Image:Drainblood.png Image:Combonormal.png Image:Mindskill.png Image:Magicattack.png Image:Runemagic.png Image:15sec.png Self
* Transfer health from 3 active Bloodlinks to you. Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond.
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rdfs:comment
| - Image:Drainblood.png Image:Combonormal.png Image:Mindskill.png Image:Magicattack.png Image:Runemagic.png Image:15sec.png Self
* Transfer health from 3 active Bloodlinks to you. Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond.
- Drain Blood is a Destruction spell in The Elder Scrolls III: Morrowind that temporarily lowers an adversary's Health and Magicka.
- Drain Blood is an ability gained by taking the "Vampiric Ability" feat. It does nether damage based on your dexterity, with nether damage's effect being life drain, thus "sucking life" and increasing your health by the amount gained. It is a useful ability for hitting monsters with high evasion early game because it cannot miss, but as most high level monsters have nether resistance (and all others but magic) at superb, hypnotism is generally a better choice if the player wants to hit a high evasion enemy. For the same reason, you can't use Drain Blood as a poor man's heal later on because it will do very little damage after the monster's resistances are applied.
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Strength
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dcterms:subject
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baseID
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Cooldown
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dbkwik:elderscroll...iPageUsesTemplate
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Range
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float
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Name
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Type
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Weakness
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DESC
| - Drains the enemy of 10% of their maximum health.
The user is healed for 300% of the health drained.
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Duration
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Icon
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Cost
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Area
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Accuracy
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School
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magnitude
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Effect
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abstract
| - Image:Drainblood.png Image:Combonormal.png Image:Mindskill.png Image:Magicattack.png Image:Runemagic.png Image:15sec.png Self
* Transfer health from 3 active Bloodlinks to you. Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond.
- Drain Blood is a Destruction spell in The Elder Scrolls III: Morrowind that temporarily lowers an adversary's Health and Magicka.
- Drain Blood is an ability gained by taking the "Vampiric Ability" feat. It does nether damage based on your dexterity, with nether damage's effect being life drain, thus "sucking life" and increasing your health by the amount gained. It is a useful ability for hitting monsters with high evasion early game because it cannot miss, but as most high level monsters have nether resistance (and all others but magic) at superb, hypnotism is generally a better choice if the player wants to hit a high evasion enemy. For the same reason, you can't use Drain Blood as a poor man's heal later on because it will do very little damage after the monster's resistances are applied.
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