A Soul Charge is a spirit that has been wholly absorbed during a Soul Suck attack. Soul Charges can be used to "bridge the gap" between a dead body and the spirit that has departed it, bringing the deceased back to life. Few psys have the ability to create these, however, and even fewer have the ability to use them.
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| - A Soul Charge is a spirit that has been wholly absorbed during a Soul Suck attack. Soul Charges can be used to "bridge the gap" between a dead body and the spirit that has departed it, bringing the deceased back to life. Few psys have the ability to create these, however, and even fewer have the ability to use them.
- [[Category:]] Soul charge was a necromancy spell contained in the Obsul Ssussun.
- The Soul Charge is a move used to increase the power of a character for a short period of time. To do so leaves the character vulnerable to attack while he or she performs the charge, so to successfully complete the Soul Charge, the player must create an opening.
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| es lore
| - Selecciona cualquier cantidad de monstruos en tu Cementerio; Invócalos de Modo Especial y, si lo haces, pierdes 1000 LP por cada monstruo Invocado de Modo Especial por este efecto. En el turno en que activas esta carta no puedes realizar tu Battle Phase. Sólo puedes activar 1 "Carga de Alma" por turno.
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| - このカード名のカードは1ターンに1枚しか発動できず、このカードを発動するターン、自分はバトルフェイズを行えない。①:自分の墓地のモンスターを任意の数だけ対象として発動できる。そのモンスターを特殊召喚し、自分はこの効果で特殊召喚したモンスターの数×1000LPを失う。
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| it lore
| - Scegli come bersaglio un qualsiasi numero di mostri nel tuo Cimitero; Evocali Specialmente e, se lo fai, perdi 1000 LP per ogni mostro Evocato Specialmente da questo effetto. Non puoi effettuare la tua Battle Phase nel turno in cui attivi questa carta. Puoi attivare solo 1 "Carica Anime" per turno.
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| - Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
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| pt lore
| - Escolha qualquer número de monstros no seu Cemitério; Invoque-os por Invocação-Especial e, se isso acontecer, você perde 1000 PV para cada monstro Invocado por Invocação-Especial por este efeito. Você não pode conduzir sua Fase de Batalha no turno em que ativar este card. Você sópode ativar 1 "Carregar Alma" por turno.
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| ko lore
| - "소울 차지" 는 1턴에 1장밖에 발동할 수 없으며, 이 카드를 발동한 턴에, 자신은 배틀 페이즈를 실행할 수 없다. ① : 자신 묘지의 몬스터를 임의의 수만큼 대상으로 하고 발동할 수 있다. 그 몬스터를 특수 소환하고, 자신은 이 효과로 특수 소환한 몬스터의 수 x 1000 LP를 상실한다.
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| de lore
| - Wähle eine beliebige Anzahl Monster in deinem Friedhof; beschwöre sie als Spezialbeschwörung und falls du dies tust, verlierst du 1000 LP für jedes durch diesen Effekt als Spezialbeschwörung beschworene Monster. Du kannst in dem Spielzug, in dem du diese Karte aktivierst, keine Battle Phase durchführen. Du kannst nur 1 „Seelenlast“ pro Spielzug aktivieren.
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| - Ciblez un nombre de votre choix de monstres dans votre Cimetière ; Invoquez-les Spécialement, et si vous le faites, vous perdez 1000 LP pour chaque monstre Invoqué Spécialement par cet effet. Vous ne pouvez pas mener votre Battle Phase le tour où vous activez cette carte. Vous ne pouvez activer qu'1 "Charge de l'Âme" par tour.
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| - Effect, Condition, Condition
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| Summoning
| - Special Summons from your Graveyard
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| Effects
| - Can be applied 2 times
- Increases Magik's chance to summon Eyebites
- Unlock the potential of Magik's abilities
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| abstract
| - A Soul Charge is a spirit that has been wholly absorbed during a Soul Suck attack. Soul Charges can be used to "bridge the gap" between a dead body and the spirit that has departed it, bringing the deceased back to life. Few psys have the ability to create these, however, and even fewer have the ability to use them.
- The Soul Charge is a move used to increase the power of a character for a short period of time. To do so leaves the character vulnerable to attack while he or she performs the charge, so to successfully complete the Soul Charge, the player must create an opening. In Soulcalibur II, the Soul Charge was a three-part process, based on the amount of time the command was held for. The duration of the increased power was a function of this. With a character's standard weapon, the Soul Charge could increase the power of a move; for example, Nightmare's Sky Uppercut attack was granted the Guard Break ability when used in conjunction with a Soul Charge. However, many weapons also featured additional attributes when the Soul Charge was used with them, such as a speed or damage increase.
- [[Category:]] Soul charge was a necromancy spell contained in the Obsul Ssussun.
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