About: Superior scrimshaw of vampyrism   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The description in the Captain's Log is as follows: Steal life from enemies with every melee hit. When worn and activated, one life point is restored for every 15 points of damage dealt. This is about 6.67% of damage done, or a little more than the Vampyrism aura. The effect stacks with the Vampyrism aura and Soul Split. This effect will only work with melee attacks; ranged and magic attacks will not be affected. The scrimshaw has a cap of 200 life points healed per hit.

AttributesValues
rdf:type
rdfs:label
  • Superior scrimshaw of vampyrism
rdfs:comment
  • The description in the Captain's Log is as follows: Steal life from enemies with every melee hit. When worn and activated, one life point is restored for every 15 points of damage dealt. This is about 6.67% of damage done, or a little more than the Vampyrism aura. The effect stacks with the Vampyrism aura and Soul Split. This effect will only work with melee attacks; ranged and magic attacks will not be affected. The scrimshaw has a cap of 200 life points healed per hit.
  • The description in the Captain's Log is as follows: Steal life from enemies with every melee hit. When worn and activated, one life point is restored for every 15 points of damage dealt. This is about 6.67% of damage done, or a little more than the Vampyrism aura. The effect stacks with the Vampyrism aura and Soul Split. This effect will ONLY work with melee attacks. Ranged and Magic attacks will not be affected. For comparison's sake, this scrimshaw heals more than the flat 50 life points of the aura of vampyrism for any hit over 750 damage.
Level
  • 92(xsd:integer)
Strength
  • 0(xsd:integer)
Version
  • new
  • worn
dcterms:subject
skillXP
  • 4000(xsd:integer)
mat1price
  • No
store
  • No
low
  • No
Examine
  • For every successful melee attack, this scrimshaw absorbs a moderate amount of the enemy's health, giving it to the scrimshaw bearer. Lasts 4 hours.
mat1qty
  • 10(xsd:integer)
Tradeable
  • No
Equipable
  • Yes
geValue
  • No
alchable
  • No
destroy
  • Drop
disassembly
  • No
Quest
  • No
kept
  • reclaimable
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Stackable
  • No
Tier
  • n/a
Slot
  • Pocket
MAT
  • Ancient bones
Magic
  • 0(xsd:integer)
Name
  • Superior scrimshaw of vampyrism
Value
  • 100000(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Update
  • Player-Owned Ports
Skill
  • Fletching
Class
  • N/A
Image
ID
  • 26297(xsd:integer)
  • 33909(xsd:integer)
high
  • No
Release
  • 2012-12-11(xsd:date)
Ranged
  • 0(xsd:integer)
Requirements
  • 80(xsd:integer)
abstract
  • The description in the Captain's Log is as follows: Steal life from enemies with every melee hit. When worn and activated, one life point is restored for every 15 points of damage dealt. This is about 6.67% of damage done, or a little more than the Vampyrism aura. The effect stacks with the Vampyrism aura and Soul Split. This effect will only work with melee attacks; ranged and magic attacks will not be affected. The scrimshaw has a cap of 200 life points healed per hit.
  • The description in the Captain's Log is as follows: Steal life from enemies with every melee hit. When worn and activated, one life point is restored for every 15 points of damage dealt. This is about 6.67% of damage done, or a little more than the Vampyrism aura. The effect stacks with the Vampyrism aura and Soul Split. This effect will ONLY work with melee attacks. Ranged and Magic attacks will not be affected. For comparison's sake, this scrimshaw heals more than the flat 50 life points of the aura of vampyrism for any hit over 750 damage.
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