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The Bakugan Attributes are representative of their elements. Vestroia's system was split into six planets of fire, water, air, earth, light, and darkness. There are a few Bakugan who don't have an attribute and others who have an uncontrollable and forbidden power.

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  • Attribute
  • Attribute
  • Attribute
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  • The Bakugan Attributes are representative of their elements. Vestroia's system was split into six planets of fire, water, air, earth, light, and darkness. There are a few Bakugan who don't have an attribute and others who have an uncontrollable and forbidden power.
  • An attribute is a statistic which each character and monster has.
  • In HTML and XML, attributes can be added to elements to control their effect. All attributes values are textual. In following example code, the element has a lang attribute with value "en": ... Attributes consist of a name and a value, separated by an "=" (equality) sign and are written within the starting tag of the element. If the attribute is a boolean then the value part and equality sign can be omitted. Normally the value has to be contained within single (') or double (") quotes. In HTML, if the value does not contain spaces or any of the characters " ' ` = < >, then quotes are optional.
  • Attributes affects how high a player can hit , how much health (HP) they have, their amount of mana (MP), and their armor.
  • There are six different attributes that a character can spend Stat Points on, which directly effect their stats. They are the most important thing to consider when choosing a build. List of Attributes * STR (Strength) * REC (Defense) * INT (Intelligence) * WIS (Wisdom) * DEX (Dexterity) * LUC (Luck)
  • There are six normal attributes and two special attributes in Dinosaur King. They are as follows:
  • An attribute shows some capability of the player. There are six basic attributes, as in Dungeons & Dragons.
  • Attribute refers to the following six character statistics: * Agility: each point grants 0.01% dodge, 0.005% parry and 0.01% evasion chance. * Constitution: each point grants 8 health and 2 action points. * Luck: each point grants 0.0033% dodge, 0.0033% evasion chance, 0.1% evasion value, 0.0033% critical hit chance, 0.005% strikethrough chance, and 0.1% strikethrough value. * Precision: each point grants 0.005% parry, 0.005% block chance, 0.01% critical hit chance, and 0.005% strikethrough chance. * Stamina: each point grants 2 health and 8 action points. * Strength: each point grants 0.005% block chance, 0.5 block value, 0.01% hit chance, and 0.33 melee damage.
  • Ein Ardea-Minigo Charakter hat 4 Grundattribute, welche vor allem im Kampf eine Rolle spielen. * Stärke * Geschick * Mana * Lebenspunkte
  • Attributes are determined by which talismans and defensive gear a character has equipped, and what kinds of modifications and enhancements have been added to them. You can see your characters attributes using the character dialogue box (C). File:Character attribute.jpg
  • An attribute is
  • beschreibt eure Körperliche Verfassung, Zähigkeit, Gesundheit und Belastbarkeit. Wird von der SL bei Hintergrundchecks z.B. auf Operationen oder Giften verwendet. Des Weiteren zählt dieses Attribut bei Hintergrundchecks der SL die z.B. bestimmen sollen wer in einer Gruppe am ehesten für bestimmte körperliche Belastungen wie Schlafentzug, Hunger, Kälte usw. geeignet ist (natürlich nur im Rahmen des erträglichen).
  • Players who are level 15 and below can freely reset their stats as often as they like by talking to the Naturally-Gifted Man at the Dojo in Eversun City. Otherwise, a Reset Stats book is needed (which can be bought from the Item Mall). Each class receives stats bonuses, e.g. a Blademaster adding +1 in Power will get +3 in Physical Attack, while a Hunter would get +2.
  • Every profession has 4 or 5 attributes, one of them being the primary attribute of the profession. The primary attribute of a profession is only available if the respective profession is also the character's primary profession. For example: an Elementalist/Mesmer has Energy Storage and all other Elementalist and Mesmer Attributes except Fast Casting, while a Mesmer/Elementalist has Fast Casting and all other Mesmer and Elementalist Attributes except Energy Storage.
  • Attributes, or Stats are the basic building blocks for a character's combat ability. The two inherent stats are HP and MP. Once ascended, Daevas accumulate Divine Points (DP). To view a character's attributes open the Profile panel (default P). Base attributes will always appear in the top section with other attributes below. Use the arrow key to scroll through the rest of the attributes.
  • Es gibt insegesamt drei Grundattribute, die wie folgt lauten: * Neutral Chao * Hero Chao * Dark Chao
  • Attribute (auch Skills genannt) sind die grundsätzlichen Fähigkeiten, die Stärken des Kämpfers. Du kannst sie sehen, wenn du Taste C drückst, was dein Charakterfenster öffnet.Jede Klasse ist mit einer anderen Grundeinstellung versehen und man wird auch den Schwerpunkt der Attributs-Aufwertung jeweils entsprechend legen.
  • Attribute (auch Skills genannt) sind die grundsätzlichen Fähigkeiten, die Stärken des Kämpfers. Du kannst sie sehen, wenn du Taste C drückst, was dein Charakterfenster öffnet.Jede Klasse ist mit einer anderen Grundeinstellung versehen und man wird auch den Schwerpunkt der Attributs-Aufwertung jeweils entsprechend legen.
  • Verwendete Abkürzungen: * HP: Lebenspunkte * HPR: Lebenspunkt Regeneration * MP: Manapunkte * MPR: Manapunkte Regeneration * PATK: physischer Angriff * MATK: magischer Angriff * PDEF: physische Abwehr * MDEF: magische Abwehr * PDR: physische Ausweich Rate * PACC: Physische Genauigkeit * HEAL: Heil Bonus
  • Attributes define a character's basic statistical capabilities. The four Basic Attributes are Strength, Dexterity, Intelligence, and Health and are defined on page 14 of Basic Set: Characters and page 4 of GURPS Lite . The Secondary Characteristics are Damage, Basic Lift, Hit Points, Will, Perception, Fatigue Points, Basic Speed (which Dodge is based off of), and Basic Move. They are defined on the next few pages, along with information on Size Modifiers, Wealth, Tech Levels, and other basic statistics.
  • An attribute (属性 zokusei) is a characteristic located at the bottom right of every member card. An attribute is text describing the card. For logicalists, it describes a primary personality trait of that character, while for foreigners, it describes their race, the type of being they are. Tranceunions have the attributes of both the logicalist and the foreigner that combine into that tranceunion. Attributes have no direct effect on gameplay, although they may be referenced by abilities.
  • There are five base attributes in The Quest that can be viewed and improved via the Main tab of the Character Profile. Each of these attributes governs over different stats on the character's profile and other character related elements. Most important of these are the character's Skills.
  • Attributes (Japanese: 属(ぞく)性(せい) Zokusei) are essentially the "elemental" groups for each Monster Card. There are different cards made to support each "element", and there are popular monsters of each kind. It is possible for a monster to be considered part of multiple Attributes via a card effect, such the effect of "Elemental Mistress Doriado". The Alignments featured in the manga and some video games are similar to Attributes.
  • Roles may have attributes, altering the way how they are affected by other roles' abilities. Attributes are integral to gameplay.
  • Attribute: This is a term that is used interchangibly with Stats. This term refers to the characters Strength, Dexterity, Constitution, Psyche, and Spirit.
  • Attribute sind die Grundsteine für die Kampf-Fertigkeiten eines Charakters. Die fünf Haupt-Attribute sind Stärke, Beweglichkeit, Ausdauer, Intelligenz und Willenskraft. Diese fünf Attribute erscheinen zusammen mit dem Rüstungswert im Charakterfenster unter "Grundwerte". Sie werden auch oft einfach als Werte oder Stats bezeichnet.
  • Attributes are traits that measure a character's innate capabilities in both the Storyteller and Storytelling systems; most are common to both systems, though a few are different in each. They are one of the three main categories of traits, alongside Abilities or Skills - with which they are often combined to form dice pools - and Advantages.
  • Basic Attributes are a very powerful part of a character. While armor and weapons provide a valuable amount of the defense and attack power, attributes provide the overwhelming majority of it. When looking at bonuses on Gear, be mindful of the effect of basic attribute bonuses on derived stats like Attack and Defense. Note, however, that some Basic Attributes may increase some derived stats extremely irregularly.
  • In Drakensang every character has 8 different Attributes. These Attributes influence how good (or bad) the character deals with a variety of tasks and thus have effect on the outcome of Talent Tests, Base Attack Values, Base Parry Values, Base Ranged Values, , Vitality, Endurance, Astral Energy and Attribute checks. These 8 different Attributes are: * Courage (CO) * Cleverness (CL) * Intuition (IN) * Charisma (CH) * Dexterity (DE) * Agility (AG) * Constitution (CN) * Strength (ST) Attributes can be increased, decreased or restored by means of or .
  • Attribute is a property of the player, text, fireworks and ball. By clicking with the left mouse button text/player/fireworks and choosing with the right mouse button some element (or vice versa) the fireworks/player/text/ball will get the attribute of that element. The player can also absorb elements with his head. If no attribute or a wrong element is chosen, the player will have no attribute and fireworks, ball and text will have the powder attribute.
  • Attributes are the basic building blocks for a character's combat ability. The five primary attributes are , , , , and . These five attributes along with armor appear on the character info under "Attributes". These are often referred to as simply stats. A number of secondary attributes affect specific areas of combat more directly, and are often influenced in some way by a primary attribute. Secondary attributes include critical strike rate, damage absorption, attack power, spell power, and many others.
  • Attributes are five base traits, that every creature in the game has, including the hero, his pets and all monsters. These attribute are Strength, Intelligence, Dexterity, Health, and Energy. The hero's attributes can be increased by spending attribute points (AP) into them. Each attribute point increases Strength, Intelligence or Dexterity by +4 points and Health and Energy by +25 points. The hero gains 2 attribute points per level up, and a few more for completing certain quests in the game. Note: Unlike skills, attributes cannot be respeced or reset!
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  • AttributeMastery-GX06-JP-VG.jpg
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