About: Special Weapon   Sponge Permalink

An Entity of Type : dbkwik:resource/OjSfMQVn1dq9GYoLaFy8Lg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Special Weapons vary by vehicle and are usually attributed by the personality of the characters and/or the design of the vehicle. Between different vehicles, each Special Weapon has its own amount of effectiveness. Some Specials have the ability to take out vehicles in only a few uses, while other Special Weapons are more useful for weakening, rather than killing the opponent. Special Weapons have an infinite amount of ammo, but must be recharged if they run out. Special Weapons recharge after a specific amount of time, depending on the vehicle.

AttributesValues
rdf:type
rdfs:label
  • Special Weapon
  • Special Weapon
rdfs:comment
  • Las Armas Especiales son una serie de armas características utilizadas por los Robot Masters, los Roboticized Masters y Mega Man que aparecen en el evento crossover de Sonic the Hedgehog y Mega Man, Worlds Collide, publicado por Archie Comics. Esencialmente son un arma única que se le asigna a un solo Robot Master, todas las Armas Especiales son dadas a cada Robot Master/Roboticized Master tanto para la autodefensa como para los ataques ofensivos. Sin embargo, Mega Man puede copiar las armas de cada Robot Master para utilizarlas para sus propios propósitos.
  • Special Weapons vary by vehicle and are usually attributed by the personality of the characters and/or the design of the vehicle. Between different vehicles, each Special Weapon has its own amount of effectiveness. Some Specials have the ability to take out vehicles in only a few uses, while other Special Weapons are more useful for weakening, rather than killing the opponent. Special Weapons have an infinite amount of ammo, but must be recharged if they run out. Special Weapons recharge after a specific amount of time, depending on the vehicle.
  • A Special Weapon is what Mega Man and other playable characters obtain after defeating a boss.
  • In the Mega Man and Mega Man X series, the player's character (Mega Man, Proto Man, Bass, Duo, Mega Man X, and Axl) obtain a Special Weapon from the bosses (Robot Masters or Maverick Reploids) they defeat. Most games contain 8 Special Weapons, each from a boss in the stage select screen. The amount of weapons may vary depending of the game, from 3 in the DOS Mega Man game to 11 in Mega Man 10 and 16 in Super Adventure Rockman. The Wily Tower mode from Mega Man: The Wily Wars contains the 22 Special Weapons from the first three Mega Man games, but the player can carry only 8 of them at a time. In a few games, like Mega Man 8 and Mega Man X8, it is possible to use the standard buster and a Special Weapon simultaneously, generally when the controller has enough buttons to accommodate the feat
dcterms:subject
dbkwik:es.sonic/pr...iPageUsesTemplate
dbkwik:mega-man-fa...iPageUsesTemplate
dbkwik:megaman/pro...iPageUsesTemplate
dbkwik:megamanfano...iPageUsesTemplate
Caption
  • Mega Man usando el Sonic Shot.
descripción
  • Una variedad de armas empleadas por todos los Robot Masters.
Title
  • Armas Especiales
Image
dbkwik:resource/imj647zdb7WHQrtGTjMDPg==
  • *Robot Masters *Roboticized Masters *Mega Man
abstract
  • Las Armas Especiales son una serie de armas características utilizadas por los Robot Masters, los Roboticized Masters y Mega Man que aparecen en el evento crossover de Sonic the Hedgehog y Mega Man, Worlds Collide, publicado por Archie Comics. Esencialmente son un arma única que se le asigna a un solo Robot Master, todas las Armas Especiales son dadas a cada Robot Master/Roboticized Master tanto para la autodefensa como para los ataques ofensivos. Sin embargo, Mega Man puede copiar las armas de cada Robot Master para utilizarlas para sus propios propósitos.
  • In the Mega Man and Mega Man X series, the player's character (Mega Man, Proto Man, Bass, Duo, Mega Man X, and Axl) obtain a Special Weapon from the bosses (Robot Masters or Maverick Reploids) they defeat. Most games contain 8 Special Weapons, each from a boss in the stage select screen. The amount of weapons may vary depending of the game, from 3 in the DOS Mega Man game to 11 in Mega Man 10 and 16 in Super Adventure Rockman. The Wily Tower mode from Mega Man: The Wily Wars contains the 22 Special Weapons from the first three Mega Man games, but the player can carry only 8 of them at a time. In a few games, like Mega Man 8 and Mega Man X8, it is possible to use the standard buster and a Special Weapon simultaneously, generally when the controller has enough buttons to accommodate the feature. The way a Special Weapon is obtained varies. In the first Mega Man game and in Mega Man 2: The Power Fighters, the boss drops an item containing his weapon, the robot's "heart part" (心臓部分 shinzou bubun?) and the Special Weapon Item, respectively. In games like Mega Man 2, Mega Man 7 and Mega Man & Bass, the player's character appears to absorb energy from his surroundings to obtain a Special Weapon. In Super Adventure Rockman, Mega Man is shown to obtain Special Weapons by taking a chip with data of the weapon from the defeated boss and equipping it in his Mega Buster. In Mega Man X's opening, it is shown that X has a Variable Weapon System in his X-Buster that allows him to obtain and use Special Weapons. In Mega Man X5 it is revealed that X obtains Special Weapons from the DNA program of defeated bosses. With the use of Arm Parts, X can also charge the attack of his weapons. Save for rare exceptions like the Atomic Fire, most Special Weapons cannot be charged. As the weapon obtained is not being used by the original user, who is specialized on it, sometimes the weapon may be less powerful and have a few differences. Despite this and the energy limitation, the sheer versatility of the Special Weapons makes them very powerful and threatening. A user clever enough to obtain the appropriate weapon can target the next opponent's exact weakness, providing a major advantage in battle. Using a Special Weapon does not change the user's natural weaknesses, except for some bosses. Roll also uses Special Weapons in Marvel vs. Capcom, and Mega Man was shown obtaining and using a special weapon from the Wily Machine in Mega Man II, Onslaught's Magnetic Shockwave in Marvel vs. Capcom, and using more than one Special Weapon at the same time in other media. The armor of most users changes colors to match the Special Weapon in use, the exception being Axl and Roll. Mega Man, Proto Man, and Mega Man X also don't change color in some media, like the animated series and the fighting games Marvel vs. Capcom, Marvel vs. Capcom 2 and Super Smash Bros. for Nintendo 3DS / Wii U. In the fighting games, this is possibly to avoid confusion with their alternate colors, although Mega Man's alternate color palettes in the Super Smash Bros. games represent some of the weapons present in his moveset. Although Zero obtains techniques instead of Special Weapons, a few abilities like Dark Hold and Guard Shell are identical to X's version. The only instance Zero actually uses Special Weapons is in Rockman X Mega Mission 2. Zero upgraded his buster into the Neo Buster by combining it with broken parts of the X-Buster, which was still infected by the Limited and allowed Zero to use weapons that X had obtained in the first three games. When using weapons, Zero's normal armor doesn't change color, but the Neo Buster and the Energy Armor change. In some games the player can't change weapons while one is in use and present in the screen, while in others it is possible, but doing so usually will make the current weapon disappear. In some cases, like Mega Man 4, pausing the game will cause the current weapon to disappear even if it isn't changed.
  • Special Weapons vary by vehicle and are usually attributed by the personality of the characters and/or the design of the vehicle. Between different vehicles, each Special Weapon has its own amount of effectiveness. Some Specials have the ability to take out vehicles in only a few uses, while other Special Weapons are more useful for weakening, rather than killing the opponent. Special Weapons have an infinite amount of ammo, but must be recharged if they run out. Special Weapons recharge after a specific amount of time, depending on the vehicle.
  • A Special Weapon is what Mega Man and other playable characters obtain after defeating a boss.
is dbkwik:resource/GPebGPWjTpFrqkHBV9-gcg== of
is Weapon of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software