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An Entity of Type : dbkwik:resource/QTfNhfYm8WzFPz7C-M3wyg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Water elemental is a type of monster in ADOM. The weakest of the elementals, water elementals are amphibious beings that can be found in dungeons or underwater. They can swim, naturally, and have a water breath attack. Unlike some other creatures of water, though, they are not particularly vulnerable to fire. They are found in large abundance in the Water Temple.

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  • Water Elemental
  • Water elemental
  • Water elemental
  • Water Elemental
  • Water Elemental
  • Water Elemental
  • Water elemental
rdfs:comment
  • Water elemental is a type of monster in ADOM. The weakest of the elementals, water elementals are amphibious beings that can be found in dungeons or underwater. They can swim, naturally, and have a water breath attack. Unlike some other creatures of water, though, they are not particularly vulnerable to fire. They are found in large abundance in the Water Temple.
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  • The Water Elemental is an enemy found within many Lost Sea locations.
  • Water elementals were extra-dimensional magical creatures. A Water elemental trapped in matter, such as a human form, was subject to the limitations associated with that matter. They generally had difficulty adopting human form, as a result of which they tended to have defects. (PROSE: The City of the Dead)
  • Elementals are called to Erebus from an alternate plane, where Agares hid the jewels of pure creation. Such is the density of creative force on these planes that even pure energy can gain sentience and will, arising and dissipating in an endless cycle. These fleeting beings are called elementals. Water elementals are favorites of conjurers in coastal kingdoms. They can be sent dashing across the waves to disrupt any foreign vessels, destroying ships and scaring even the saltiest of sailors.
  • Water Elementals are patient creatures made of living water. Below the surface of the water, these elementals look like nothing more than water themselves. Only when they are enraged does their appearance manifest as a vicious whirlpool or living tidal wave, or most notably when they rise from the water to stride arcoss the land. They are created by powerful wizards to work their will on the world and their enemies . Interestingly, even though the Fire Elemental is weaker on water spaces, the Water Elemental inexplicably is not weaker on lava field spaces.
  • The Water Elemental is an enemy encounter in Suikoden Tactics. It is found in Ruins of Obel and Mido Shallows. This elemental doesn't fight but it spread an water elemental affinity.
  • The essence of Water is attraction. The Elemental can draw all water into itself. It can draw water from the very body of a human that approaches it. A Water Elemental looks for the largest source of water in an area, especially those that are magical and endless. It then draws upon the boundless magical stream. People begin to dye of thirst as it grows in power enough to engulf its surroundings in a flood. As long as the Water Elemental has a steady source of water, the Elemental cannot be harmed or contained. It is only vulnerable to Air. Once away from a major water source, it will be drawn to the nearest source of water, at which point one can attempt to contain it.
  • The Water Elemental is an enemy encountered at the end of Dungeon Siege: Legends of Aranna.
  • Water Elemental is an enemy in MARDEK.
  • These creatures inhabit the area accessed during the Elemental Workshop I and Elemental Workshop II that is below Seer's Village. This monster is very helpful in training Herblore as it always drops a Vial of water upon defeat as well as an array of grimy herbs. It can be accessed after the quest is completed.
  • Water Elemental is fought in the Sunken Shrine. Interestingly, it is not weak to Thunder, and is instead weak to Ice.
  • Vesi elementaalit ovat tehty vedestä ja kaikesta nestemmäisestä. Maagit osaavat kutsua niitä. Vesi elementaalien johtaja on Neptulon ja ne asuvat Abyssal Mawissa. thumb
  • Race: elemental Alignment: true neutral Armor class: 19 Hit points: 30 Attack bonus: +6 Damage: 1d8+3 bludgeoning damage (creature weapon) Hit dice (level): 4 Challenge rating: 4 Size: medium Trained skills:(‡) listen (7), spot (7) Feats: darkvision, power attack, weapon proficiency (creature)
  • They are often killed for their vial and herb drops, which in combination can be used in the Herblore skill.
  • Monster Level: Unknown Hit Points: 60-71 Damage: Unknown - Unknown Armour: Unknown Base Experience: 45 Combat Messages: No messages noted.
  • Water elementals were elemental creatures of water who were unable to move more than 180 feet (55 meters) from the body of water from which they were conjured. They spoke Aquan although they rarely chose to speak.
  • Several updates ago from the current version, water elementals were changed to lvl 25 for quite possibly a few weeks or months. Wether this was due to a bug or hot-fix is unknown.
  • The Water Elemental belongs to a group of ancient spirits, like powerful genies, and represented the four elements: Earth, Air, Fire, and Water. They were blamed for disasters such as fires, earthquakes, and hurricanes.
  • Water elementals are one of four elemental creatures encountered during the Elemental Workshop I quest. They are located in the northern room of the elemental workshop, and may be fought alongside the earth, air and fire elementals. They are often killed for their vial and herb drops, which in combination can be used in the Herblore skill.
  • Water elementals are the denizens of the Elemental Plane of Water. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its opponents.
  • The second elemental in the game, meant to be used alongside the Water Blast Staff. After all, it's a blue orb with rings on it. Once equipped, you'll be surrounded by a watery (blue) Aura and start recharging your Water Charges. As a bonus, it gives you the ability to- that's right, FLOAT on the water around the island! But you only have a limited amount of time to float, so don't get too comfortable! If your bar is full enough, press Q to heal yourself and nearby teammates!
  • rightŻywiołaki wody to żywiołaki stworzone z wody lub innych cieczy. Niektóre z nich zostały skażone, co objawia się zielonym, zamiast niebieskim, zabarwieniem. Żywiołak wody to muskularna człekokształtna postać uformowana z szemrzącej zielono-niebieskiej wody; polerowane miedziane bransolety nosi na masywnych ramionach, a na bezkształtnej głowie jarzy się dwoje niebieskich oczu. Tors zwęża się ku dołowi, tworząc stożkowaty wir. Żywiołaki wody, prawdopodobnie najbardziej wszechstronne ze wszystkich żywiołaków, mają silne ramiona, szybkie ruchy i zdrowe nastawienie. Wrogowie się ich boją, gdyż opanowały niszczycielskie wodne ataki, paraliżujące ciosy i umiejętność formowania potężnych wirów wodnych. Są one również najbardziej skryte. Wiele z nich nigdy nie oglądało światła słonecznego i mie
  • Water elementals are elemental creatures made of water and various other liquids. Some water elementals have become corrupted, appearing green instead of blue. A water elemental is a muscular humanoid formed from glimmering blue-green water; polished brass bracers encircle its hefty arms and two glowing blue eyes shine from a featureless head. Its torso trails off into a vestigial whirlpool. Water elementals, perhaps the most versatile of all the elementals, possess strong arms, quick reflexes, and hearty constitutions. Enemies fear them, for water elementals possess devastating slam attacks, numbing blows, and the capacity to form powerful whirlpools. They are also the most secretive. Many have never seen daylight and dwell near ocean wrecks and forgotten cities. Human archmagi preferred
Level
  • 44(xsd:integer)
  • 80(xsd:integer)
  • 135(xsd:integer)
  • N/A
Strength
  • 3(xsd:double)
  • 600(xsd:integer)
Appeared
Alignment
Attack
  • 24(xsd:integer)
veteranlife
  • 3694(xsd:integer)
regularlife
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regulararmor
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elitearmor
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veteranarmor
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elitelife
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veterandamage
  • 997(xsd:integer)
eliteexp
  • 2150084(xsd:integer)
regularexp
  • 2732(xsd:integer)
elitedamage
  • 1379(xsd:integer)
regulardamage
  • 425(xsd:integer)
veteranexp
  • 79228(xsd:integer)
nieve
  • No
dcterms:subject
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