About: Guild Meeting Hall   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

The Guild Meeting Hall (ギルド会館 girudo kaikan, also referred to as the Guild Center) is a large, sixteen-floor structure in Adventurer Cities where individual guilds can rent guild halls for a monthly fee. The entire hall consists of only one zone; however, individual guild halls are their own separate zones. The ground floor also holds the registration desk used for joining or withdrawing from a guild. This desk is staffed by NPCs who perform clerical work.

AttributesValues
rdf:type
rdfs:label
  • Guild Meeting Hall
rdfs:comment
  • The Guild Meeting Hall (ギルド会館 girudo kaikan, also referred to as the Guild Center) is a large, sixteen-floor structure in Adventurer Cities where individual guilds can rent guild halls for a monthly fee. The entire hall consists of only one zone; however, individual guild halls are their own separate zones. The ground floor also holds the registration desk used for joining or withdrawing from a guild. This desk is staffed by NPCs who perform clerical work.
Anime Debut
dbkwik:log-horizon...iPageUsesTemplate
Name
  • Guild Meeting Hall
Romaji
  • Girudo Kaikan
Kanji
  • ギルド会館
Located In
Controlled By
  • Kunie Clan
  • Plant Hwyaden
  • Shiroe
abstract
  • The Guild Meeting Hall (ギルド会館 girudo kaikan, also referred to as the Guild Center) is a large, sixteen-floor structure in Adventurer Cities where individual guilds can rent guild halls for a monthly fee. The entire hall consists of only one zone; however, individual guild halls are their own separate zones. The hall's ground floor holds the the Akiba branch of the Elder Tale bank where any player (regardless of guild membership) can deposit or withdraw funds or items. Once something is deposited, it can also be withdrawn at a branch in another city. However, with the Fairy Rings currently inoperable after the Catastrophe, long-distance travel is difficult and therefore most players depend on the local bank for money. The ground floor also holds the registration desk used for joining or withdrawing from a guild. This desk is staffed by NPCs who perform clerical work. The higher floors are accessible via stairs and hold guilds' individual halls. Each is its own zone, and the guild that owns the hall can set its own rules that apply only within its hall space. These halls range in size from three to 10 rooms. * Zone settings include restricting entry to a zone and allowing or banning fighting. * Contrary to storing items in a bank, if a guild member chooses to store items he produced using his subclass skill within his guild's own hall, these items are accessible to all guild members. * The entrance doors to the guild halls are closely spaced down long hallways that have the feeling of a run-down office building. But guilds have complete freedom in how they remodel and decorate the interior of their halls.
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