modifier to all Risk tests while swimming.
  • In addition to allowing full access to surface water rooms, having Swim will grant you a small passive boost to Agility versus melee attacks aimed at you while in surface water rooms. This boost is dependant on Velocity.
  • Swimming is an inherent ability of all player characters, and some mobs, which allows one to travel in and under water. Swimming is slower than running, but faster than walking. When your character is in the water, press the Sit key will dive deeper, while pressing the Jump key will surface. You can hold the left mouse button to look around. You can hold the right mouse button and then move your mouse up and down to change your swim direction. Moving your character forward or backwards will then make them swim in the direction you have chosen. As a ghost, pressing both mouse buttons and angling the camera downward will allow your ghost to swim.
  • Swimming is an inherent ability of all player characters, and some mobs, which allows one to travel in and under water. Swimming is slower than running, but faster than walking. The control method is similar to flying. Ghosts do not have to breath underwater, but are still affected by fatigue and can be killed a second time.
sameAs
Summary
  • Improve AGL in water rooms, using VEL.
dcterms:subject
bydate
  • by Aug 3rd 2008 at 7:00PM
  • by Feb 27th 2009 at 8:00PM
  • by Jun 16th 2008 at 5:00PM
Sprite
sport name
  • Swim
sport image
  • 200(xsd:integer)
dbkwik:bomberman/p...iPageUsesTemplate
dbkwik:wackypedia/...iPageUsesTemplate
dbkwik:wasteland/p...iPageUsesTemplate
dbkwik:wotmud/prop...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
dbkwik:ihs/property/wikiPageUsesTemplate
Appearances
  • Super Bomberman 4
Skills
  • Making everyone feel happy
head coach
  • Mr. Hallum
Likes
  • Storing as much food as possible inside his rather large bill; Swimming on sunny days; Talking with his many friends
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