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Rule #1 is a single player Sandbox Challenge in Dead Rising 2: Off the Record. Location: Americana Casino, Arena Entrance. Prerequisites: 1,500 kills. Description: Get to the ledge as fast as you can! Mission: The goal is to run from the doors near the Arena to Bennie Jack's BBQ Shack, up the stairs and onto the lights, jump all the way across to the ledge in 2 minutes or under.

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  • Rule Number One
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  • Rule #1 is a single player Sandbox Challenge in Dead Rising 2: Off the Record. Location: Americana Casino, Arena Entrance. Prerequisites: 1,500 kills. Description: Get to the ledge as fast as you can! Mission: The goal is to run from the doors near the Arena to Bennie Jack's BBQ Shack, up the stairs and onto the lights, jump all the way across to the ledge in 2 minutes or under.
  • He's in a dangerous or uncomfortable situation with other people who are less experienced or trustworthy than him, and he wants to make some things seriously clear. So he bluntly declares a numbered list of "rules" for the situation. Beginning, of course, with Rule Number One, and following it with Rule Number Two, and so forth. The implication of setting out these rules, and providing a semblance of structure by numbering them, is that they are resolute and unquestionable, and that breaking these rules will lead to dire consequences. There Are No Rules is a subversion.
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abstract
  • Rule #1 is a single player Sandbox Challenge in Dead Rising 2: Off the Record. Location: Americana Casino, Arena Entrance. Prerequisites: 1,500 kills. Description: Get to the ledge as fast as you can! Mission: The goal is to run from the doors near the Arena to Bennie Jack's BBQ Shack, up the stairs and onto the lights, jump all the way across to the ledge in 2 minutes or under.
  • He's in a dangerous or uncomfortable situation with other people who are less experienced or trustworthy than him, and he wants to make some things seriously clear. So he bluntly declares a numbered list of "rules" for the situation. Beginning, of course, with Rule Number One, and following it with Rule Number Two, and so forth. The implication of setting out these rules, and providing a semblance of structure by numbering them, is that they are resolute and unquestionable, and that breaking these rules will lead to dire consequences. Of course, the character could just be using this stock phrase rhetorically, and simply conveying advice or admonishments. A recent version of this trope has become so popular that nowadays, 90% of these will be Stock Shout-Outs to Fight Club -- "Rule Number One of [X]: You do not talk about [X]" and/or "Rule Number One: [Y]. Rule Number Two: [Y]!" There Are No Rules is a subversion. The Thieves' Guild most often has each of its members adhere to certain numbered rules. For the other Rule Number One, see Badass Grandpa. Characters who live by The Rules are obviously on the Lawful side of Character Alignment, but there's nothing stopping them from being Lawful Good or Lawful Evil. In fact, expect the latter from the Obstructive Bureaucrat who can cite pretty much any Rule that justifies him/her not doing anything remotely reasonable or helpful. Examples of Rule Number One include:
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