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| - Verrückt (pol. Szaleństwo) – druga mapa trybu Zombie występująca w Call of Duty: World at War (Map Pack 1) i Call of Duty: Black Ops (Rezurrection).
- Verrückt (German for crazy or insane), also known as Zombie Verrückt, Asylum, or Zombie Asylum, is one of the maps available in the first Call of Duty: World at War map pack, as well as the Hardened and Prestige editions of Call of Duty: Black Ops. It is also available in the Call of Duty: Black Ops Rezurrection map pack, as well as on iOS, where it was released on February 11th, 2009. It is the second installment of the Zombies mode, and takes place in the Wittenau Sanatorium, located in Berlin, Germany. A fractured portion of the map appears in Revelations along with some other classic maps.
- Verrückt (рус. Безумие ) — вторая карта Nazi Zombies, выпущенная в Map Pack 1 (на PC версии в патче 1.4). Доступна в Black Ops, как часть расширенных изданий игры.
- Verrückt (en français : Fou ), est une carte du mode Nazi Zombies de Call of Duty: World at War. Elle prend place dans le sanatorium de Wittenau, près de Berlin. C'est la deuxième carte du mode zombie et elle inclut beaucoup de nouveautés.
- Verrückt ist eine der ersten Karten, die für den Überlebenskampf in Call of Duty: World at War veröffentlicht wurden. Sie ist außerdem durch das Rezurrection-DLC für Call of Duty: Black Ops verfügbar. In World at War ist sie die zweite Karte überhaupt und spielt im Wittenau Sanatorium in Berlin.
- Zombie Verrückt (German for "Crazy" or "Insane"), also known as The Zombie Asylum or just Verrückt, is one of the maps available in the first Call of Duty: World at War map pack , as well as the Hardened and Prestige editions of Call of Duty: Black Ops, and is available in the new Rezurrection map pack. It is the second installment of Nazi Zombies, and takes place in an asylum. The map features four vending machines that provide four different Perk-a-colas; Speed Cola, Juggernog, Double Tap Root Beer, and Quick Revive Soda, as well as electric barriers that kill or weaken zombies. In order to activate perks and electric barriers, players must make their way to a room on the opposite side of the map with a switch that must be manually activated in order for the power to be on. A trailer was
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