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A Great House (tlhIngan Hol: tuqmey Dun) was a family of Klingon nobles that, collectively, ruled the Klingon Empire. The 24 most influential Great Houses each sent one representative to the Klingon High Council. Houses were named after its head. (DS9: "The House of Quark") Each Great House maintained its own fleet; Klingon admirals often commanded House fleets. (Ship Recognition Manual, Volume 3: Ships of the Klingon Empire)

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  • Great House
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  • A Great House (tlhIngan Hol: tuqmey Dun) was a family of Klingon nobles that, collectively, ruled the Klingon Empire. The 24 most influential Great Houses each sent one representative to the Klingon High Council. Houses were named after its head. (DS9: "The House of Quark") Each Great House maintained its own fleet; Klingon admirals often commanded House fleets. (Ship Recognition Manual, Volume 3: Ships of the Klingon Empire)
  • A Great House was a type of aristocratic family. During the early years of the Galactic Republic, the Great Houses House Juoni, House Praji and House Vahali gained influence on the planet Kaikielius and became collectively known as the Triad.
  • The Great House is the personal dwelling of the Master of Lake-town. Thorin and Company were here when they came to Laketown in TA 2941. It was later destroyed by Smaug.
  • The Great Houses of Gallifrey were the sentient homes of the Time Lords. They were sometimes confused with Chapterhouses. (PROSE: Lungbarrow)
  • The game was played by Tejaswini Arqua Vorpatril, Rish, and ImpSec Captain Morozov during the former two's flight from a violent overthrow of House Cordonah. Ivan Vorpatril and Byerly Vorrutyer played the game with the Jacksonian refugees as well. While the game was expertly played by Tej and Rish, who dominated the games they played, Morozov noted that the game was more useful as a tool to relax the frightened half-sisters and allow them to open up about their plight and fears.
  • The Great Houses are the most powerful of the noble houses of the Seven Kingdoms. They exercise immense authority and power over their vassals and territories and are answerable only to the King of the Andals and the First Men, Lord of the Seven Kingdoms and Protector of the Realm. Before the Targaryen Conquest, each of the Seven Kingdoms was ruled independently by a powerful royal family. During the Conquest these families were either destroyed and replaced, or defeated and made to swear allegiance to King Aegon, who reigned from the Iron Throne in King's Landing.
  • The five Great Houses of the Kurzick are ancient noble families that trace their lineage back into the earliest history of Cantha. They provide leadership and are the focus of power in the Kurzick nation. Each house practices a different aspect of culture and art and devoted to a different god: The five Great Houses are: There are also several less prominent Kurzick houses. The other known houses are: * House Gorhopf, who study and protect the Echovald Forest * House Ulrikar, which tried to secure a foothold in Kryta
  • By the 24th century, each House was usually led by the eldest male of the ruling family. His wife was the Mistress of the Great House, who typically oversaw the running of the household and approved all marriages into the family. The ruling family was traditionally of noble descent, though this was not always the case by the late 24th century. The Great House also included various properties and holdings, and commanded military forces. (TNG: "Redemption" ; DS9: "You Are Cordially Invited")
  • The Great Houses are organizations of prominent families in the Klingon Empire. Representatives of the most powerful of the Great Houses serve on the High Council of the Klingon Empire, the ruling body of the Klingon Empire. Many of these Houses were descended from nobility and some claimed their lineage to Kahless. These bodies were responsible for defining the political state of the Empire and their games govern much of it. It was through the most powerful of Houses that controlled fleets and it was their support that allowed the Klingon Empire to function. (STO video game: Star Trek Online)
  • The Great Houses are extended families of Dragon-Blooded and their un-exalted mortal kin that make up the principal political and social powers within the Realm. Collectively they are known as the Scarlet Dynasty, as they largely derive from the offspring of the Scarlet Empress. The Houses arose from the power-bases of the elder children of the Empress in the fourth and fifth centuries (predominantly Ragara, Cynis, Mnemon, Ledaal and Sesus). Houses have risen and fallen in power over time, with some - like House Manosque - eradicated. The eleven current Great Houses are:
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  • Tinker, Tailor, Soldier, Praji
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  • Tinker, Tailor, Soldier, Praji
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  • The Great Houses are the most powerful of the noble houses of the Seven Kingdoms. They exercise immense authority and power over their vassals and territories and are answerable only to the King of the Andals and the First Men, Lord of the Seven Kingdoms and Protector of the Realm. Before the Targaryen Conquest, each of the Seven Kingdoms was ruled independently by a powerful royal family. During the Conquest these families were either destroyed and replaced, or defeated and made to swear allegiance to King Aegon, who reigned from the Iron Throne in King's Landing. The Gardeners, Hoares, and Durrandons were slain and replaced by the Tyrells, Greyjoys, and Baratheons respectively, while the Lannisters, Arryns, and Starks surrendered peacefully and were allowed to remain in control of their lands. In addition, Aegon raised up the Tullys to rule over the Riverlands, which had been under ironborn occupation prior to his arrival. Only House Martell of Dorne resisted his armies, but was later brought into the fold through a peaceful marriage-alliance some two centuries later. Each Great House has a large number of vassal houses serving it, most of whom in turn have smaller vassals under them, extending all the way down to farmers and landed knights. Each Great House rules over its territory and is responsible for collecting taxes and, in times of war, raising troops to fight for the king. Otherwise they are largely left to operate autonomously to simplify the bureaucracy and governance of the realm. Robert's Rebellion ended in the exile of the last Targaryens, with House Baratheon replacing them on the Iron Throne. The War of the Five Kings has seen changes amongst the Great Houses. House Martell and House Baratheon, including all three of its rival branches, have become extinct, alongside House Tyrell which is on the brink of extinction- with the main-line gone. The Riverlands and the titles of House Tully, which is also near extinction, defeated in the war and exiled, have been given to its usurping former vassals House Frey, though the other Tully vassals remain in open rebellion against the Freys. With the coronation of Queen Cersei I Lannister, the Crownlands are now held by House Lannister, the de facto royal house. Although scattered early in the war and stripped of lands and titles, House Stark has regained control of the North through the defeat of its usurping vassals House Bolton.
  • A Great House (tlhIngan Hol: tuqmey Dun) was a family of Klingon nobles that, collectively, ruled the Klingon Empire. The 24 most influential Great Houses each sent one representative to the Klingon High Council. Houses were named after its head. (DS9: "The House of Quark") Each Great House maintained its own fleet; Klingon admirals often commanded House fleets. (Ship Recognition Manual, Volume 3: Ships of the Klingon Empire)
  • The Great Houses are organizations of prominent families in the Klingon Empire. Representatives of the most powerful of the Great Houses serve on the High Council of the Klingon Empire, the ruling body of the Klingon Empire. Many of these Houses were descended from nobility and some claimed their lineage to Kahless. These bodies were responsible for defining the political state of the Empire and their games govern much of it. It was through the most powerful of Houses that controlled fleets and it was their support that allowed the Klingon Empire to function. (STO video game: Star Trek Online) The Houses are generally named after the leader of the House, however it is the decision of the leader of a Great House under which name his House would be known by. Ja'rod, for example, decided not to rename his House from the House of Duras to the House of Ja'rod, as his son Duras, son of Ja'rod would most likely rename it back to the House of Duras upon assuming leadership of the house. (TLE novel: The Art of the Impossible)
  • A Great House was a type of aristocratic family. During the early years of the Galactic Republic, the Great Houses House Juoni, House Praji and House Vahali gained influence on the planet Kaikielius and became collectively known as the Triad.
  • The Great House is the personal dwelling of the Master of Lake-town. Thorin and Company were here when they came to Laketown in TA 2941. It was later destroyed by Smaug.
  • The Great Houses of Gallifrey were the sentient homes of the Time Lords. They were sometimes confused with Chapterhouses. (PROSE: Lungbarrow)
  • By the 24th century, each House was usually led by the eldest male of the ruling family. His wife was the Mistress of the Great House, who typically oversaw the running of the household and approved all marriages into the family. The ruling family was traditionally of noble descent, though this was not always the case by the late 24th century. The Great House also included various properties and holdings, and commanded military forces. (TNG: "Redemption" ; DS9: "You Are Cordially Invited") When the head of a Great House died, either in battle or of natural causes, leadership of the House passed to his heir, usually his eldest son. If the head of the House had been defeated in honorable combat, his wife also had the right to perform the brek'tal ritual and choose his victor as the new head of her House. If the head of the House left no male heir and died under unusual circumstances, the High Council could arrange special dispensation for someone else to rule the House, such as the Mistress. (DS9: "The House of Quark") It was possible for individuals unrelated by blood to join a Great House, by consent of the House's head. (TNG: "The Bonding" ; DS9: "Soldiers of the Empire"; see also: R'uustai) Great Houses which were gravely dishonored by the actions of their rulers could be disbanded, and their holdings claimed by other Houses. (DS9: "The House of Quark")
  • The Great Houses are extended families of Dragon-Blooded and their un-exalted mortal kin that make up the principal political and social powers within the Realm. Collectively they are known as the Scarlet Dynasty, as they largely derive from the offspring of the Scarlet Empress. The Houses arose from the power-bases of the elder children of the Empress in the fourth and fifth centuries (predominantly Ragara, Cynis, Mnemon, Ledaal and Sesus). Houses have risen and fallen in power over time, with some - like House Manosque - eradicated. The eleven current Great Houses are: * House Ledaal * House Tepet * House Mnemon * House Ragara * House Cathak * House Sesus * House Iselsi * House Peleps * House Cynis * House V'Neef * House Nellens Image:Game-Exalted.png This Exalted-related article is a stub. You can help WWWiki by fixing it.
  • The game was played by Tejaswini Arqua Vorpatril, Rish, and ImpSec Captain Morozov during the former two's flight from a violent overthrow of House Cordonah. Ivan Vorpatril and Byerly Vorrutyer played the game with the Jacksonian refugees as well. While the game was expertly played by Tej and Rish, who dominated the games they played, Morozov noted that the game was more useful as a tool to relax the frightened half-sisters and allow them to open up about their plight and fears.
  • The five Great Houses of the Kurzick are ancient noble families that trace their lineage back into the earliest history of Cantha. They provide leadership and are the focus of power in the Kurzick nation. Each house practices a different aspect of culture and art and devoted to a different god: The five Great Houses are: * House zu Heltzer, political leaders of the Kurzick, inventors and crafters devoted to Dwayna * House Vasburg, great fighters, devoted to Balthazar * House Durheim, historians, scholars and poets, devoted to Grenth * House Brauer, dedicated to art and beauty, devoted to Lyssa * House Lutgardis, great musicians, devoted to Melandru The first two houses, zu Heltzer and Vasburg, are stronger and more prominent than the remaining three. All five houses squabble amongst each other mainly to show power and extend influence. Still, when it comes to enmity towards the Luxons, all five houses easily overlook their differences to fight their common foe. There are also several less prominent Kurzick houses. The other known houses are: * House Gorhopf, who study and protect the Echovald Forest * House Ulrikar, which tried to secure a foothold in Kryta
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