About: Update:Blog - Rework: Impetuous Impulses   Sponge Permalink

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My latest project is to rebalance and update a minigame I am quite fond of: Impetuous Impulses. It’s a fun piece of content for the drops it can offer (ah, the thrill of spotting the vivid orange of a dragon impling!), but sadly isn’t so rewarding XP-wise. So what’s the core of this update? I’ll also keep a veil of mystery over the theme, level and drop tables of our latest impling additions for now, and instead will focus on the bigger challenge of this project: how do we go about rebalancing XP values in the game?

AttributesValues
rdfs:label
  • Update:Blog - Rework: Impetuous Impulses
rdfs:comment
  • My latest project is to rebalance and update a minigame I am quite fond of: Impetuous Impulses. It’s a fun piece of content for the drops it can offer (ah, the thrill of spotting the vivid orange of a dragon impling!), but sadly isn’t so rewarding XP-wise. So what’s the core of this update? I’ll also keep a veil of mystery over the theme, level and drop tables of our latest impling additions for now, and instead will focus on the bigger challenge of this project: how do we go about rebalancing XP values in the game?
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Project
  • Rework
Date
  • 2009-10-28(xsd:date)
Author
  • Mod Maylea
Title
  • Impetuous Impulses
abstract
  • My latest project is to rebalance and update a minigame I am quite fond of: Impetuous Impulses. It’s a fun piece of content for the drops it can offer (ah, the thrill of spotting the vivid orange of a dragon impling!), but sadly isn’t so rewarding XP-wise. So what’s the core of this update? First we’d like to make the Hunter experience earned a bit more rewarding so that you have the satisfaction of gaining XP as well as the drops. Then we’d also like to give high-level hunters a few new implings to hunt. We have a few other things in store for this update, too, but what would be the fun if you knew everything in advance? :) I’ll also keep a veil of mystery over the theme, level and drop tables of our latest impling additions for now, and instead will focus on the bigger challenge of this project: how do we go about rebalancing XP values in the game? It’s a bit more complicated than picking a number at random and hoping it’ll work okay. There are many parameters to take into account to try to come up with the best value.
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