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Takayasu Morisawa is a Design Supervisor for Nintendo EPD. He started as a graphic designer in Nintendo R&D1

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  • Takayasu Morisawa
  • Takayasu Morisawa
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  • Takayasu Morisawa is a Design Supervisor for Nintendo EPD. He started as a graphic designer in Nintendo R&D1
  • In an Iwata Asks interview regarding Other M, Morisawa detailed his role in the game's development. He was responsible for creating the game's characters and stages, and supervised the game's world design. Being the art director meant he was also in charge of 3D models and motion capture. Having only worked on the Game Boy Advance Metroid titles prior to Other M, Morisawa lacked the experience to create 3D CG, but he sought to serve his "home console apprenticeship" with Team Ninja. Despite his inexperience, Yoshio Sakamoto came to him one day and said they were leaving the game design to him.
  • thumb Takayasu Morisawa es un diseñador gráfico que trabaja para Nintendo. Morisawa se unió a Nintendo en 2001, trabajando como artista gráfico. Ha colaborado en el diseño gráfico de fondo de Metroid Fusion, fue diseñador y director de arte para Metroid: Zero Mission, fue uno de los dos directores artísticos de Metroid: Other M (junto a Yutaka Saito de Team Ninja) y fue supervisor de diseño para Metroid Prime: Federation Force.
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latestgame
  • Metroid Prime: Federation Force
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dbkwik:nintendo/pr...iPageUsesTemplate
Type
  • Person
Company
Class
  • C
firstgame
  • Wario Land 4
Position
  • Design Supervisor
abstract
  • In an Iwata Asks interview regarding Other M, Morisawa detailed his role in the game's development. He was responsible for creating the game's characters and stages, and supervised the game's world design. Being the art director meant he was also in charge of 3D models and motion capture. Having only worked on the Game Boy Advance Metroid titles prior to Other M, Morisawa lacked the experience to create 3D CG, but he sought to serve his "home console apprenticeship" with Team Ninja. Despite his inexperience, Yoshio Sakamoto came to him one day and said they were leaving the game design to him. Morisawa created many documents describing the environments explored on the BOTTLE SHIP from materials he had already conceptualized. He described the stack of documents as being "thick as several phone books". While Morisawa was left with a lot of creative freedom on the project, there were certain elements that Sakamoto was vehemently opposed to. For example, the Gravity Suit was originally its signature purple color, but Sakamoto believed that in the more serious cutscenes in Other M, a purple suit was out of place, and requested the change to a purplish aura in the final game. Morisawa stated that he felt the Metroid games were "like the sauce at a long-standing eel restaurant", in that while some eel restaurants claim their sauce is over 100 years old, it does not mean the sauce has been untouched for that amount of time. In actuality, the chefs have added new sauce to the pot, matching the tastes of the age at the time, which affects the flavor. In the same manner, it was all right to change elements in Metroid little by little, adapting it to modern tastes.
  • thumb Takayasu Morisawa es un diseñador gráfico que trabaja para Nintendo. Morisawa se unió a Nintendo en 2001, trabajando como artista gráfico. Ha colaborado en el diseño gráfico de fondo de Metroid Fusion, fue diseñador y director de arte para Metroid: Zero Mission, fue uno de los dos directores artísticos de Metroid: Other M (junto a Yutaka Saito de Team Ninja) y fue supervisor de diseño para Metroid Prime: Federation Force. En una entrevista de "Iwata pregunta" sobre Other M, Morisawa detalló su papel en el desarrollo del juego. Él era responsable de crear los personajes del juego y las etapas, y supervisó el diseño del mundo del juego. Al ser el director de arte, también estaba a cargo de los modelos 3D y la captura de movimiento. Habiendo trabajado sólo en los títulos de Game Boy Advance de la saga Metroid antes de Other M, Morisawa carecía de la experiencia necesaria para trabajar con gráficos 3D, pero expandió su "aprendizaje de consolas domésticas" con Team Ninja. A pesar de su inexperiencia, Yoshio Sakamoto le confirió diseño del juego. Morisawa creó muchos documentos describiendo los ambientes explorados en la Nave Botella a partir de materiales que ya había conceptualizado. Mientras que Morisawa quedó con mucha libertad creativa en el proyecto, había ciertos elementos a los que Sakamoto se oponía vehementemente: por ejemplo, el Traje Gravitatorio era originalmente de su color púrpura característico, pero Sakamoto creyó que en las escenas más serias de Other M un traje púrpura estaba fuera de lugar, y pidió el cambio a un aura morada en el juego final. Morisawa pensaba que estaba bien cambiar los elementos de Metroid poco a poco para adaptarlos a los gustos modernos. en:Takayasu Morisawa Categoría:Gente Categoría:Nintendo Categoría:Metroid: Other M Categoría:Metroid: Zero Mission Categoría:Metroid Fusion
  • Takayasu Morisawa is a Design Supervisor for Nintendo EPD. He started as a graphic designer in Nintendo R&D1
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