About: Chad Moore   Sponge Permalink

An Entity of Type : dbkwik:resource/RqdbH3WV12ooyjpyuINlYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Chad Moore graduated in 1993 with a Degree in Economics but entered the game scene instead, joining up with Interplay to contribute to Fallout 2's development in 1998. In 2001, he joined Troika Games and used his various skills to help in the development of Arcanum (programming, voice directing and casting), and Bloodlines (lead character modeler, assorted design, dialogue, and story). After Troika disappeared, Chad has been involved in two projects for SCEA (Sony Computer Entertainment America), Jet Li: Rise to Honor (SCEA motion capture team) and God of War (animation supervisor).

AttributesValues
rdf:type
rdfs:label
  • Chad Moore
rdfs:comment
  • Chad Moore graduated in 1993 with a Degree in Economics but entered the game scene instead, joining up with Interplay to contribute to Fallout 2's development in 1998. In 2001, he joined Troika Games and used his various skills to help in the development of Arcanum (programming, voice directing and casting), and Bloodlines (lead character modeler, assorted design, dialogue, and story). After Troika disappeared, Chad has been involved in two projects for SCEA (Sony Computer Entertainment America), Jet Li: Rise to Honor (SCEA motion capture team) and God of War (animation supervisor).
  • Chadwick Moore was an Interplay artist. He did not do any art for the first Fallout, but he nevertheless got a character named after him - Moore, the psyker from the Cathedral. He was also a Fallout 2 artist, and he once again got a character with his last name - Thomas Moore. Both of these characters (as well as Chad himself in Chris Avellone's Fallout Bible 9) were described as scruffy. After leaving Interplay, Moore joined Troika Games.
dcterms:subject
foaf:homepage
dbkwik:fallout/pro...iPageUsesTemplate
Games
  • FO2
Role
  • Lead Artist
  • Lead Character Artist
  • Lead Artist/Lead Designer
  • Lead Narrative Designer
Type
  • developer
mobygames
Other Names
  • Chad
Company
Homepage
to
  • 1999(xsd:integer)
  • 2004(xsd:integer)
  • 2007(xsd:integer)
  • Present
from
  • 1995(xsd:integer)
  • 1999(xsd:integer)
  • 2005(xsd:integer)
  • 2007(xsd:integer)
Date of Birth
  • ?
abstract
  • Chad Moore graduated in 1993 with a Degree in Economics but entered the game scene instead, joining up with Interplay to contribute to Fallout 2's development in 1998. In 2001, he joined Troika Games and used his various skills to help in the development of Arcanum (programming, voice directing and casting), and Bloodlines (lead character modeler, assorted design, dialogue, and story). After Troika disappeared, Chad has been involved in two projects for SCEA (Sony Computer Entertainment America), Jet Li: Rise to Honor (SCEA motion capture team) and God of War (animation supervisor).
  • Chadwick Moore was an Interplay artist. He did not do any art for the first Fallout, but he nevertheless got a character named after him - Moore, the psyker from the Cathedral. He was also a Fallout 2 artist, and he once again got a character with his last name - Thomas Moore. Both of these characters (as well as Chad himself in Chris Avellone's Fallout Bible 9) were described as scruffy. After leaving Interplay, Moore joined Troika Games.
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software