Archer Units are military units that fight on foot, but use missile weapons to enable them to fight at a distance from their enemies. This distinguishes them from infantry and cavalry units. Archers are also human units, rather than the superhuman Heroes or monstrous Myth Units. The units below are also considered archers because counter-archer units have an attack bonus against them. Furthermore, they benefit from Archer upgrades (i.e. Medium Archers etc.,) though this is not true of the Atlantean heroes.
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rdfs:label
| - Archer Units (Age of Mythology)
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rdfs:comment
| - Archer Units are military units that fight on foot, but use missile weapons to enable them to fight at a distance from their enemies. This distinguishes them from infantry and cavalry units. Archers are also human units, rather than the superhuman Heroes or monstrous Myth Units. The units below are also considered archers because counter-archer units have an attack bonus against them. Furthermore, they benefit from Archer upgrades (i.e. Medium Archers etc.,) though this is not true of the Atlantean heroes.
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dbkwik:ageofempire...iPageUsesTemplate
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abstract
| - Archer Units are military units that fight on foot, but use missile weapons to enable them to fight at a distance from their enemies. This distinguishes them from infantry and cavalry units. Archers are also human units, rather than the superhuman Heroes or monstrous Myth Units. The units below are also considered archers because counter-archer units have an attack bonus against them. Furthermore, they benefit from Archer upgrades (i.e. Medium Archers etc.,) though this is not true of the Atlantean heroes. There are also a few units that, while mounted, are considered archers rather than cavalrymen as they fulfil the above criteria. The Norse do not have any archer units. Note: This is no longer the case in the Tale of the Dragon expansion, as the Norse were given a single archer unit, the Bogsveigir.
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