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This table lists the languages of Norrath, who speaks them, and how to obtain the starter language if it is a language that can be learned. For a strictly alphabetical list of languages, see . For a list of language quests, see Language Timeline.

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  • This table lists the languages of Norrath, who speaks them, and how to obtain the starter language if it is a language that can be learned. For a strictly alphabetical list of languages, see . For a list of language quests, see Language Timeline.
  • The language spoken in the Vatican territories, especially the clergy. It is primarily used to quote the Bible.
  • lFacebook is available in many languages. There are currently 75 languages available in total, including fun languages (Pirate, leet, etc).
  • In Head Soccer there are 11 Languages. You can use them and see some of the Characters's Unlock Requirements, Descriptions and Other Features of the game in that Language. The things of the last updates are in English, because D&D Dream was too lazy to translate it. Also is the Help System made in all these Languages.
  • Please refer to the Available Languages list to see which languages are supported on Myth Drannor.
  • Various Languages are used in J.R.R. Tolkien's writings about Middle-earth, including The Hobbit, The Lord of the Rings trilogy and The Silmarillion. When discussing the languages, it is necessary to consider two aspects: their "primary world" history, namely their literal development by Tolkien as a linguist, and their "secondary world" history, their imagined historical development in the history of Middle-earth.
  • The above images are examples of Aluvian, Gharu'ndim, and Sho writing as seen on the welcome signs at the old starting outposts. Isparian language is not always clearly defined in Asheron's Call. On Dereth all Isparians speak and write in the common trade language of Old Roulean, which is English. However, Aluvian words and names are also English. For example, while the names of Gharu'dim and Sho weapons are clearly Gharu'dim and Sho, Aluvian weapons are named in English. True Aluvian would most likely resemble German.
  • Languages is the name of one of the topics covered by the data rods owned by Simon Tam for use in his encyclopedia. ("Serenity (pilot)")
  • German - de Tagalog (Filipino) - ph / fi
  • [Under development. Disregard until completed.]
  • Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice.Note these languages on your character sheet.Choose your languages from the Standard Languages table, or choose one that is common in your campaign.With your DM’s permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves’ cant or the tongue of druids.Some of these languages are actually families of languages with many dialects.For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes.Creatures that speak different dialects of the same language can communicate with one another.
  • There are several languages in Alandor and the surrounding planes.
  • |- | A language is a dynamic set of visual, auditory, or tactile symbols of communication and the elements used to manipulate them. Languages may also refer to: * The Languages of Nelàm * The Languages of Caroth * Languages of the Known Worlds For a more extensive list, please visit [1] |}
  • rus eng
  • The world of Tibia is home to many races and creatures. Several of them evolved so high that they communicate in their very own language. We can find such languages as: * Human Language, commonly used by Players; * Bonelord Language, also known as 469, used by the omnipotent Bonelord's race; * Deepling Language, used by Deeplings; * Elven Language, used by the high and proud Elvenkind; * Orc Language, used by the fierce Orckind; * Chakoya Language, used by furry Chakoya tribes; * Gharonk Language, used by the inhabitants of a mysterious city underneath the Jakundaf Desert; * Caveman Language, used by the cavemen residing on the Zao Mountain.
  • | Gascon | Iberian | Sicano-Tyrhenian |
  • A breakdown of the spoken languages in Creation. * Greek * Old Tongue * Gaelic * Egyptian * Prakrit * Persian * Latin * Aramaic
  • Here you will find links to wiki websites in other languages. Being Human - BBC * Français (French) - Being Human : La Confrérie de l'étrange * Deutsch (German) - Being Human Being Human - Syfy * Deutsch (German) - Being Human
  • According to the rules of pen and paper third edition DnD, a character can only speak as many languages as you Int modifier, aside from Common or their racial/class language (meaning an Elf comes auto with Elven and Common regardless of intelligence, and an Drow Druid would come with Drow, Drow HandSign, Common, and Druidic). Do realise that your choice of bonus languages must be logical. A half-ork will be not be in the position to learn Drow Sign language easily, as it's very difficult to master, and it'd be hard to find a tutor.
  • The major languages spoken on Kongregate are: * Català or Catalan * 官話 or Traditional Mandarin, 官话 or Simplified Mandarin * Dansk or Danish * Nederlands or Dutch * English * Suomi or Finnish * Français or French * Deutsch or German * Magyar Nyelv or Hungarian * Bahasa Indonesia or Indonesian * Italiano or Italian * 日本語 or Japanese * 한국어/조선말 or Korean * Norsk Bokmål or Common Norwegian * Język Polski or Polish * Português or Portuguese * Limba Română or Romanian * русский язык or Russian * Español or Spanish * Svenska or Swedish * Tagalog (same name) * Türkçe or Turkish
  • There are a number of languages used by different groups in the Witcher saga. These include:
  • Most characters seem to speak a common language. Given that only Qum and children seem to speak it improperly, it is apparently well-known by most groups and nations. However, other languages do exist. There have been examples of untranslated elven and dwarven words, marked in the text with a different color. Sierra has stated that the same colors will hold for conversations entirely in other languages.
  • Languages is a rating 2 spell. This is also a Priest Spell.
  • There are many launguages spoken throughout the Universe. Here are some links to lists of languages: Milky Way Galaxy > The Solar System > Human and Martian Languages Also, there are a total of 37,000 Human languages, 125,000 Martian Languages, 300,000 Centurian Languages, over 7 trillion programming lanuages, 1 Star Eye Language (they are much more organised than the other pathetic people), and many more...
  • Language is a way with which various sentient races communicate in the Land of the Living and other realms. Out of all the languages used in the world, Common is the most preferred one and is used as the trade language. Some professions, such as druids, specialize in many languages, including animal tongues, which allow them to communicate even with less sentient fauna or even flora.
  • The standard language of the CHDK firmware is English (or German, for the CHDKDE builds), but it has a multi-language interface now. Here is how you can change your language: * open one of the following links and copy the language text file (the text in the large grey box). * use a text editor like Notepad to make a new textfile, paste the language text into it and name the file {nameofthelanguage}.lng * make a new folder called LANG in the CHDK directory of your SD card * copy your .lng file into the LANG folder. * Go to CHDK main menu>CHDK Settings>Menu settings->Language & Fonts and choose your .lng file and the appropriate codepage.
  • The common tongue is spoken by the vast majority of Gielinor's races and nations. Although many races do possess their own languages and dialects, many of these have been forgotten or been made rarer in recent years. This may be partially due to the more peaceful relationships between civilisations since the Fourth Age, when interaction between many races became more common.
  • Languages are what allow players to communicate with characters and other players in the adventure. All languages are descended from Supernal, because when the mortal races first heard the language of the gods, they each interpreted it in a unique fashion.[DMG:171] All player characters can speak Common, gain one or more additional languages depending on race, and can learn additional languages with the Linguist feat. Unless specified otherwise, characters can speak, read and write the languages they know, The languages described in the core rulebooks are:
  • Darelth has no common or racial tongues. There are there are 9 languages, and many more dialects.Oh, and on a pronouncitation note, the 'X' used on Darelth represents the hard 'ch' sound (like the 'ch' in "loch"), not the more typical English 'z' sound. But we'll know what you mean either way. These are the languages of Darelth: These are the elemental (or extraplanar) languages available on Darelth. None of these languages are available as starting bonus languages. * Auran * Aquan * Terran * Ignan * Aetherean * Umbran
  • World University and School, building on Google Translate with its at least 58 languages - - may become the basis for a WUaS Universal Translator, for conversation, translation and academic research, perhaps with a focus on context, to complement other online, translation projects. MIT OpenCourseware. 2012. MIT OpenCourseware. Cambridge, MA: www.universalsubtitles.org/en/teams/MIT-OCW/ One Laptop per Child Translate. 2012. The Rosetta Project. 2010. The Rosetta Project: A Long Now Foundation Library of Human Language. Long Now Foundation. *
  • To use any language that your character has access to, simply type the corresponding command before speaking the language. To return to Common, simply type "--". Console command -language shows player all the languages available to their current character. When putting an emote or speech on quick slot, don't forget to put /tk before it. More details are listed in article about communication in game. When character speaks in a different language, player can surround parts of text with square brackets to speak those parts in common. Example: -el This is elven [and this is common].
  • Only two major languages are used in significant numbers in Westeros: the "Old Tongue", and the "Common Tongue" of the Andals which has almost entirely replaced it. The original humans that migrated to Westeros some 12,000 years ago, the First Men, spoke their own language now called "the Old Tongue". They did not possess a writing system more advanced than runes for gravemarkers, so they made no written histories.
  • Most inhabitants of the Old World speak the common tongue known as Old Worlder. However, the accent of the speaker and idioms used vary from country to country; these variations are known as dialects. In addition, each race has its own language and there are also a number of arcane and secret languages, which are discussed seperately.
  • Time Taken: One round. Specializations: Specific language known — Wookiee, Huttese, Bocce, Ewok. NOTE: The Languages skill primary function is to determine the number of languages your character can learn. The languages skill is used to determine whether or not a character understands something in another language. If the character wants to say something in a language in which he isn't fluent (see "specialization" below) increase the difficulty by two levels. The base difficulty depends on the language's complexity and structure compared to Basic (or any other language the character knows):
  • Until the Breaking of the Gates and the migration of the Four Nations from Eänna, the Men of Eärwa, called the Emwama in The Chronicle of the Tusk, were enslaved by the Nonmen and spoke debased versions of their masters’ tongues. No trace of these languages remain. Nor does any trace of their original, pre-bondage language remain. The great Nonman history, the Isûphiryas, or the “Great Pit of Years,” suggests the Emwama originally spoke the same tongue as their kin across the Great Kayarsus.
  • De "José A. Tapia y Rolando Astarita La Gran Recesión y el capitalismo del siglo XXI" (I do not own the rights) De todas formas, la peor conclusión a la que llegan los economistas ortodoxos partiendo de supuestos falaces es que la economía actual tiende a ser estable y a crecer generando bienestar y riqueza para todos mientras no haya interferencias exógenas, “mientras no se la toque”. Una conclusión que es claramente cuestionada no solo por las crisis económicas que ocurren una y otra vez sembrando miseria y desempleo a diestra y siniestra, sino también por el malestar social cada vez más frecuente en nuestra sociedad desigual e insolidaria y por la necesidad, cada vez más evidente, de que el Estado apuntale ese sistema económico para que no se desmorone por sí solo.
  • The choice of languages is a feature allowing players to specify the language in which menus and tooltips will display within their Minecraft client. The language menu can be accessed via a button in the main menu to the left of the "options" button, as well as from the options menu. Previously, separate language packs were needed to change the in-game language to one other than English. The first 56 languages were added in Minecraft 1.1. As of 1.9.2 update, there are 91 languages, including fictional ones such as Klingon and Pirate Speak.
  • The following is a list of languages used in the world of Kayna (past and present). There is also a very short description next to the name including; the pronunciation of the name, what language the language is based on, and what races officially use them.
  • There are currently 27 languages in Everquest. Everyone starts out with Common Tongue at a skill of 100. There are many race and class specific languages, of which player characters of a specific race/class start with a 100 skill. Other languages are learned by different means, such as Training Points in a specific language at your Guild Master or grouping with someone who speaks the desired langage and "listening" to them speak while speaking the language back to them (the later is NOT required but it does help the training go faster). The exception to this is the Alaran and Hadal languages which were added with the Veil of Alaris expansion. These two languages can only be learned through specific tasks and missions. Hadal is only improved by being a task leader of specific missions
  • Ancient Baklunish is one of the ancestors of the Common tongue, though little resemblance remains between the two in the present day. It is the language of all official and religious documents west of the Yatil Mountains. Ancient Suloise is an ancient and widespread language that became almost extinct after the destruction of the Suel Imperium. It is rarely used in modern time aside from the Scarlet Brotherhood and a few isolated scholars. Low Baklunish is descended from Ancient Baklunish but much has changed by time. Low Baklunish encompasses the contemporary, colloquial Baklunish dialects.
  • Languages come in many different forms and dialects throughout the world. Birth languages, a few examples being Drakonin, Edrossic and Haajidu have eventually formed and created more languages such as Common, Haajidic, Thysian, etc. Some languages have stayed constant throughout the years or changed very little, such as Drakonian and Koshtadic. Listed below are known languages categorized by region or continent. More to be listed.
  • The Ayleid language is believed to be a variation of "Old Cyrodiilic" rather than Tamrielic. * "Admia" – Ancestors * "Adonai" – Lordly * "Aldmeris" – Elven * "Alasil" – Vision * "Amaraldane" – Heralds * "Anyammis" – Life * "Aurane" – Heard * "Agea" – Wisdom; Lore * "Av" – From * "Baune" – Mighty * "Belle" – Thunderous * Bisnensel – "New Water Halls" * "Bolche" – "Wood" * "Brelyeis" – Beech Trees * "Emero" – ? * "Gandra" – Welcoming * "Garlas" – Caverns * "Goria" – Obscure * "Gravia" – Ugly * "Haelia" – Terrible * "Hectahame" – "Home of the Elves. * "Jorane" * "Karan" – Armor * "Latta" – Light; Shines * "Magicka" – Magic * "Malatu" – Truth * "Mallari" – Gold * "Mathlemldi" – literal
  • There are three languages that the Garou tend to deal with; homid speech, Mother Tongue, and wolf-speech. The obvious fact is that a good many humans in St. Claire are English speakers. American English, with a Pacific Northwest accent, such as it is. The Garou have a language of their own, made up of both humanlike speech barks and growls, and expressive physical gestures which use homid limbs and wolven tail; some refer to it as the Mother Tongue, some the High Tongue, and some simply 'the Garou language.' (Most in the Hidden Walk refer to it as the Mother Tongue.) The Mother Tongue was invented by the Fianna centuries ago and all Garou who want a common language learn to speak it; no Garou is born with instinctive knowledge of the language. The Mother Tongue cannot effectively communica
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