Attributes | Values |
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rdfs:label
| - Inflict Serious Wounds
- Inflict serious wounds
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rdfs:comment
| - Level:
- Spell level: cleric 3 Innate level: 3 School: necromancy Descriptor: negative Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: cure serious wounds Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
- [[Category:]] Inflict serious wounds, also known as cause serious wounds, was a necromancy spell that caused heavy damage to a creature touched by the caster.
- Caster Level(s): Cleric 3, Blackguard 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somantic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Cure Serious Wounds Save: Will for Half Spell Resistance: Yes Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level (to a maximum of +20). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
- If you succeed in striking an opponent with a touch attack, the target suffers 3d8 points of negative energy damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
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save type
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dcterms:subject
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level innate
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persist
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quicken
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maximize
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innatelevel
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still
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level cleric
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clericlevel
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silent
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spellresistance
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empower
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Immunity
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dbkwik:forgotten-r...iPageUsesTemplate
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dbkwik:forgottenre...iPageUsesTemplate
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dbkwik:nwn2/proper...iPageUsesTemplate
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dbkwik:freed20/pro...iPageUsesTemplate
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Range
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Name
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save
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DESC
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school2e
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reversible1e
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reversible2e
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school3e
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school1e
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spheres2e
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dbkwik:nwn/property/wikiPageUsesTemplate
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Line
| - Inflict wounds
- circle of doom
- harm
- inflict critical wounds
- inflict light wounds
- inflict minor wounds
- inflict moderate wounds
- inflict serious wounds
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Components
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Duration
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Icon
| - Is_inflictserious.png
- is_x1infser.gif
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counters
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Area
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extend
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School
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Descriptor
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abstract
| - Level:
- Spell level: cleric 3 Innate level: 3 School: necromancy Descriptor: negative Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: cure serious wounds Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
- [[Category:]] Inflict serious wounds, also known as cause serious wounds, was a necromancy spell that caused heavy damage to a creature touched by the caster.
- Caster Level(s): Cleric 3, Blackguard 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somantic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Cure Serious Wounds Save: Will for Half Spell Resistance: Yes Description: If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level (to a maximum of +20). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
- If you succeed in striking an opponent with a touch attack, the target suffers 3d8 points of negative energy damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
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is Spell
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