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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Wild Coil (ワイルドコイル Wairudo Koiru?) is Spring Man's special weapon. It sends one spring forward, and one backward. It is one of the few weapons in Mega Man 7, other than the Mega Buster, that can be charged up. When charged, the springs jump higher and cause more damage. When charged, their bounces can also be made higher if the player holds "Up" while releasing the shot. This weapon is Shade Man's primary weakness, and is also effective against the Gameriser and Wily Capsule. It also appears in Mega Man 9, where Mega Man is equipped with it in the scenes shown by Rush in the ending.

AttributesValues
rdfs:label
  • Wild Coil
  • Wild Coil
rdfs:comment
  • Wild Coil (ワイルドコイル Wairudo Koiru?) is Spring Man's special weapon. It sends one spring forward, and one backward. It is one of the few weapons in Mega Man 7, other than the Mega Buster, that can be charged up. When charged, the springs jump higher and cause more damage. When charged, their bounces can also be made higher if the player holds "Up" while releasing the shot. This weapon is Shade Man's primary weakness, and is also effective against the Gameriser and Wily Capsule. It also appears in Mega Man 9, where Mega Man is equipped with it in the scenes shown by Rush in the ending.
  • Wild Coil (ワイルドコイル Wairudo Koiru?, Trad. Bobina Salvaje) es el arma de Spring Man en Mega Man 7. Lanza un resorte hacia delante y otro hacia atrás. Es una de las pocas armas, que no sea el Mega Buster, que pueda ser cargada. Cuando se carga, los resortes saltan más alto y causan más daño. El jugador también puede ajustar la trayectoria presionando arriba o abajo con el panel de control, cuando se dispara. Esta arma es la debilidad principal de Shade Man. __TOC__
dcterms:subject
dbkwik:resource/1HAksLkQe-fCHonuepG9Aw==
dbkwik:resource/1X0Dd-NeH-CXVqJH62baPQ==
  • ワイルドコイル
Usuario
dbkwik:resource/FAvDiB94QS5DYzjpxvQKFg==
  • 14(xsd:integer)
  • 28(xsd:integer)
Boss
  • '''Spring Man
dbkwik:resource/N0GrSWJlDgEmD26disW1Tg==
eagainst
dbkwik:resource/NEAHUFMiprw1wl15h1ymew==
dbkwik:resource/dl-M4-XiPf43g1R39nM5OQ==
  • Wild Coil
dbkwik:resource/juZ8rjgm9xahnJqoiHNiqw==
  • Mega Man usando el Wild Coil
Sprite
dbkwik:es.megaman/...iPageUsesTemplate
dbkwik:megaman/pro...iPageUsesTemplate
Appearances
Nombre
  • leftWild Coilright
dbkwik:resource/lT8BSI6V8vN9ttI_mgt1oA==
  • 1(xsd:integer)
  • 2(xsd:integer)
Name
  • left right Wild Coil
Romaji
  • '''Wairudo Koiru
  • Wairudo Koiru
Caption
  • Mega Man using Wild Coil.
trajectory
  • Floor, wide, front-&-back
Kanji
  • ワイルドコイル
Capacity
  • 14(xsd:integer)
  • 28(xsd:integer)
Tipo
  • Esparción, Cargable
Cost
  • 1(xsd:integer)
  • 2(xsd:integer)
imagen
  • MM7-WildCoil-Art.jpg
Effect
  • Chargeable
abstract
  • Wild Coil (ワイルドコイル Wairudo Koiru?) is Spring Man's special weapon. It sends one spring forward, and one backward. It is one of the few weapons in Mega Man 7, other than the Mega Buster, that can be charged up. When charged, the springs jump higher and cause more damage. When charged, their bounces can also be made higher if the player holds "Up" while releasing the shot. This weapon is Shade Man's primary weakness, and is also effective against the Gameriser and Wily Capsule. It also appears in Mega Man 9, where Mega Man is equipped with it in the scenes shown by Rush in the ending.
  • Wild Coil (ワイルドコイル Wairudo Koiru?, Trad. Bobina Salvaje) es el arma de Spring Man en Mega Man 7. Lanza un resorte hacia delante y otro hacia atrás. Es una de las pocas armas, que no sea el Mega Buster, que pueda ser cargada. Cuando se carga, los resortes saltan más alto y causan más daño. El jugador también puede ajustar la trayectoria presionando arriba o abajo con el panel de control, cuando se dispara. Esta arma es la debilidad principal de Shade Man. __TOC__
is Weak of
is dbkwik:resource/NEAHUFMiprw1wl15h1ymew== of
is Arma of
is Weapon of
is wpn of
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