Eleventh book in the Foreigner series; second book in the fourth trilogy arc.
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| - Eleventh book in the Foreigner series; second book in the fourth trilogy arc.
- Cant of the Deceivers: 1.
* Lies before Poison. 2.
* Poison before the Dagger. 3.
* The Dagger before the Sword. Deceivers are perhaps the most dangerous of all the Excrucians. A Warmain attacks and a Mimic betrays, but a Deceiver turns friend against friend, acting in stealth and silence. Deceivers are powered by the essence of Untruth: lies so convincing that Creation itself is fooled. As long as the universe thinks them Imperial, they will be Imperators; as long as the universe thinks them Noble, they will be Nobilis; and should the universe ever think them mortal, they will die as easily as any man. This is only rarely a physical disguise. Rather, the Deceivers cloak their spirits.
- Lined with auto turrets, nothing special. With an overcoat of Phrik and a normal coat of Durasteel. Not much of a cruiser, but still, one.
- In Adventure Mode, their weaker variants called Abyssals can be encountered.
- Deceivers are ghostly beings that infect living creatures, driving them into a frenzy and causing conflict, like sending the Crusaders and the dashers to fight each other. They are invisible until Drake gets the Talisman of True Sight, but cannot be interacted with until he also gets the Solidify spell. Drake used the spell to cure a group of infected dashers, winning Tamris's trust. Deceivers have few hit points, and aren't particularly resistant to anything except dark damage, so once they can be engaged, killing them won't present much of a problem.
- The Deceiver is one of the most powerful weapons found in Pagan during Ultima VIII. In Pagan, there are rumors about a mighty, magic battle-axe which can slay even the strongest foe: the Deceiver. These rumors, which have since proven to be true, place the axe near the Hall of the Mountain King, on a small island in Stone Cove. The Avatar first read about the Deceiver in a book, which tried to disprove magic. Following these hints on the way to Lithos, the hero managed to reach the island using carefully-timed jumps on the sinking stones of Stone Cove. There, the Avatar found the Deceiver.
- The Deceiver is, as its name implies, a difficult entity to track down. It enjoys using trickery, deception and lies to achieve its own ends. The other C'tan quickly learned to distrust and shun the Deceiver, and its nature was displayed most prominently when the Deceiver tricked the Necrontyr into giving up their organic bodies in favor of metallic necrodermis husks. When the Necrontyr first encountered the Deceiver, they gave it the name Mephet'ran, the Messenger and hoped it would be able to bridge the gap between the Necrontyr and the C'tan.
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| - Of course, the stones were the only plausible part of this ridiculous story. I did think it quite possible for The Lurker to create just such a thing so that She may amuse Herself. So there you have it, dear reader. Irrefutible proof that there is no magic in the world other than that which the Titans have chosen to create. I realize that this book may take a little bit of fantasy out of some people's daily lives, but if we are to better serve our Lady, we must all live in the here and now.
- The third instance of magic which I have disproven beyond the shadow of a doubt is the alleged existance of a magical axe called Deceiver. This axe is supposed to be found on a small island off of Stone Cove. The island, which can not be seen by land, is supposed to be reached by stones which rise above the water, only to sink again in a matter of moments. As I had no intention of going through those awful catacombs, I sailed to Stone Cove to investigate. I can assure one and all that there is no island off of Stone Cove and there certainly is no magical axe. Nor did I see any rising and sinking stones.
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| - Rob Halford, K.K. Downing, Glenn Tipton
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| - Dispelling Myths, the Truth about Magic
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| - The Deceiver is, as its name implies, a difficult entity to track down. It enjoys using trickery, deception and lies to achieve its own ends. The other C'tan quickly learned to distrust and shun the Deceiver, and its nature was displayed most prominently when the Deceiver tricked the Necrontyr into giving up their organic bodies in favor of metallic necrodermis husks. When the Necrontyr first encountered the Deceiver, they gave it the name Mephet'ran, the Messenger and hoped it would be able to bridge the gap between the Necrontyr and the C'tan. The Deceiver was the C'tan that offered the Necrontyr an edge during the war with the Old Ones, by using its words to hint at a way to equal their power and ageless wisdom. Eventually this led to the transformation of the Necrontyr into the Necrons, which in turn led to the next major incident in the history of the C'tan. Eldar myth says that the Deceiver was the first to set C'tan on C'tan, convincing them that each other were the "best of all feasts", but despite this the Deceiver remained one of the physically weakest C'tan and only survived by avoiding the more violent C'tan, such as the Nightbringer and the Void Dragon. The Eldar gave the Deceiver the name "the Jackal God" and recorded that it helped both sides in the War of Heaven equally. It then employed a number of guises to accomplish its goals.
- The Deceiver is one of the most powerful weapons found in Pagan during Ultima VIII. In Pagan, there are rumors about a mighty, magic battle-axe which can slay even the strongest foe: the Deceiver. These rumors, which have since proven to be true, place the axe near the Hall of the Mountain King, on a small island in Stone Cove. The Avatar first read about the Deceiver in a book, which tried to disprove magic. Following these hints on the way to Lithos, the hero managed to reach the island using carefully-timed jumps on the sinking stones of Stone Cove. There, the Avatar found the Deceiver. It is unknown what happened to the weapon after the Avatar left Pagan.
- Eleventh book in the Foreigner series; second book in the fourth trilogy arc.
- Cant of the Deceivers: 1.
* Lies before Poison. 2.
* Poison before the Dagger. 3.
* The Dagger before the Sword. Deceivers are perhaps the most dangerous of all the Excrucians. A Warmain attacks and a Mimic betrays, but a Deceiver turns friend against friend, acting in stealth and silence. Deceivers are powered by the essence of Untruth: lies so convincing that Creation itself is fooled. As long as the universe thinks them Imperial, they will be Imperators; as long as the universe thinks them Noble, they will be Nobilis; and should the universe ever think them mortal, they will die as easily as any man. This is only rarely a physical disguise. Rather, the Deceivers cloak their spirits.
- Lined with auto turrets, nothing special. With an overcoat of Phrik and a normal coat of Durasteel. Not much of a cruiser, but still, one.
- In Adventure Mode, their weaker variants called Abyssals can be encountered.
- Deceivers are ghostly beings that infect living creatures, driving them into a frenzy and causing conflict, like sending the Crusaders and the dashers to fight each other. They are invisible until Drake gets the Talisman of True Sight, but cannot be interacted with until he also gets the Solidify spell. Drake used the spell to cure a group of infected dashers, winning Tamris's trust. Deceivers have few hit points, and aren't particularly resistant to anything except dark damage, so once they can be engaged, killing them won't present much of a problem.
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