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| - In recent years, Magnus II, Borea, has become more civilized, increasingly playing its reputation and fading ghost towns for tourist dollars. Odyssa, formerly a shipbuilding city before the UEE’s abandonment of Magnus, has been revitalized in recent years with the development of Drake Interplanetary. Vast tracts of empty warehouses and rusting construction yards have been modernized and returned to life building Cutlasses and Caterpillars. Gangs are a serious problem in the city, and squatters have claimed the rights to many former UEE facilities; the result is an interesting place to hunt for questionably legal ship repairs and upgrades.
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| abstract
| - In recent years, Magnus II, Borea, has become more civilized, increasingly playing its reputation and fading ghost towns for tourist dollars. Odyssa, formerly a shipbuilding city before the UEE’s abandonment of Magnus, has been revitalized in recent years with the development of Drake Interplanetary. Vast tracts of empty warehouses and rusting construction yards have been modernized and returned to life building Cutlasses and Caterpillars. Gangs are a serious problem in the city, and squatters have claimed the rights to many former UEE facilities; the result is an interesting place to hunt for questionably legal ship repairs and upgrades. It’s still among the more dangerous Human-settled worlds: while the government has come to adhere to a more formal system, assassinations are still not uncommon. This culture is not onesided, however: for all the lawlessness, Magnus is seen as a place where anyone can start anew, a system that strongly believes in ignoring an individual’s past in favor of his or her potential. For this reason alone, settlement on Borea is increasing, year by year.
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