The Mass Heal spell almost fully heals every friendly target in the caster's sight. This spell can be very useful in RTQs or other dangerous situations.
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| - The Mass Heal spell almost fully heals every friendly target in the caster's sight. This spell can be very useful in RTQs or other dangerous situations.
- [[Category:]] Mass heal was a conjuration spell that applied an enhanced heal spell to a small group of creatures.
- Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
- Caster Level(s): Cleric 8, Druid 9 Innate Level: 8 School: Conjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Mass Harm Save: Will vs Positive Energy Spell Resistance: Yes All allies within the area of effect are restored to full Hit Points. Healing spells have a reverse effect on undead, harming instead of healing them (undead are reduced to 1d4 Hit Points with this spell).
- 9th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
- Spell level: cleric 8 druid 9 Innate level: 8 School: conjuration Components: verbal, somatic Range: touch Area of effect: large medium (3.33 meter radius) Duration: instant Save: none Spell resistance: yes Description: All allies within the area of effect are restored to full hit points. Healing spells have a reverse effect on undead, harming instead of healing them (undead are reduced to 1d4 hit points with this spell).
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| - All allies within the area of effect are restored to full hit points. Healing spells have a reverse effect on undead, harming instead of healing them .
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| - Cure wounds
- cure critical wounds
- cure light wounds
- cure minor wounds
- cure moderate wounds
- cure serious wounds
- heal
- healing circle
- mass heal
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| - The Mass Heal spell almost fully heals every friendly target in the caster's sight. This spell can be very useful in RTQs or other dangerous situations.
- [[Category:]] Mass heal was a conjuration spell that applied an enhanced heal spell to a small group of creatures.
- Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
- Caster Level(s): Cleric 8, Druid 9 Innate Level: 8 School: Conjuration Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Mass Harm Save: Will vs Positive Energy Spell Resistance: Yes All allies within the area of effect are restored to full Hit Points. Healing spells have a reverse effect on undead, harming instead of healing them (undead are reduced to 1d4 Hit Points with this spell).
- 9th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
- Spell level: cleric 8 druid 9 Innate level: 8 School: conjuration Components: verbal, somatic Range: touch Area of effect: large medium (3.33 meter radius) Duration: instant Save: none Spell resistance: yes Description: All allies within the area of effect are restored to full hit points. Healing spells have a reverse effect on undead, harming instead of healing them (undead are reduced to 1d4 hit points with this spell).
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