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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Treasures are the non-consumable scavenged materials. They are the usually more valuable than resources. Treasures are divided into four classes, much like resources, of ascending value and rarity.

AttributesValues
rdf:type
rdfs:label
  • Treasures
rdfs:comment
  • Treasures are the non-consumable scavenged materials. They are the usually more valuable than resources. Treasures are divided into four classes, much like resources, of ascending value and rarity.
  • From: [[|London's Marrow]] You have gathered rare and unusual items. Your collection is exquisite. Few may see it, fewer still will understand its significance. [Find the rest of the story at ] __NOEDITSECTION__
  • Added in Thirst of Saharash update, treasure chests hidden around the world. Each of them is linked with their own Achievement. Reaching them requires The Excarnal Scepter, Jumpin' Gap Jacks or Woyal Bow of Pwodding. Traverse Compass treasure locations (Total: 10,000 XP + 4 Pieces of lvl 15 Gear): Astrubian Treasure – In the Clouds [-2, -8] Astrubian Treasure – In the Mist [9, 2] Astrubian Treasure – In the Haze [4, 8] Astrubian Treasure – In the Fog [-8, 3]
  • Treasures are the objects listed in the game's Zelda style beginning. Some of these items appear in-game, while most are never even seen in the game and are very strange, such as "8-bit Che Guevara." Upon the end of the list of Treasures, Link's sprite from The Legend of Zelda appears, holding up a sign saying "Most of this shit does not appear in this Game."
  • They hold great power in the Living Circle religion. The First Living Circle Temple in Gyongxe is designed to keep them a secret from the dedicates. In any other temple, the dedicates and magic-users would feel the Treasures' power and seek them out. In the wrong hands, the Treasures could corrupt the Living Circle religion. In 1041 KF, Rosethorn is asked by the First Dedicate Dokyi to take the Treasures to safety in the Temple of the Sealed Eye. She is amazed by their power, and ends up taking the quest.
  • Treasures are recurring items in the Legend of Zelda series. They are valuable items that can be collected in a variety of ways, most commonly as a prize for winning mini-games and as merchandise in shops. They can be sold for Rupees, but the prices of items vary in different save files and different versions of the games
  • Once you have a clue and the appropriate Locator, the treasure will show up as a faint orange symbol on your mini-map. When you approach the symbol, the controller will vibrate and you should see an "Examine" prompt. You can find the list of treasure reports that you've already discovered from the menu, under Item and then Treasures. Gar, the pirate inside the Pirate Fortress on disc 4, will provide players with hints detailing the locations they can go to in order to pick up missed treasure hunts.
dcterms:subject
Success title
  • Value in scarcity
From Storylet title
  • London's Marrow 1
Unlocked with
  • , , ,
Success description
  • Your collection is esoteric. To the layman, some of these items might seem worthless. To one who understands their potential, they are priceless. The Ambitious Barrister nods. "You could use these to effect true change. I envy you."
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Found
Games
  • ''
  • Spirit Tracks
  • Phantom Hourglass
Name
  • Treasures
Caption
  • The eight Treasures from Phantom Hourglass
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Description
  • You have gathered rare and unusual items. Your collection is exquisite. Few may see it, fewer still will understand its significance.
firstgame
  • Phantom Hourglass
wikipage disambiguates
Title Appearance
  • London's Marrow
abstract
  • Treasures are the non-consumable scavenged materials. They are the usually more valuable than resources. Treasures are divided into four classes, much like resources, of ascending value and rarity.
  • From: [[|London's Marrow]] You have gathered rare and unusual items. Your collection is exquisite. Few may see it, fewer still will understand its significance. [Find the rest of the story at ] __NOEDITSECTION__
  • Once you have a clue and the appropriate Locator, the treasure will show up as a faint orange symbol on your mini-map. When you approach the symbol, the controller will vibrate and you should see an "Examine" prompt. You can find the list of treasure reports that you've already discovered from the menu, under Item and then Treasures. Gar, the pirate inside the Pirate Fortress on disc 4, will provide players with hints detailing the locations they can go to in order to pick up missed treasure hunts. For additional information (and helpful screen shots) about each individual hunt just click on its name from the list below.
  • Added in Thirst of Saharash update, treasure chests hidden around the world. Each of them is linked with their own Achievement. Reaching them requires The Excarnal Scepter, Jumpin' Gap Jacks or Woyal Bow of Pwodding. Traverse Compass treasure locations (Total: 10,000 XP + 4 Pieces of lvl 15 Gear): Astrubian Treasure – In the Clouds [-2, -8] Astrubian Treasure – In the Mist [9, 2] Astrubian Treasure – In the Haze [4, 8] Astrubian Treasure – In the Fog [-8, 3]
  • Treasures are the objects listed in the game's Zelda style beginning. Some of these items appear in-game, while most are never even seen in the game and are very strange, such as "8-bit Che Guevara." Upon the end of the list of Treasures, Link's sprite from The Legend of Zelda appears, holding up a sign saying "Most of this shit does not appear in this Game."
  • They hold great power in the Living Circle religion. The First Living Circle Temple in Gyongxe is designed to keep them a secret from the dedicates. In any other temple, the dedicates and magic-users would feel the Treasures' power and seek them out. In the wrong hands, the Treasures could corrupt the Living Circle religion. In 1041 KF, Rosethorn is asked by the First Dedicate Dokyi to take the Treasures to safety in the Temple of the Sealed Eye. She is amazed by their power, and ends up taking the quest.
  • Treasures are recurring items in the Legend of Zelda series. They are valuable items that can be collected in a variety of ways, most commonly as a prize for winning mini-games and as merchandise in shops. They can be sold for Rupees, but the prices of items vary in different save files and different versions of the games
is wares of
is Prize of
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