About: Ranged Accuracy   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Determines the accuracy of Ranged Attack. Adding 2 points to a character's AGI will increase this stat by one point. Total ranged accuracy calculation is assumed to be the same as that of melee accuracy. Formula: For example @Archery skill 200 with AGI of 86 and ranged accuracy plus gear of 76 and Accuracy Bonus IV, it would look like this: 200+64+76+48= 388 The same equation but with Archery of skill level 260 looks like this: 200+54(because combat skill above 200 has a diminished effect shown by the *0.9)+64+76+48= 442

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  • Ranged Accuracy
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  • Determines the accuracy of Ranged Attack. Adding 2 points to a character's AGI will increase this stat by one point. Total ranged accuracy calculation is assumed to be the same as that of melee accuracy. Formula: For example @Archery skill 200 with AGI of 86 and ranged accuracy plus gear of 76 and Accuracy Bonus IV, it would look like this: 200+64+76+48= 388 The same equation but with Archery of skill level 260 looks like this: 200+54(because combat skill above 200 has a diminished effect shown by the *0.9)+64+76+48= 442
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abstract
  • Determines the accuracy of Ranged Attack. Adding 2 points to a character's AGI will increase this stat by one point. Total ranged accuracy calculation is assumed to be the same as that of melee accuracy. Formula: * When combat skill is <=200 Ranged Accuracy = ( Combat Skill + 3AGI/4 + (+Ranged accuracy from gear) + (+Ranged accuracy from trait/ability) ) * (1+ (percentage from food effect/100)) * When combat skill is beyond 200 Ranged Accuracy = ( 200+ ((Combat Skill-200)*0.9) + 3AGI/4 + (+Ranged accuracy from gear) + (+Ranged accuracy from trait/ability) ) * (1+ (percentage from food effect/100)) For example @Archery skill 200 with AGI of 86 and ranged accuracy plus gear of 76 and Accuracy Bonus IV, it would look like this: 200+64+76+48= 388 The same equation but with Archery of skill level 260 looks like this: 200+54(because combat skill above 200 has a diminished effect shown by the *0.9)+64+76+48= 442 Both these examples are before adding food effect and use easy numbers that don't have remainders involved. Actual calculations are likely to be more complicated with this added factor.
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