In 2012, it was used as a simulated location by Abstergo Industries during the first and second stage of their Animi Training Program, being introduced to the latter with a system update. The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the comune's center was a large open courtyard, walled in by half-open hallways, to which heralds would make various announcements. The building featured a modest bell tower as well as some stables, where a few horses rested. Residences were for the most part quite plain, with some in obvious disrepair; even the church was under construction.
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