About: Man-at-Legs   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Man-At-Legs Is A Helper In Pikmin 4 The Progg Wars This Guy Loves Shooting Progg To Death And Also A Boss In Pikmin 2

AttributesValues
rdf:type
rdfs:label
  • Man-at-Legs
  • Man-At-Legs
rdfs:comment
  • Man-At-Legs Is A Helper In Pikmin 4 The Progg Wars This Guy Loves Shooting Progg To Death And Also A Boss In Pikmin 2
  • This species of the arachnorb family fuses with machinery at a crucial point in the maturation process, giving it the ability to fire energy burst from the launcher beneath its spherical torso. However, the Man-At-Legs itself is not in control of this weapon. Instead, the mechanical portions of its structure appear to automatically acquire and attack targets. The Man-At-Legs has a gentle disposition, and as a member of the arachnorb family, it has no natural enemies. It is particularly difficult to understand why this species would develop such awesome offensive capabilities, leading to rumors in the scientific community that it was the machinery that approached the arachnorb and proposed the symbiotic relationship.
  • The Man-at-legs is a boss in Pikmin 2 for the Nintendo GameCube and the New Play Control for Wii. This monster is in two locations, Hole of Heroes on sublevel 13, and is the boss in Subterranean Complex. He has a weapon that shoots bullets, like a gun. It is all metallic, and when defeated, the player cannot use its Pikmin can't carry the body to the ship for money.
  • The Man-at-Legs (ダマグモキャノン) is a member of the Arachnorb family, and first appeared as a boss in Pikmin 2. It's one of the few bio-mechanical creatures featured in the game, having a mostly mechanical torso sheathed in metal with four spindly legs - three of them are black, organic and spider-like, while the other one is mechanical. Several exhaust pipes on its body continually emit smoke. Unlike other Arachnorbs, it has no flat footpads to stomp Pikmin with, Instead it relies on its speed, quickly skittering around the room to avoid being attacked. When agitated, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock onto. However, the M
dcterms:subject
Pikmin
  • y
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:pikmin-fano...iPageUsesTemplate
dbkwik:pikmin/prop...iPageUsesTemplate
dbkwik:pikminfanon...iPageUsesTemplate
Challenge
Series
  • Pikmin series
Kingdom
Name
  • Man-at-Legs
  • Pseudoarachnia navaronia
  • Pseudoarachnia navaronia navaronia
Type
  • Species
Caption
  • Man-at-Legs' artwork from Pikmin 2.
Vitality
  • 2800(xsd:integer)
Underground
Weight
  • N/A
Height
  • 170.0
Genus
Class
Related
  • Dweevils
firstgame
  • Pikmin 2
Areas
  • None
Attacks
  • Fires explosive projectiles
  • Shoots at Pikmin
Family
Phylum
Creator
Size
  • 270(xsd:integer)
abstract
  • The Man-at-Legs (ダマグモキャノン) is a member of the Arachnorb family, and first appeared as a boss in Pikmin 2. It's one of the few bio-mechanical creatures featured in the game, having a mostly mechanical torso sheathed in metal with four spindly legs - three of them are black, organic and spider-like, while the other one is mechanical. Several exhaust pipes on its body continually emit smoke. Unlike other Arachnorbs, it has no flat footpads to stomp Pikmin with, Instead it relies on its speed, quickly skittering around the room to avoid being attacked. When agitated, the panels of its underbelly separate and a machine gun-like weapon extends out, tracking any nearby targets via a laser sight before rapidly firing a barrage of explosive rounds at whatever it manages to lock onto. However, the Man-at-Legs is not in control of this, the machine extends the machine gun, the Man-at-Legs is actually gentle under the metal. Once the Man-At-Legs dies, fireworks sprays from its body before the entire creature violently explodes, quite unlike the other Arachnorbs, which simply disintegrate. It is only found on the last sublevel of the Subterranean Complex, sublevel 13 of the Hole of Heroes and sublevel 2 of the Secret Testing Range in Challenge Mode.
  • Man-At-Legs Is A Helper In Pikmin 4 The Progg Wars This Guy Loves Shooting Progg To Death And Also A Boss In Pikmin 2
  • This species of the arachnorb family fuses with machinery at a crucial point in the maturation process, giving it the ability to fire energy burst from the launcher beneath its spherical torso. However, the Man-At-Legs itself is not in control of this weapon. Instead, the mechanical portions of its structure appear to automatically acquire and attack targets. The Man-At-Legs has a gentle disposition, and as a member of the arachnorb family, it has no natural enemies. It is particularly difficult to understand why this species would develop such awesome offensive capabilities, leading to rumors in the scientific community that it was the machinery that approached the arachnorb and proposed the symbiotic relationship.
  • The Man-at-legs is a boss in Pikmin 2 for the Nintendo GameCube and the New Play Control for Wii. This monster is in two locations, Hole of Heroes on sublevel 13, and is the boss in Subterranean Complex. He has a weapon that shoots bullets, like a gun. It is all metallic, and when defeated, the player cannot use its Pikmin can't carry the body to the ship for money.
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