About: Thieves and Teleports   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

Thieves and Teleports is the sixth level in Chip's Challenge Level Pack 3. It was created by Joshua Bone. Based on two simple motifs - thieves and teleports - this level also teaches efficiency in block moving. Move blocks 2 and 4 D, then push block 1 to the west bridge and follow it with blocks 3 and 4, and then exit the room with block 2. With all 12 chips, exit the level.

AttributesValues
rdf:type
rdfs:label
  • Thieves and Teleports
rdfs:comment
  • Thieves and Teleports is the sixth level in Chip's Challenge Level Pack 3. It was created by Joshua Bone. Based on two simple motifs - thieves and teleports - this level also teaches efficiency in block moving. Move blocks 2 and 4 D, then push block 1 to the west bridge and follow it with blocks 3 and 4, and then exit the room with block 2. With all 12 chips, exit the level.
Level
  • 6(xsd:integer)
chips available
  • 12(xsd:integer)
Password
  • IIIS
levelset
Hint
  • No
chips required
  • 12(xsd:integer)
Difficulty
  • 1(xsd:integer)
Name
  • Thieves and Teleports
dbkwik:chipschalle...iPageUsesTemplate
bold difficulty
  • 2(xsd:integer)
bold
  • 93(xsd:integer)
Time
  • 120(xsd:integer)
abstract
  • Thieves and Teleports is the sixth level in Chip's Challenge Level Pack 3. It was created by Joshua Bone. Based on two simple motifs - thieves and teleports - this level also teaches efficiency in block moving. Slide >L into the lower teleport and collect four chips, then move block 2 on the right L, block 1 5L and block 2 7L 2U, which will put both blocks into place to cause partial posting and allow Chip to reach the other set of four chips. Use the flippers to swim to the north section, then move block 2 L and block 5 2D into one water space; the goal in this room is to build bridges to the last four chips and out of the room, since the thief will steal Chip's flippers. Move blocks 2 and 4 D, then push block 1 to the west bridge and follow it with blocks 3 and 4, and then exit the room with block 2. With all 12 chips, exit the level.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software