About: Control tower   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Control tower
  • Control Tower
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • A control tower was a location on space stations where its systems and status were monitored.
  • The control tower is an add-on to the terran starport in StarCraft. Control towers coordinate the construction and upgrading of advanced vessels. After the Great War, the fusion core and tech lab provided coordination functons for the starport, but the control tower remained an iconic and enduring symbol of terran aerospace supremacy. The control tower does not appear in StarCraft II; instead the starport can be attached to a tech lab.
  • A Control Tower is a small tower in a cities port capable of opening the system to the Net. It does this by firing a massive energy beam at the cities sky, creating an opening to the Net. Any system with ports to the Net require a Control Tower to open itself to the Net, without it Net travel to and from that system is impossible. Mainframe's Port and Control Tower are defended by heavy anti-aircraft guns and a squadron of CPU fighters. The Tower itself consists mainly of a control room at the base and the tower is filed with equipment and emitters to generate the energy beam.
  • The Control Tower is the first dungeon of the second act of Phantasy Star 2, located in the central tower at the former spaceport in western Piata. The dungeon does not open until having defeated Neifirst at Climatrol.
dcterms:subject
isarenaboss
  • no
walksaround
  • Energy, Fire, Poison
implemented
  • 10(xsd:double)
creatureclass
  • Elementals
senseinvis
  • ?
paraimmune
  • ?
fireDmgMod
  • 45.0
convince
  • --
deathDmgMod
  • 100(xsd:integer)
iceDmgMod
  • 100(xsd:integer)
walksthrough
  • None.
req
Summon
  • --
actualname
  • control tower
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 45.0
energyDmgMod
  • 45.0
physicalDmgMod
  • 100(xsd:integer)
MaxDmg
  • ?
earthDmgMod
  • 100(xsd:integer)
isboss
  • no
SpawnType
  • Raid, Unblockable
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
primarytype
  • Electro-Elementals
dbkwik:starcraft/p...iPageUsesTemplate
dbkwik:starwars/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
dbkwik:xenoblade/p...iPageUsesTemplate
Article
  • a
Armor
  • 1(xsd:integer)
Role
  • Advanced aircraft add-on
Name
  • Control Tower
Abilities
  • ?
costgas
  • 50(xsd:integer)
allows
  • *Dropship *Valkyrie *Science vessel *Battlecruiser
costmin
  • 50(xsd:integer)
dbkwik:phantasysta...iPageUsesTemplate
Exp
  • 3000(xsd:integer)
Structure
  • x
fgcolor
  • black
Research
  • *Apollo Reactor *Cloaking Field
plural
  • control towers
Parent
Notes
  • He is stationary.
HP
  • 750(xsd:integer)
  • 7500(xsd:integer)
Time
  • 40(xsd:integer)
Race
  • Terran
Location
  • Glooth Plant, during a raid.
wikipage disambiguates
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • A control tower was a location on space stations where its systems and status were monitored.
  • A Control Tower is a small tower in a cities port capable of opening the system to the Net. It does this by firing a massive energy beam at the cities sky, creating an opening to the Net. Any system with ports to the Net require a Control Tower to open itself to the Net, without it Net travel to and from that system is impossible. Mainframe's Port and Control Tower are defended by heavy anti-aircraft guns and a squadron of CPU fighters. The Tower itself consists mainly of a control room at the base and the tower is filed with equipment and emitters to generate the energy beam. When Daemon began her complete take over of the Net she had the Guardians enter systems and destroy their Control Towers so that they could not seal themselves from the Net. This way she could freely enter any system she needed to. (Cross Nodes) After Mainframe was opened to the Net and its Control Tower was destroyed Mouse resealed the system by activating a firewall around the hole in the systems sky. By encrypting it properly no one could gain access to the system. (Daemon Rising) There are a few other ways to enter a system that is closed to the Net, but they are generally unreliable. Portals can enter a system, but are very difficult to create. The Gateway Command is capable of entering a system like portals do, but there is only one functioning Gateway in existence. Game Cubes can enter any system with or without Net access, however there is no way for a person using them for transportation to control which system the Cube enters next. It is random chance for a Cube to enter any particular system.
  • The Control Tower is the first dungeon of the second act of Phantasy Star 2, located in the central tower at the former spaceport in western Piata. The dungeon does not open until having defeated Neifirst at Climatrol. The Control Tower is where Rolf and his party head to retrieve the four cards necessary to open up the four dams. The Musik technique, learned from Ustvestia in Oputa, is required to be used at a piano in order to reach the consoles where the cards lie; one of the six surviving technique users must know the technique and have sufficient TP to use it in order to complete the dungeon.
  • The control tower is an add-on to the terran starport in StarCraft. Control towers coordinate the construction and upgrading of advanced vessels. After the Great War, the fusion core and tech lab provided coordination functons for the starport, but the control tower remained an iconic and enduring symbol of terran aerospace supremacy. The control tower does not appear in StarCraft II; instead the starport can be attached to a tech lab.
is addons of
is req of
is wikipage disambiguates of
is newtech of
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