About: Flak Cannon   Sponge Permalink

An Entity of Type : dbkwik:resource/IPLv5wsfDFanW0AYFHEWUw==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

Flak Cannon is a Tier 4 Munitions power in the Glory tree.

AttributesValues
rdf:type
rdfs:label
  • Flak Cannon
  • Flak cannon
  • Flak Cannon
  • Flak Cannon
rdfs:comment
  • Flak Cannon is a Tier 4 Munitions power in the Glory tree.
  • Fires krogan designed shells that burst into shrapnel upon impact. Shrapnel damage is reduced against armored enemies. Activation requires one power cell from Flak Cannon's limited power cell supply
  • Flak Cannons are anti-aircraft weapons in Just Cause 2.
  • El Flak Cannon es una de las armas principales en la saga Unreal y ha estado en el juego desde sus inicios. En general, el botón primario lanza un proyectil dispersado, ideal para disparar a corta distancia, y el segundo lanza el proyectil como bomba. La principal diferencia entre los dos disparos es el daño que causa y la distancia del proyectil. Específicamente Flak Cannon en: U • UT99 • U2 • UChamp • UT2003 • UT2004 • UChamp 2 • UT3
  • As Daxter comments when you first use this weapon, its fire rate is sub-par and it does deal a lot of damage in one shot, but only against the weakest of enemies you encounter. Aeropan fighters will go down in one direct hit, or three hits with a nearby explosion, but the Aeropan transport is practically unscathed when undergoing similar circumstances. As such, despite the damage potential, the slow rate of fire, low ammo capacity, and poor reload speed makes this weapon not viable for long-term fights, combat with sturdy opponents, or general late-game plane sections.
  • The Flak Cannon is a weapon in the Unreal series. It fires shrapnel at a lethal damage level, and can gib enemies easily. Use this on enemies like Titans, Brutes, Skaarj, and even Spinners. It is featured in all the Unreal games except for Unreal II: The Awakening. In Unreal Tournament, this weapon acts (and has always acted) as a close-combat weapon; in Unreal it was the replacement for the Quadshot, and in UT2004 there's hardly a difference between it and the Flak Cannon in UT99 other than a visual change, but in UT3 it has been upgraded to make it more powerful.
dcterms:subject
ammo-mag
  • Infinity
nazwa
  • Flak Cannon
Reload
  • 0(xsd:double)
  • 0(xsd:double)
  • 0(xsd:double)
  • 0(xsd:double)
  • 0(xsd:double)
grafika
  • Flakcannon-2003.jpg
  • Flakcannon-ut.jpg
  • UT3-flakcannon.png
Fire Rate
  • 0(xsd:double)
  • 1(xsd:integer)
  • 1(xsd:double)
  • 1(xsd:double)
  • 1(xsd:double)
dbkwik:jakanddaxte...iPageUsesTemplate
dbkwik:starcraft/p...iPageUsesTemplate
dbkwik:es.unreal/p...iPageUsesTemplate
Game
Type
  • Anti-aircraft artillery
Caption
  • A single barrel version at the Ular Boys HQ.
dbkwik:justcause/p...iPageUsesTemplate
dbkwik:pl.unreal/p...iPageUsesTemplate
Typ
  • Wybuchowa
  • Postępowa
Price
  • 2400(xsd:integer)
  • 3600(xsd:integer)
  • 4800(xsd:integer)
  • 6000(xsd:integer)
Ammo
  • 5(xsd:integer)
  • 7(xsd:integer)
  • 9(xsd:integer)
  • 11(xsd:integer)
  • 15(xsd:integer)
Cost
  • Unknown
dbkwik:unreal/prop...iPageUsesTemplate
Owners
Primary
  • 24(xsd:integer)
Damage
  • 3(xsd:integer)
  • 3(xsd:double)
  • 4(xsd:double)
  • 5(xsd:double)
  • 6(xsd:integer)
  • 13(xsd:integer)
  • 24(xsd:integer)
  • 90(xsd:integer)
  • 100(xsd:integer)
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software